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Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 22 [23] 24 ... 63 »
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Zelda is a female. Link is the little green elf dude.
Are you sure?

674275e5bbf43Synaesthesia

  • Company: Night Dive Studios
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Are Zelda's bombs attached to his dress or does he hide them underneath it?

674275e5bc24fRocketMan

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Okaaaay, let's tone down the lesbian elf with bombs thing or I'm gonna have a rocket launch ahead of schedule.   :lulu:
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Are Zelda's bombs attached to his dress or does he hide them underneath it?
Or does he hide them elsewhere?

674275e5bc6baJosiahJack

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Right click/Left Click:

I know that whatever I set defaults to, you can change in the options BUT:
Right click for attack...or left click for attack.  Which do you think should be default?

Also, should double click be used at all for inventory items...I don't see a way to avoid it.
Acknowledged by 3 members: Kolya, Colonel SFF, Join usss!

674275e5bc951RocketMan

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Ah yes, that's what I meant to say.

674275e5bca41JosiahJack

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Right, got it.  I mean left.  Oh, you know.
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Anyway...

What's going on with this thing?

Also Josh, are there any major differences between unity 4 and 5?

674275e5bcfd5JosiahJack

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Anyway...

What's going on with this thing?

Also Josh, are there any major differences between unity 4 and 5?
I'm going to assume you mean me.  I've been mistaken for a Josh before (amongst many other names).

Citadel is going strong.  Lots of bugfixes over the past few days getting searching, frobbing, and inventory working smooth as butter.  Did a little cleanup to make things easier and ended up eliminating some unnecessary boilerplate code which made some bugfixes super easy.

Unity 4 vs 5:
5 is free ($0 for personal use <$100k income), 4 is not.
5 has a lot of...shall we say...bloat features.  In other words, it has some flashy features that look cool, but drastically hurt performance.  4 is simpler but less capable.
5 effects on by default in editor, 4 is not (can't see sky by default for instance)
5 has the Profiler for all users (YES!!! Performance troubleshoot heaven), 4 is lame.
5 has a new Audio Mixer for creating interesting audio effects and combinations.  4 does not.
5 has cloud computed baking and building, but it costs $$.  4 does not.
5 has ability to add ads easily (yuck).  4 makes it more difficult.
5 has ability to send player analytics to developers.  4 does not.
5 forces you to use GetComponent calls (slow if in every frame!) to access Rigidbody components (among others IIR).  4 is cleaner and scripts take less time to type and don't hurt performance so regularly.
5 has navigation module for AI and players available for free ($0).  4 does not.
5 allows you to mute the game in editor.  4 does not.
5 allows you to use sprite packer and frame debugger for free ($0).  4 does not.

In other words, use Unity 5 because the Profiler is available.  And it's free.

So...I added this nifty box that pops up when you hover a held item above the center MFD panel so it makes adding it into the inventory that much easier.  It's pretty satisfying, I must say.
Acknowledged by 2 members: Hikari, CaveManta

674275e5bd137icemann

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As much as I'm more for the original sprites, I like this one much more than the reboot.
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About that inventory dropbox: try giving it a mostly transparent background color when things are held in hand, instead of the dashed border. Nice feature.

674275e5bd3e7voodoo47

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is that how a (3D) dermal patch should look like? weren't they supposed to be flat patches one would slap onto their skin?
« Last Edit: 13. July 2016, 07:21:09 by voodoo47 »
Acknowledged by: Kolya
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The shading on them suggests that they are not flat objects.

674275e5bd67fvoodoo47

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yeah, but the can-o-shoe-polish look doesn't really work for me. I've always considered the square part in the middle of the patch a small bulging sack with the chemical, and the two small pieces at the side the sticky bits that will adhere to skin. added a screenshot to illustrate (CCP, they've changed the design but you get the idea).
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A can of shoe polish? I disagree - I think they look more like satellites:



...which make a lot more sense to stick on your skin than shoe polish.
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is that how a (3D) dermal patch should look like? weren't they supposed to be flat patches one would slap onto their skin?
Same here, I envisioned them as as sort of pressure sleeve like you use to measure blood pressure:
http://messgerät-test.de/wp-content/uploads/2015/09/Blutdruck-Messger%C3%A4t-Test.jpg

674275e5bdd02RocketMan

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The original design is nothing more than a single polygon, which is in no way dissimilar to real life.  If you could make a patch 3D it would look exactly the same.  Having a bulky drug reservoir is ok but unnecessary.  The only alternative is not to make it 3D at all.  Just leave it flat.  There's nothing wrong with it that way.

674275e5bdfb7Synaesthesia

  • Company: Night Dive Studios
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The shading on them suggests that they are not flat objects.

The shading definitely doesn't suggest that they're cylinders though. It's a flat pack with a bit of a bulge to it, not a large coffee can.

674275e5be0cfvoodoo47

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exactly. also note, NDS have also misunderstood this and their (reShock demo) medipatch is also a can.

but I have to say that I find the notion of the hacker fixing his boo-boos with an ointment from a can hilarious.
« Last Edit: 13. July 2016, 16:51:58 by voodoo47 »
Acknowledged by: Hikari
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Excellent work. I agree on the patches. Original sprites look like plasters to me.

5 has cloud computed baking and building, but it costs $$.  4 does not.
5 forces you to use GetComponent calls (slow if in every frame!) to access Rigidbody components (among others IIR).  4 is cleaner and scripts take less time to type and don't hurt performance so regularly.

Cloud building is now free for everyone (different priority queues).
rigidbody, transform etc. were properties before (which are really just method calls). GetComponent methods are now internally cached. Performance is same or better than old properties. Syntax is not so nice though..

Unity 5 has a lot more improvements such as PBR multithreaded rendering, support for more new platforms, better HDR workflow, Updated physics, GUI and a lot more.
Unity 5 is now at 5.4 version (beta). It has a lot new features compared to 5.0...
Acknowledged by: JosiahJack

674275e5bf627icemann

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Well you would think that something called a medpatch would look like a patch and not a can.

674275e5bf757CaveManta

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No wonder I was so confused while collecting dermal patches in the reShock demo. I kept thinking they were grenades.

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