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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6740b12da8787
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6740b12da8ba7Rainalkar

Re: Tacticool Weapon Replacements
6740b12da8c13
If and when Psi Amp is made, please don't forget to include vhot :)

6740b12da8dc9Mercurius

Re: Tacticool Weapon Replacements
6740b12da8e3b
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6740b12da93cd
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6740b12da979aNameless Voice

Re: Tacticool Weapon Replacements
6740b12da9824
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6740b12da9933Mercurius

Re: Tacticool Weapon Replacements
6740b12da9990
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6740b12da9ae5
I like it, can't wait to see it textured... can't wait to play it :D

6740b12da9c0dMercurius

Re: Tacticool Weapon Replacements
6740b12da9c61
*BUMP*


Assault Rifle has been released.

6740b12daa0f8RocketMan

Re: Tacticool Weapon Replacements
6740b12daa156
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6740b12daa274miracle.flame

Re: Tacticool Weapon Replacements
6740b12daa2ce
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6740b12daa3c8
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6740b12daa594
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6740b12daa6a2ZylonBane

Re: Tacticool Weapon Replacements
6740b12daa6f4
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6740b12daa7b6Rainalkar

Re: Tacticool Weapon Replacements
6740b12daa878
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6740b12daa930Nameless Voice

Re: Tacticool Weapon Replacements
6740b12daa981
Another excellent job, as always.  I look forward to using it in my next playthrough!

6740b12dab795ThiefsieFool

Re: Tacticool Weapon Replacements
6740b12dab7ed
looks like another win for the ~Mercury Man~. Crisp!

6740b12dab88aZylonBane

Re: Tacticool Weapon Replacements
6740b12dab8e6
Why hasn't Citadel Conversion Project assimilated this man?

6740b12dabbbbEnchantermon

Re: Tacticool Weapon Replacements
6740b12dabc13
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6740b12dabeeaNameless Voice

Re: Tacticool Weapon Replacements
6740b12dabf4a
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6740b12dabff8Mercurius

Re: Tacticool Weapon Replacements
6740b12dac04a
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6740b12dac401Enchantermon

Re: Tacticool Weapon Replacements
6740b12dac454
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6740b12dac4e9RocketMan

Re: Tacticool Weapon Replacements
6740b12dac542
Enchantermon what guns haven't been done yet?

6740b12dac5cdEnchantermon

Re: Tacticool Weapon Replacements
6740b12dac618
I'll PM you to avoid dragging this thread off-topic.

6740b12dac6dcMercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6740b12dac729
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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