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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740a422b0598
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740a422b0980Rainalkar

Re: Tacticool Weapon Replacements
6740a422b09ed
If and when Psi Amp is made, please don't forget to include vhot :)

6740a422b0b1aMercurius

Re: Tacticool Weapon Replacements
6740a422b0b71
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740a422b104f
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740a422b133eNameless Voice

Re: Tacticool Weapon Replacements
6740a422b1395
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740a422b144eMercurius

Re: Tacticool Weapon Replacements
6740a422b14a4
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740a422b159a
I like it, can't wait to see it textured... can't wait to play it :D

6740a422b168fMercurius

Re: Tacticool Weapon Replacements
6740a422b176f
*BUMP*


Assault Rifle has been released.

6740a422b1aa5RocketMan

Re: Tacticool Weapon Replacements
6740a422b1b04
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740a422b1c02miracle.flame

Re: Tacticool Weapon Replacements
6740a422b1c53
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740a422b1d2b
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740a422b1eb1
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740a422b1facZylonBane

Re: Tacticool Weapon Replacements
6740a422b1ffa
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740a422b20a9Rainalkar

Re: Tacticool Weapon Replacements
6740a422b213e
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740a422b21d7Nameless Voice

Re: Tacticool Weapon Replacements
6740a422b2223
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740a422b2463ThiefsieFool

Re: Tacticool Weapon Replacements
6740a422b24b7
looks like another win for the ~Mercury Man~. Crisp!

6740a422b2549ZylonBane

Re: Tacticool Weapon Replacements
6740a422b25a2
Why hasn't Citadel Conversion Project assimilated this man?

6740a422b2873Enchantermon

Re: Tacticool Weapon Replacements
6740a422b28c5
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740a422b2a99Nameless Voice

Re: Tacticool Weapon Replacements
6740a422b2afb
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740a422b2ba0Mercurius

Re: Tacticool Weapon Replacements
6740a422b2bee
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740a422b2f89Enchantermon

Re: Tacticool Weapon Replacements
6740a422b2fde
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740a422b3076RocketMan

Re: Tacticool Weapon Replacements
6740a422b30d2
Enchantermon what guns haven't been done yet?

6740a422b316cEnchantermon

Re: Tacticool Weapon Replacements
6740a422b31c1
I'll PM you to avoid dragging this thread off-topic.

6740a422b3278Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740a422b32cb
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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