674302e2c3aca

674302e2c6eee
6 Guests are here.
 

Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 18 [19] 20 ... 63 »
Read 226389 times  

674302e2cb6b5
Rereading that, I didn't make it clear that I'm going to be using a custom serialization and loading to serialize just the data I need.  Also all objects are already in the scene, loading just moves them around to where they were located at game save and sets their states.

Sounds good. One huge level does indeed make serialization easier.
How about randomized loot from monsters dropped on the floor? Or destroyed objects?

674302e2cbacbJosiahJack

674302e2cbb28
How about randomized loot from monsters dropped on the floor? Or destroyed objects?
Object pooling. 
Odds are, the player isn't going to pull out and drop each item from each searcheable, BUT if they do, it will use previously deactivated objects that are within the pool.  There is a limit....if they pull out and drop 256 standard clips onto the floor then any new dead cyborg they search won't contain any standard rounds until they pick one up which deactivates that gameobject, freeing up an object in the pool.  There will be a separate pool for each object type that will be automatically filled at game start.

To ease this, as well as other tasks, I've created a master GlobalConstants gameobject that contains a script with an array of every single prefab available.  There are also corresponding arrays with matching indices for text name, frob icon, item data icon, and so forth.  This allows the inventory to store only the integer reference index on each button.  Then when pulling or placing the item it only needs the master reference index.
Acknowledged by: Gawain

674302e2cbc48JosiahJack

674302e2cbcae
Moddability:
This is something I've long considered and has been mentioned before.  The intent is to spur the creation of a longlasting modding communty in the same vane as Quake (see func_msgboard forums for many new content, levels, mods, mapping resources, code, etc.).  To create a game where people are still making new levels for people to enjoy 20yrs later is the ultimate goal.  Longevity of the Citadel project's editability is a must.  Currently I rely on the fact that Unity 5 is free.  Later I hope to separate reliance on Unity somewhat though this remains elusive without massive work.
Acknowledged by: Join usss!

674302e2cbdc1JosiahJack

674302e2cbe17
Take a tour through Citadel  :thumb:

https://www.youtube.com/watch?v=FCxWnMn00Fg

Some things to notice:  Cool 3D doors, flickering lights, keycode working!, animated screens, glowing lights on some textures (actually most textures)
Acknowledged by 9 members: Briareos H, RocketMan, Colonel SFF, unn_atropos, voodoo47, Join usss!, callum13117, hemebond, Learonys

674302e2cbeb7JosiahJack

674302e2cbf07
Ugh I hate youtube.  Stupid stupid video quality.

674302e2cc021voodoo47

674302e2cc074
like that all previously paper thin objects now have some actual thickness.

674302e2cc143JosiahJack

674302e2cc196
I forgot I hadn't shown any of my doors yet.  Essentially, yes, what was 2D is 3D now, for the most part.  Higher polygon count, same or slightly better texel density.  It is not realism, but more realistic in a stylized way.

674302e2cc2aaZylonBane

674302e2cc2fe
Great work! Are the 3D object models rendered from the original data, or recreations?

674302e2cc3f5JosiahJack

674302e2cc45b
Everything you see is recreated by hand, except the textures.  Some object textures have been adjusted to make for a better UV layout though.
674302e2cc621
That video looks great, but please add an option to increase the size of the game-message text, for those of us with bad eye-sight.
Acknowledged by 2 members: Hikari, K-Bone

674302e2cc90fJosiahJack

674302e2cc967
option to increase the size of the game-message text, for those of us with bad eye-sight.
Good idea, I can add that to the MFD settings along with message text color (did you know you can change its color in the original? ;)  )

674302e2cca3eJosiahJack

674302e2cca94
Having fun creating a list of all useable objects in my GlobalConsts prefab.  8)

674302e2ccc67
You're insane and I love you for it. That is all.
Acknowledged by: JosiahJack

674302e2ccf92JosiahJack

674302e2ccffe
These are just a few of the pictures we've recorded, and you can see it's as cool as we thought.





And for my next trick...views from the groves!  Someday these will have luscious views of plants...and the outside of Citadel!





Just an example area to mock-up what I'll be doing to make the outside interesting, from the Research Level (note the titanium panelling texture is most likely temporary):





Another area where I'll have to make this look cool later...the escape pods on the Flight Deck.  They look less pod-y and more box-y, for now:

674302e2cd115
good to see this is still going, hats off to you josiah!

674302e2cd455RocketMan

674302e2cd4b6
I'm getting a boner for this remake.  The pictures aren't helping... Finish already!  :D
674302e2cda61
Regardless on what happens with the nightdive/otherside remake. Citadel will rise.

I enjoy seeing you work man. Thank you.

674302e2cdb5fRocketMan

674302e2cdbcd
One easter egg that I wouldn't mind at all is having a button somewhere that turns on the movie theater screen with some old classic.  Maybe Mad Max or Terminator or some Clint Eastwood flick.
Acknowledged by 2 members: Hikari, JosiahJack

674302e2cdcb8JosiahJack

674302e2cdd0d


Level 7 lighting is done.  A-maze-ing right?
Acknowledged by: Marvin
674302e2ce2e5
I know I'm late to the party but add a NSFW tag to that preview video, those door sliding animations are pure pornography!
Acknowledged by 2 members: Colonel SFF, callum13117

674302e2ce3bdZylonBane

674302e2ce413
The exec door animations are a bit off though. They're supposed to spiral out, not... spin and retract.

674302e2ce4c2RocketMan

674302e2ce524
I think we can excuse his transgression this once ZB ;)

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
6 Guests are here.
Come on Satan! Drag me down now!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674302e2cf4b3