67401c77ac024

67401c77ad57a
22 Guests are here.
 

Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 48 [49] 50 ... 63 »
Read 224862 times  

67401c77ade52JosiahJack

67401c77adebc
Thanks to the virus, I have two weeks to be at home bonding with baby and work on Citadel. Going rather swell so far! At least there's some positive side to all this craziness going on in the world.

Too many things to mention lol but I'll try to remember some:
 Upgraded to Unity 2019.3.06.
Fixed many many bugs.
Finished code for grenades.
Added grenade attacks to enemies that needed them.
Finished adding Assassin Cyborg throwing star attack.
Added autobomb blinking eyes and improved is death effects to be mkre snappy.
Fixed numerous raycast errors due to improper physics layers.
Added new physics layer for items.
Added items physics colliders to level chunks separate from the plain flat collider for the player to enhance player movement while still having believable interaction with objects.
Added separate collision layers for multiple players to prevent players shooting themselves on their own layer.
Fixed intercollision of enemies to prevent them shpoting themselves.
Added simple particle effects for corpse destruction, crate destruction, and gas grenade explosion.
Fixed grenade explosions sounds.
Fixed enemy atrack types, npc types (for damage calculations), and speeds with new navigation method.
Added death effects to warrior cyborg and touched up his head model and texture.
Tested a build to Windows 64bit platform.
Acknowledged by: Join2

67401c77ae015icemann

67401c77ae067
Stay safe and indoors JosiahJack.

Not that I can talk. Wife and I went out in the car for a drive around for a few hours.

67401c77ae3e0RocketMan

67401c77ae479
It's not airborne man.  You can go for a drive with the top down.

67401c77ae5d7JosiahJack

67401c77ae642
Speaking of airborn...anyone ever hate poselibs in blender?


Bugs bugs bugs light year to the rescue

67401c77ae861JosiahJack

67401c77ae8b1
Supposed to be a cyborg elite but I have some weird bone parenting issue layered with a PoseLib...I think it's sorted now but my gun hose is still moving off when I animate the poor dude.

67401c77ae995JosiahJack

67401c77ae9e2
Welp...hoses aren't moving.  Guess it's time to get creative again like I did for the zero-g mutant.  Separate model for each frame!   :thinking:
 Yay!
{alt}
Acknowledged by: hemebond

67401c77aeb5bicemann

67401c77aebb0
That looks awesome. Night Dive pay attention.
Acknowledged by: JosiahJack

67401c77aecdfJosiahJack

67401c77aed37
 :thumb:

{alt}

Excuse me?  Hey?  Do you want to fight me?  Turn around and face your executioner!  It's time for the graduation.  :P


Lol, I need to slow this down a bit, he's supposed to be monitoring the controls on the bridge here.  :thinking:

67401c77aee2bRocketMan

67401c77aee7e
HAHAHA

That's what was missing from this project.  The competitive edginess!  Although I'd argue there's no competition.  This is like the tortoise not only finishing the race first but doing so in a '74 Pontiac Firebird with the 455 SD and 4-spd manual.

... then a few moments later the hare trips over the finish line in a 2013 Scion FR-S
« Last Edit: 28. March 2020, 19:06:14 by RocketMan »

67401c77aefccJosiahJack

67401c77af024
...and the tortoise just found out he had a 4th gear





Tried to get some gifs of fighting it but I couldn't get it to come out without weird artifacts when there were bright explosions.  Also, I died so...

Also, I think the hare is driving a Lamborghini Egoista that has an electric Prius motor in it.
67401c77af2d7
Those screenshots look very nice indeed.  :thumb:
Acknowledged by: RocketMan

67401c77af648JosiahJack

67401c77af6a8
Those screenshots look very nice indeed.  :thumb:
Thank you!

round stuff needs gouraud shading.
Oh, the vertex normals were incorrect on the guns.  Fixed.  Also, I'm using Phong, it's smoother.
Acknowledged by: RocketMan

67401c77af7d2JosiahJack

Acknowledged by 2 members: ThiefsieFool, RocketMan

67401c77af8f7JosiahJack

67401c77af945
{alt}

Don't keep me waiting hacker!  Finish Citadel!

67401c77afc5aJosiahJack

67401c77afca9
All enemies now complete.  Heavy testing now in progress.

67401c77afd54nabbapepsi

67401c77afdb1
Haven't checked this project in months, but holy crap those models look fantastic O_O

67401c77afe6bfuriousgeorge

67401c77afeb8
Wow. Glad you are still working on this! Looks FANTASTIC. Great work!

I second the Night Dive pay attention - I don't care if Robb Waters is giving advice on the new models - fans want ones that look like the original.

67401c77aff96JosiahJack

67401c77affe7
Thanks but I can't take all the credit.  Over half of the base enemy meshes were made by BastardRodent.  RocketMan made a couple.  I did animate and tweak them all though.  I made all the particle effects though.

I had a funny bug earlier, the enemies were twirling around kept spinning...it was quite funny but didn't make for good showoff video.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
22 Guests are here.
Ludger: Da hinten auf dem Kamin sehen Sie die Pokale.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67401c77b0d37