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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
683f7d3764d19
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

683f7d3764fc8Rainalkar

Re: Tacticool Weapon Replacements
683f7d3765022
If and when Psi Amp is made, please don't forget to include vhot :)

683f7d3765134Mercurius

Re: Tacticool Weapon Replacements
683f7d3765184
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
683f7d37655c1
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

683f7d3765894Nameless Voice

Re: Tacticool Weapon Replacements
683f7d37658ee
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

683f7d37659adMercurius

Re: Tacticool Weapon Replacements
683f7d37659fc
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
683f7d3765ae5
I like it, can't wait to see it textured... can't wait to play it :D

683f7d3765bc8Mercurius

Re: Tacticool Weapon Replacements
683f7d3765c16
*BUMP*


Assault Rifle has been released.

683f7d3765f0aRocketMan

Re: Tacticool Weapon Replacements
683f7d3765f64
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

683f7d3766062miracle.flame

Re: Tacticool Weapon Replacements
683f7d37660b2
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
683f7d3766199
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
683f7d376633e
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

683f7d3766431ZylonBane

Re: Tacticool Weapon Replacements
683f7d3766481
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

683f7d376652bRainalkar

Re: Tacticool Weapon Replacements
683f7d37665c5
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

683f7d3766665Nameless Voice

Re: Tacticool Weapon Replacements
683f7d37666c1
Another excellent job, as always.  I look forward to using it in my next playthrough!

683f7d376690dThiefsieFool

Re: Tacticool Weapon Replacements
683f7d3766966
looks like another win for the ~Mercury Man~. Crisp!

683f7d3766a02ZylonBane

Re: Tacticool Weapon Replacements
683f7d3766a5b
Why hasn't Citadel Conversion Project assimilated this man?

683f7d3766cc3Enchantermon

Re: Tacticool Weapon Replacements
683f7d3766d1d
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

683f7d3766f2cNameless Voice

Re: Tacticool Weapon Replacements
683f7d3766f8e
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

683f7d376704bMercurius

Re: Tacticool Weapon Replacements
683f7d376709b
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

683f7d3767421Enchantermon

Re: Tacticool Weapon Replacements
683f7d3767478
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

683f7d3767516RocketMan

Re: Tacticool Weapon Replacements
683f7d3767570
Enchantermon what guns haven't been done yet?

683f7d3767604Enchantermon

Re: Tacticool Weapon Replacements
683f7d3767667
I'll PM you to avoid dragging this thread off-topic.

683f7d3767714Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
683f7d376776e
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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