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Are those displacement maps?
Doom 64 was successfully ported over to PC Doom. That's an awesome TC. Of noteworthiness as the engine created for that (a modification of GZDoom I think) by the TC's creator "Kaizer", Night Dive used for Forsaken and more recently ported SS1 over to it.How that even works, I have no idea.
There have been several attempts to port Perfect Dark to the PC, with none of them getting to even a publicaly released alpha before being abandoned, sadly. There is a very good, and enhanced port of Goldeneye's multiplayer mode to the source engine available.
There was a project to port Deus Ex: Invisible War to the original Deus Ex engine
JDoran, are you aware that there's a custom build of the 1964 emulator which runs Perfect Dark and Goldeneye at 60FPS with native mouse injection?
I've not known Nintendo to go after mods. Full blown remakes yes (as with AM2R), but not mods. There was a Super Mario mod for Doom if I remember right.There is QUITE a few old 90s FPS games that have been completely forgotten about nowadays, that could use a little ND remastering:* Chasm - The Dark Rift. This game is excellent. It just starts off crap, but with each successive level just gets better and better. Some pretty good music and a unique dismemberment system. This game does not get the attention it deserves. Quake COMPLETELY stole it's thunder.
* Witchhaven - I'll admit that even I've not played this one much. Kinda Heretic / Hexen-ish kinda game.
https://www.indiedb.com/games/citadel/news/citadel-status-report-22sep2018
This is such an insane project for one guy...release in another 3 years
...no player potato physics and normal ladders any day. and elevator platforms... - does Citadel have those, btw?
Cyborg Assassin is the best. Humanoid Mutant didn't make the transition from sprite to 3D model too well, or is that just me? I think the artist can do better and the Assassin is proof, but it's a good effort nonetheless.