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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
68262d1b35151
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

68262d1b354cbRainalkar

Re: Tacticool Weapon Replacements
68262d1b35527
If and when Psi Amp is made, please don't forget to include vhot :)

68262d1b3562aMercurius

Re: Tacticool Weapon Replacements
68262d1b3567d
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
68262d1b35af3
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

68262d1b35d9cNameless Voice

Re: Tacticool Weapon Replacements
68262d1b35df4
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

68262d1b35eabMercurius

Re: Tacticool Weapon Replacements
68262d1b35f04
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
68262d1b35ffd
I like it, can't wait to see it textured... can't wait to play it :D

68262d1b360e2Mercurius

Re: Tacticool Weapon Replacements
68262d1b36136
*BUMP*


Assault Rifle has been released.

68262d1b36420RocketMan

Re: Tacticool Weapon Replacements
68262d1b36476
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

68262d1b3656emiracle.flame

Re: Tacticool Weapon Replacements
68262d1b365bf
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
68262d1b366a0
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
68262d1b36810
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

68262d1b36901ZylonBane

Re: Tacticool Weapon Replacements
68262d1b36952
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

68262d1b369fcRainalkar

Re: Tacticool Weapon Replacements
68262d1b36a82
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

68262d1b36b24Nameless Voice

Re: Tacticool Weapon Replacements
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Another excellent job, as always.  I look forward to using it in my next playthrough!

68262d1b36decThiefsieFool

Re: Tacticool Weapon Replacements
68262d1b36e4c
looks like another win for the ~Mercury Man~. Crisp!

68262d1b36ee7ZylonBane

Re: Tacticool Weapon Replacements
68262d1b36f38
Why hasn't Citadel Conversion Project assimilated this man?

68262d1b377dbEnchantermon

Re: Tacticool Weapon Replacements
68262d1b398da
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

68262d1b39d4dNameless Voice

Re: Tacticool Weapon Replacements
68262d1b39dc6
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

68262d1b39ea2Mercurius

Re: Tacticool Weapon Replacements
68262d1b39ef5
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

68262d1b3a29dEnchantermon

Re: Tacticool Weapon Replacements
68262d1b3a2f7
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

68262d1b3a39aRocketMan

Re: Tacticool Weapon Replacements
68262d1b3a3ec
Enchantermon what guns haven't been done yet?

68262d1b3a480Enchantermon

Re: Tacticool Weapon Replacements
68262d1b3a4d1
I'll PM you to avoid dragging this thread off-topic.

68262d1b3a578Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
68262d1b3a5cd
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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