6743535e9c30e

6743535e9d988
11 Guests are here.
 

Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 35 [36] 37 ... 63 »
Read 226562 times  

6743535e9e3d0
Source code plans:
Replicate minigame source code (as applicable)
Double check patch effect timers
Check out the code for cyberspace wall pattern (conway's game of life).

Blimey, if that's all that you can learn from the source code, then your remake really must be authentic!
Acknowledged by: JML

6743535e9e592JosiahJack

6743535e9e5e8
All lights done for main levels.  Only groves left to light now.
Doors placed on levels R, 1, 2, 3, and 6.
Only door models left to make are the freight elevator and secret wall on flight deck/storage.

No video yet...sorry.  I feel bad, I do.  I'm just getting too much done to feel like wasting time with a video.
Acknowledged by: voodoo47

6743535e9f089dertseha

6743535e9f0de
No video yet...sorry.  I feel bad, I do.  I'm just getting too much done to feel like wasting time with a video.
All is good - crazy idea: hook up twitch streaming while you work on it. doesn't need commentary :D

6743535e9fc84JosiahJack

6743535e9fcdd
I might do something like a twitch.

I wanted to ask about playtesting this...?
  I've uploaded another commit to github, FYI...I should submit commits more often.

6743535e9fec3
Holy ...! Yes, you should. If only for the case that your computer catches fire.
Acknowledged by: JML

6743535e9ff9eJosiahJack

6743535e9ffef
Ah, I have a double back up system through dropbox that auto-uploads to 2 PC's and online.  Github is a tertiary life support system, right next to the soylent green filtration system (ref to level 3 yes!)

P.S.  I also occassionally copy it all to my onedrive and googledrive.  Redundancy + a digital will to provide login info here and a few other places in the event of untimely cyborg conversion.
« Last Edit: 20. March 2018, 22:54:26 by JosiahJack »

6743535ea00ddJosiahJack

6743535ea012d
 :sly: @Marvin agreed, and I finally have a nice melt.  Just need to pizzazz up the look with a nice red glow and we're set to pop here. Yes, I'm talking about the hoppers and...well you'll soon see.
Acknowledged by: Marvin

6743535ea0253JosiahJack

6743535ea02a1
Today is a publicity day:

https://www.youtube.com/watch?v=dNUCW2OGvC4

You may be interested to know that Citadel, while maintaining a mostly cubic level design, will not be mostly flat.  Here is an example of what I am doing to enhance the walls, floors, etc. by turning what is 2D into 3D, which has been the main focus of Citadel from the beginning, albeit starting with objects and enemies:



More to come...
Acknowledged by: Synaesthesia

6743535ea03c6voodoo47

6743535ea0457
ooh, nice - I assume the performance hit is acceptable enough?

6743535ea053eJosiahJack

Acknowledged by 3 members: Marvin, dertseha, Join
6743535ea06dd
Ohhh is that enhanced AI I see? I don't recall hoppers moving that fast. Nice. Could just be my memory failing me though.
6743535ea0d81
Still needs a little tweaking, but it's getting there.

It looks great, but as a little suggestion, how about if, when you go through a seemingly low door such as in the video, then the camera dips down a bit, as though you are bowing your head to go under the low part? It would be automatic and so the user wouldn't have to do anything, and might increase the immersion slightly.

And: "OVERALL STATUS: 80%. Target Beta Release Date: 9/22/18." Brilliant!
Acknowledged by: Synaesthesia

6743535ea0ec7JosiahJack

6743535ea0f1d
I like that idea of a head dip.  It's the little details like that that make it all that much better, such as the "Add to inventory box" that pops up when your cursor/reticle hovers over the inventory while holding something.  That's just an example of a minor tweak to aid the control scheme.  Another is reloading: hit the reload keybind (default is R).  I'm still debating on having an unload keybind and making the reload keys into 2, one for normal ammo type and the other reload key for secondary, rather than only having the in-hud buttons (hud buttons yet to be added).

6743535ea0fc9voodoo47

6743535ea1016
Shadow Warrior (SWP) has taught me that anything out of your control messing with your camera view is astoundingly annoying.

6743535ea10c1JosiahJack

Acknowledged by: Synaesthesia

6743535ea11daJosiahJack

6743535ea1229
https://www.youtube.com/watch?v=eZlgmRn4m1I

Note that the radiation cannon attack at the end is unused in the original game...not sure if I'll add it in later, but twould be after the beta release anyways.
Acknowledged by: Synaesthesia
6743535ea16c0
https://www.dsogaming.com/news/citadel-is-an-open-source-fan-remake-of-the-first-system-shock-in-unity-5-engine/

According to its creator, the team needs to finish enemies (currently at 50% though most are only modeled [...]
So there actually IS an "I" in team. Who would have thought!
6743535ea17c8
I also just noticed FOV alteration when firing to make gunplay more visceral. Don't recall that being in the original. Nice job.

6743535ea1888JosiahJack

6743535ea18d8
Ah, the recoil yes.  It's actually a simple camera position lerp.  The original had the same type of camera movemet for recoil.  The original did more to shove the actual view angle around.  I currently just move it along the view normal.
Acknowledged by: Join

6743535ea1bf2JosiahJack

6743535ea1c49
So there actually IS an "I" in team. Who would have thought!
  For the models, enemies in particular, I must give bastardrodent credit for about 10 of them.  We also have had a couple other contributions to ammo models, and the flier bot.  I have all the credits in a file somewhere.
Acknowledged by: Marvin

6743535ea1e1aSynaesthesia

  • Company: Night Dive Studios
6743535ea1e7e
I'm totally onboard with overhauling the graphics in this game as soon as the beta is out. I need a new project. :)

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
11 Guests are here.
The spider is catching the tiger in a web made from Merrick Thread.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6743535ea518f