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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
683e12564ede9
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

683e12564fdf2Rainalkar

Re: Tacticool Weapon Replacements
683e12564fe59
If and when Psi Amp is made, please don't forget to include vhot :)

683e12564ff6aMercurius

Re: Tacticool Weapon Replacements
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@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
683e125650470
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

683e1256506faNameless Voice

Re: Tacticool Weapon Replacements
683e125650751
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

683e125650808Mercurius

Re: Tacticool Weapon Replacements
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Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
683e125650953
I like it, can't wait to see it textured... can't wait to play it :D

683e125650a3bMercurius

Re: Tacticool Weapon Replacements
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*BUMP*


Assault Rifle has been released.

683e125650d62RocketMan

Re: Tacticool Weapon Replacements
683e125650db9
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

683e125650eb4miracle.flame

Re: Tacticool Weapon Replacements
683e125650f06
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
683e125650fcb
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
683e12565114d
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

683e125651241ZylonBane

Re: Tacticool Weapon Replacements
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I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

683e125651341Rainalkar

Re: Tacticool Weapon Replacements
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I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

683e12565144bNameless Voice

Re: Tacticool Weapon Replacements
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Another excellent job, as always.  I look forward to using it in my next playthrough!

683e1256516b9ThiefsieFool

Re: Tacticool Weapon Replacements
683e12565170f
looks like another win for the ~Mercury Man~. Crisp!

683e1256517a8ZylonBane

Re: Tacticool Weapon Replacements
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Why hasn't Citadel Conversion Project assimilated this man?

683e125651a46Enchantermon

Re: Tacticool Weapon Replacements
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I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

683e125651c6cNameless Voice

Re: Tacticool Weapon Replacements
683e125651cc4
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

683e125651d7cMercurius

Re: Tacticool Weapon Replacements
683e125651dcd
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

683e1256522ccEnchantermon

Re: Tacticool Weapon Replacements
683e125652f0d
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

683e1256535e5RocketMan

Re: Tacticool Weapon Replacements
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Enchantermon what guns haven't been done yet?

683e125653706Enchantermon

Re: Tacticool Weapon Replacements
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I'll PM you to avoid dragging this thread off-topic.

683e125653804Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
683e125653854
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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