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Sometimes just the tip is all you need brother.
Never change R-Man. The textures look really cool, but the circular door still looks low-res, I guess that one is WIP?
Thank you for that "Betthupferl"!
Had to look that one up. Sounds like bedtime in Germany is where you wanna be if you're a kid.[...]
Synaesthesia: Aren't there fewer pixels in a door because of its relative size and aspect ratio? I would think that's why they chose to use the lower resolution.
Oh yes I'm planning on having weapon view models; already have some done but just not put in-engine yet where I could show it off. Debating whether to have them centered (Doom/Quake style) or handed (ofc with RH/LH choice). There will at least be more than just the very tip but the muzzle sprites and view model angles were considered as I made each weapon model.All textures for walls are 64x64 in the floppy version (afaik). The CD version had the full size 128x128, but I'm not sure why doors were kept small. Could be because they were heavy on graphics memory what with all the frames or it was considered too much work to do all the frames at higher res.Yes some of the doors are still WIP. Iris door and medical secret wall are particularly overly plain.
Well, it is your call, but I think Doom style wouldn't really go that well with System Shock.
So System Shock style wouldn't go that well with System Shock?
Doom weapon placement and SS look nothing alike.
Doom: Centered at the bottom of the screen.System Shock: Centered at the bottom of the screen.
No, you can see your entire weapon in Doom...
Oh, you can see the entire rocket launcher? The entire shotgun? The entire plasma rifle? The entire chaingun?