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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
682615e7b3027
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

682615e7b32e5Rainalkar

Re: Tacticool Weapon Replacements
682615e7b3341
If and when Psi Amp is made, please don't forget to include vhot :)

682615e7b3460Mercurius

Re: Tacticool Weapon Replacements
682615e7b34b6
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
682615e7b393e
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

682615e7b3c27Nameless Voice

Re: Tacticool Weapon Replacements
682615e7b3c87
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

682615e7b3d4cMercurius

Re: Tacticool Weapon Replacements
682615e7b3da3
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
682615e7b3e90
I like it, can't wait to see it textured... can't wait to play it :D

682615e7b3f82Mercurius

Re: Tacticool Weapon Replacements
682615e7b3fd7
*BUMP*


Assault Rifle has been released.

682615e7b42d6RocketMan

Re: Tacticool Weapon Replacements
682615e7b433b
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

682615e7b44admiracle.flame

Re: Tacticool Weapon Replacements
682615e7b4507
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
682615e7b4623
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
682615e7b47f2
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

682615e7b48ffZylonBane

Re: Tacticool Weapon Replacements
682615e7b4956
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

682615e7b4a37Rainalkar

Re: Tacticool Weapon Replacements
682615e7b4acc
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

682615e7b4b98Nameless Voice

Re: Tacticool Weapon Replacements
682615e7b4bec
Another excellent job, as always.  I look forward to using it in my next playthrough!

682615e7b4f39ThiefsieFool

Re: Tacticool Weapon Replacements
682615e7b4f9a
looks like another win for the ~Mercury Man~. Crisp!

682615e7b5044ZylonBane

Re: Tacticool Weapon Replacements
682615e7b50b9
Why hasn't Citadel Conversion Project assimilated this man?

682615e7b68eeEnchantermon

Re: Tacticool Weapon Replacements
682615e7b6ec7
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

682615e7b725bNameless Voice

Re: Tacticool Weapon Replacements
682615e7b72d3
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

682615e7b73b2Mercurius

Re: Tacticool Weapon Replacements
682615e7b7405
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

682615e7b777bEnchantermon

Re: Tacticool Weapon Replacements
682615e7b77d6
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

682615e7b7878RocketMan

Re: Tacticool Weapon Replacements
682615e7b78d2
Enchantermon what guns haven't been done yet?

682615e7b881cEnchantermon

Re: Tacticool Weapon Replacements
682615e7b889d
I'll PM you to avoid dragging this thread off-topic.

682615e7b89a5Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
682615e7b8a1a
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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