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Topic: SS2 Tacticool Weapon Replacements
Page: « 1 ... 6 [7] 8 ... 14 »
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Re: Tacticool Weapon Replacements
682961f80044e
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

682961f800782Rainalkar

Re: Tacticool Weapon Replacements
682961f8007e4
If and when Psi Amp is made, please don't forget to include vhot :)

682961f800915Mercurius

Re: Tacticool Weapon Replacements
682961f800966
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
682961f800e94
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

682961f80118dNameless Voice

Re: Tacticool Weapon Replacements
682961f8011ef
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

682961f8012b4Mercurius

Re: Tacticool Weapon Replacements
682961f801304
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
682961f8013e5
I like it, can't wait to see it textured... can't wait to play it :D

682961f8014c5Mercurius

Re: Tacticool Weapon Replacements
682961f801511
*BUMP*


Assault Rifle has been released.

682961f8017bfRocketMan

Re: Tacticool Weapon Replacements
682961f801815
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

682961f801907miracle.flame

Re: Tacticool Weapon Replacements
682961f801954
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
682961f801a34
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
682961f801bdd
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

682961f801cd6ZylonBane

Re: Tacticool Weapon Replacements
682961f801d24
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

682961f801dc5Rainalkar

Re: Tacticool Weapon Replacements
682961f801e44
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

682961f801eedNameless Voice

Re: Tacticool Weapon Replacements
682961f801f43
Another excellent job, as always.  I look forward to using it in my next playthrough!

682961f802164ThiefsieFool

Re: Tacticool Weapon Replacements
682961f8021be
looks like another win for the ~Mercury Man~. Crisp!

682961f80225dZylonBane

Re: Tacticool Weapon Replacements
682961f8022ba
Why hasn't Citadel Conversion Project assimilated this man?

682961f8024fbEnchantermon

Re: Tacticool Weapon Replacements
682961f802551
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

682961f802dd8Nameless Voice

Re: Tacticool Weapon Replacements
682961f802e41
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

682961f802f0eMercurius

Re: Tacticool Weapon Replacements
682961f802f61
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

682961f8032e7Enchantermon

Re: Tacticool Weapon Replacements
682961f80333e
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

682961f8033daRocketMan

Re: Tacticool Weapon Replacements
682961f803435
Enchantermon what guns haven't been done yet?

682961f8034cbEnchantermon

Re: Tacticool Weapon Replacements
682961f803525
I'll PM you to avoid dragging this thread off-topic.

682961f8035d2Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
682961f803623
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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