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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
674057fc9a5e9
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

674057fc9a9d7Rainalkar

Re: Tacticool Weapon Replacements
674057fc9aa47
If and when Psi Amp is made, please don't forget to include vhot :)

674057fc9ab69Mercurius

Re: Tacticool Weapon Replacements
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@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
674057fc9b11a
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

674057fc9b3d1Nameless Voice

Re: Tacticool Weapon Replacements
674057fc9b42a
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

674057fc9b505Mercurius

Re: Tacticool Weapon Replacements
674057fc9b557
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
674057fc9bb46
I like it, can't wait to see it textured... can't wait to play it :D

674057fc9bc4aMercurius

Re: Tacticool Weapon Replacements
674057fc9bca2
*BUMP*


Assault Rifle has been released.

674057fc9bfffRocketMan

Re: Tacticool Weapon Replacements
674057fc9c058
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

674057fc9c172miracle.flame

Re: Tacticool Weapon Replacements
674057fc9c1c2
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
674057fc9c2ad
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
674057fc9c43f
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

674057fc9c55eZylonBane

Re: Tacticool Weapon Replacements
674057fc9c5ad
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

674057fc9c655Rainalkar

Re: Tacticool Weapon Replacements
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I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

674057fc9c76bNameless Voice

Re: Tacticool Weapon Replacements
674057fc9c7b7
Another excellent job, as always.  I look forward to using it in my next playthrough!

674057fc9ca2bThiefsieFool

Re: Tacticool Weapon Replacements
674057fc9ca7d
looks like another win for the ~Mercury Man~. Crisp!

674057fc9cb0bZylonBane

Re: Tacticool Weapon Replacements
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Why hasn't Citadel Conversion Project assimilated this man?

674057fc9cde9Enchantermon

Re: Tacticool Weapon Replacements
674057fc9ce3b
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

674057fc9d08fNameless Voice

Re: Tacticool Weapon Replacements
674057fc9d0f7
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

674057fc9d1c2Mercurius

Re: Tacticool Weapon Replacements
674057fc9d215
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

674057fc9d5a9Enchantermon

Re: Tacticool Weapon Replacements
674057fc9d5fd
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

674057fc9d696RocketMan

Re: Tacticool Weapon Replacements
674057fc9d6ef
Enchantermon what guns haven't been done yet?

674057fc9d77bEnchantermon

Re: Tacticool Weapon Replacements
674057fc9d7c6
I'll PM you to avoid dragging this thread off-topic.

674057fc9d86bMercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
674057fc9d8b6
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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