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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
6826007de0ead
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

6826007de2bdcRainalkar

Re: Tacticool Weapon Replacements
6826007de2c46
If and when Psi Amp is made, please don't forget to include vhot :)

6826007de2d5bMercurius

Re: Tacticool Weapon Replacements
6826007de2db0
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
6826007de32b4
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

6826007de3552Nameless Voice

Re: Tacticool Weapon Replacements
6826007de35ab
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

6826007de366aMercurius

Re: Tacticool Weapon Replacements
6826007de36be
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
6826007de3792
I like it, can't wait to see it textured... can't wait to play it :D

6826007de386aMercurius

Re: Tacticool Weapon Replacements
6826007de38bc
*BUMP*


Assault Rifle has been released.

6826007de3ba9RocketMan

Re: Tacticool Weapon Replacements
6826007de3c01
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

6826007de3cfcmiracle.flame

Re: Tacticool Weapon Replacements
6826007de3d4f
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
6826007de3ec7
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
6826007de4086
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

6826007de4197ZylonBane

Re: Tacticool Weapon Replacements
6826007de4242
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

6826007de4335Rainalkar

Re: Tacticool Weapon Replacements
6826007de43d1
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

6826007de447dNameless Voice

Re: Tacticool Weapon Replacements
6826007de44cf
Another excellent job, as always.  I look forward to using it in my next playthrough!

6826007de478eThiefsieFool

Re: Tacticool Weapon Replacements
6826007de47e5
looks like another win for the ~Mercury Man~. Crisp!

6826007de487dZylonBane

Re: Tacticool Weapon Replacements
6826007de48d8
Why hasn't Citadel Conversion Project assimilated this man?

6826007de4b6aEnchantermon

Re: Tacticool Weapon Replacements
6826007de4bc2
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

6826007de4dc0Nameless Voice

Re: Tacticool Weapon Replacements
6826007de4e24
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

6826007de4ee5Mercurius

Re: Tacticool Weapon Replacements
6826007de4f3b
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

6826007de614aEnchantermon

Re: Tacticool Weapon Replacements
6826007de6208
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

6826007de7620RocketMan

Re: Tacticool Weapon Replacements
6826007de76ce
Enchantermon what guns haven't been done yet?

6826007de77f7Enchantermon

Re: Tacticool Weapon Replacements
6826007de785f
I'll PM you to avoid dragging this thread off-topic.

6826007de7931Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
6826007de7988
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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