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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
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Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

682874659b61cRainalkar

Re: Tacticool Weapon Replacements
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If and when Psi Amp is made, please don't forget to include vhot :)

682874659b872Mercurius

Re: Tacticool Weapon Replacements
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@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
682874659c1b0
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

682874659c5f4Nameless Voice

Re: Tacticool Weapon Replacements
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Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

682874659c746Mercurius

Re: Tacticool Weapon Replacements
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Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
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I like it, can't wait to see it textured... can't wait to play it :D

682874659c9e9Mercurius

Re: Tacticool Weapon Replacements
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*BUMP*


Assault Rifle has been released.

682874659cf45RocketMan

Re: Tacticool Weapon Replacements
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Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

682874659d0f3miracle.flame

Re: Tacticool Weapon Replacements
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my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
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What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
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RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

682874659d5a6ZylonBane

Re: Tacticool Weapon Replacements
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I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

682874659d6e1Rainalkar

Re: Tacticool Weapon Replacements
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I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

682874659d822Nameless Voice

Re: Tacticool Weapon Replacements
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Another excellent job, as always.  I look forward to using it in my next playthrough!

682874659dc67ThiefsieFool

Re: Tacticool Weapon Replacements
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looks like another win for the ~Mercury Man~. Crisp!

682874659dd99ZylonBane

Re: Tacticool Weapon Replacements
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Why hasn't Citadel Conversion Project assimilated this man?

682874659e1d9Enchantermon

Re: Tacticool Weapon Replacements
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I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

682874659e5acNameless Voice

Re: Tacticool Weapon Replacements
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The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

682874659e71fMercurius

Re: Tacticool Weapon Replacements
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Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

682874659ec3eEnchantermon

Re: Tacticool Weapon Replacements
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Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

682874659edd3RocketMan

Re: Tacticool Weapon Replacements
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Enchantermon what guns haven't been done yet?

682874659ef0bEnchantermon

Re: Tacticool Weapon Replacements
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I'll PM you to avoid dragging this thread off-topic.

682874659f063Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
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Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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