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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740b050d4117
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740b050d43b6Rainalkar

Re: Tacticool Weapon Replacements
6740b050d440a
If and when Psi Amp is made, please don't forget to include vhot :)

6740b050d44fbMercurius

Re: Tacticool Weapon Replacements
6740b050d454e
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740b050d49e4
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740b050d4c72Nameless Voice

Re: Tacticool Weapon Replacements
6740b050d4cc4
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740b050d4d6cMercurius

Re: Tacticool Weapon Replacements
6740b050d4db9
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740b050d4e86
I like it, can't wait to see it textured... can't wait to play it :D

6740b050d4f73Mercurius

Re: Tacticool Weapon Replacements
6740b050d4fc4
*BUMP*


Assault Rifle has been released.

6740b050d526cRocketMan

Re: Tacticool Weapon Replacements
6740b050d52c3
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740b050d53b8miracle.flame

Re: Tacticool Weapon Replacements
6740b050d5406
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740b050d54d9
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740b050d5698
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740b050d5798ZylonBane

Re: Tacticool Weapon Replacements
6740b050d57e6
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740b050d5888Rainalkar

Re: Tacticool Weapon Replacements
6740b050d592c
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740b050d59cfNameless Voice

Re: Tacticool Weapon Replacements
6740b050d5a1c
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740b050d5c65ThiefsieFool

Re: Tacticool Weapon Replacements
6740b050d5cb8
looks like another win for the ~Mercury Man~. Crisp!

6740b050d5d59ZylonBane

Re: Tacticool Weapon Replacements
6740b050d5db3
Why hasn't Citadel Conversion Project assimilated this man?

6740b050d5fedEnchantermon

Re: Tacticool Weapon Replacements
6740b050d603e
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740b050d622bNameless Voice

Re: Tacticool Weapon Replacements
6740b050d6288
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740b050d6346Mercurius

Re: Tacticool Weapon Replacements
6740b050d6394
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740b050d66afEnchantermon

Re: Tacticool Weapon Replacements
6740b050d6707
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740b050d67a0RocketMan

Re: Tacticool Weapon Replacements
6740b050d67fa
Enchantermon what guns haven't been done yet?

6740b050d6885Enchantermon

Re: Tacticool Weapon Replacements
6740b050d6934
I'll PM you to avoid dragging this thread off-topic.

6740b050d69f5Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740b050d6a44
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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