67430ab322257

67430ab323983
5 Guests are here.
 

Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 18 [19] 20 ... 63 »
Read 226424 times  

67430ab3245a4
Rereading that, I didn't make it clear that I'm going to be using a custom serialization and loading to serialize just the data I need.  Also all objects are already in the scene, loading just moves them around to where they were located at game save and sets their states.

Sounds good. One huge level does indeed make serialization easier.
How about randomized loot from monsters dropped on the floor? Or destroyed objects?

67430ab324a3bJosiahJack

67430ab324aa1
How about randomized loot from monsters dropped on the floor? Or destroyed objects?
Object pooling. 
Odds are, the player isn't going to pull out and drop each item from each searcheable, BUT if they do, it will use previously deactivated objects that are within the pool.  There is a limit....if they pull out and drop 256 standard clips onto the floor then any new dead cyborg they search won't contain any standard rounds until they pick one up which deactivates that gameobject, freeing up an object in the pool.  There will be a separate pool for each object type that will be automatically filled at game start.

To ease this, as well as other tasks, I've created a master GlobalConstants gameobject that contains a script with an array of every single prefab available.  There are also corresponding arrays with matching indices for text name, frob icon, item data icon, and so forth.  This allows the inventory to store only the integer reference index on each button.  Then when pulling or placing the item it only needs the master reference index.
Acknowledged by: Gawain

67430ab324c28JosiahJack

67430ab324c89
Moddability:
This is something I've long considered and has been mentioned before.  The intent is to spur the creation of a longlasting modding communty in the same vane as Quake (see func_msgboard forums for many new content, levels, mods, mapping resources, code, etc.).  To create a game where people are still making new levels for people to enjoy 20yrs later is the ultimate goal.  Longevity of the Citadel project's editability is a must.  Currently I rely on the fact that Unity 5 is free.  Later I hope to separate reliance on Unity somewhat though this remains elusive without massive work.
Acknowledged by: Join usss!

67430ab324e65JosiahJack

67430ab324ec4
Take a tour through Citadel  :thumb:

https://www.youtube.com/watch?v=FCxWnMn00Fg

Some things to notice:  Cool 3D doors, flickering lights, keycode working!, animated screens, glowing lights on some textures (actually most textures)
Acknowledged by 9 members: Briareos H, RocketMan, Colonel SFF, unn_atropos, voodoo47, Join usss!, callum13117, hemebond, Learonys

67430ab324f93JosiahJack

67430ab324fef
Ugh I hate youtube.  Stupid stupid video quality.

67430ab325167voodoo47

67430ab3251c1
like that all previously paper thin objects now have some actual thickness.

67430ab3252e2JosiahJack

67430ab32536b
I forgot I hadn't shown any of my doors yet.  Essentially, yes, what was 2D is 3D now, for the most part.  Higher polygon count, same or slightly better texel density.  It is not realism, but more realistic in a stylized way.

67430ab3254fbZylonBane

67430ab325559
Great work! Are the 3D object models rendered from the original data, or recreations?

67430ab325639JosiahJack

67430ab325697
Everything you see is recreated by hand, except the textures.  Some object textures have been adjusted to make for a better UV layout though.
67430ab325857
That video looks great, but please add an option to increase the size of the game-message text, for those of us with bad eye-sight.
Acknowledged by 2 members: Hikari, K-Bone

67430ab325b3bJosiahJack

67430ab325b9e
option to increase the size of the game-message text, for those of us with bad eye-sight.
Good idea, I can add that to the MFD settings along with message text color (did you know you can change its color in the original? ;)  )

67430ab325cb2JosiahJack

67430ab325d1e
Having fun creating a list of all useable objects in my GlobalConsts prefab.  8)

67430ab325ec9
You're insane and I love you for it. That is all.
Acknowledged by: JosiahJack

67430ab326257JosiahJack

67430ab3262b6
These are just a few of the pictures we've recorded, and you can see it's as cool as we thought.





And for my next trick...views from the groves!  Someday these will have luscious views of plants...and the outside of Citadel!





Just an example area to mock-up what I'll be doing to make the outside interesting, from the Research Level (note the titanium panelling texture is most likely temporary):





Another area where I'll have to make this look cool later...the escape pods on the Flight Deck.  They look less pod-y and more box-y, for now:

67430ab3263d0
good to see this is still going, hats off to you josiah!

67430ab326754RocketMan

67430ab3267c2
I'm getting a boner for this remake.  The pictures aren't helping... Finish already!  :D
67430ab326995
Regardless on what happens with the nightdive/otherside remake. Citadel will rise.

I enjoy seeing you work man. Thank you.

67430ab326a7cRocketMan

67430ab326ad9
One easter egg that I wouldn't mind at all is having a button somewhere that turns on the movie theater screen with some old classic.  Maybe Mad Max or Terminator or some Clint Eastwood flick.
Acknowledged by 2 members: Hikari, JosiahJack

67430ab326bafJosiahJack

67430ab326c59


Level 7 lighting is done.  A-maze-ing right?
Acknowledged by: Marvin
67430ab327122
I know I'm late to the party but add a NSFW tag to that preview video, those door sliding animations are pure pornography!
Acknowledged by 2 members: Colonel SFF, callum13117

67430ab32723cZylonBane

67430ab32729c
The exec door animations are a bit off though. They're supposed to spiral out, not... spin and retract.

67430ab32736cRocketMan

67430ab3273ca
I think we can excuse his transgression this once ZB ;)

Your name:
This box must be left blank:

A familiar door code with 3 digits:
5 Guests are here.
The White Rabbit fucking gave up on me, I was so damn late.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67430ab328553