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Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 48 [49] 50 ... 63 »
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67401a7068f36JosiahJack

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Thanks to the virus, I have two weeks to be at home bonding with baby and work on Citadel. Going rather swell so far! At least there's some positive side to all this craziness going on in the world.

Too many things to mention lol but I'll try to remember some:
 Upgraded to Unity 2019.3.06.
Fixed many many bugs.
Finished code for grenades.
Added grenade attacks to enemies that needed them.
Finished adding Assassin Cyborg throwing star attack.
Added autobomb blinking eyes and improved is death effects to be mkre snappy.
Fixed numerous raycast errors due to improper physics layers.
Added new physics layer for items.
Added items physics colliders to level chunks separate from the plain flat collider for the player to enhance player movement while still having believable interaction with objects.
Added separate collision layers for multiple players to prevent players shooting themselves on their own layer.
Fixed intercollision of enemies to prevent them shpoting themselves.
Added simple particle effects for corpse destruction, crate destruction, and gas grenade explosion.
Fixed grenade explosions sounds.
Fixed enemy atrack types, npc types (for damage calculations), and speeds with new navigation method.
Added death effects to warrior cyborg and touched up his head model and texture.
Tested a build to Windows 64bit platform.
Acknowledged by: Join2

67401a70690ecicemann

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Stay safe and indoors JosiahJack.

Not that I can talk. Wife and I went out in the car for a drive around for a few hours.

67401a70693f4RocketMan

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It's not airborne man.  You can go for a drive with the top down.

67401a706953cJosiahJack

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Speaking of airborn...anyone ever hate poselibs in blender?


Bugs bugs bugs light year to the rescue

67401a7069730JosiahJack

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Supposed to be a cyborg elite but I have some weird bone parenting issue layered with a PoseLib...I think it's sorted now but my gun hose is still moving off when I animate the poor dude.

67401a706991fJosiahJack

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Welp...hoses aren't moving.  Guess it's time to get creative again like I did for the zero-g mutant.  Separate model for each frame!   :thinking:
 Yay!
{alt}
Acknowledged by: hemebond

67401a7069ad5icemann

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That looks awesome. Night Dive pay attention.
Acknowledged by: JosiahJack

67401a7069c33JosiahJack

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 :thumb:

{alt}

Excuse me?  Hey?  Do you want to fight me?  Turn around and face your executioner!  It's time for the graduation.  :P


Lol, I need to slow this down a bit, he's supposed to be monitoring the controls on the bridge here.  :thinking:

67401a7069d54RocketMan

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HAHAHA

That's what was missing from this project.  The competitive edginess!  Although I'd argue there's no competition.  This is like the tortoise not only finishing the race first but doing so in a '74 Pontiac Firebird with the 455 SD and 4-spd manual.

... then a few moments later the hare trips over the finish line in a 2013 Scion FR-S
« Last Edit: 28. March 2020, 19:06:14 by RocketMan »

67401a7069ed2JosiahJack

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...and the tortoise just found out he had a 4th gear





Tried to get some gifs of fighting it but I couldn't get it to come out without weird artifacts when there were bright explosions.  Also, I died so...

Also, I think the hare is driving a Lamborghini Egoista that has an electric Prius motor in it.
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Those screenshots look very nice indeed.  :thumb:
Acknowledged by: RocketMan

67401a706a4eeJosiahJack

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Those screenshots look very nice indeed.  :thumb:
Thank you!

round stuff needs gouraud shading.
Oh, the vertex normals were incorrect on the guns.  Fixed.  Also, I'm using Phong, it's smoother.
Acknowledged by: RocketMan

67401a706a611JosiahJack

Acknowledged by 2 members: ThiefsieFool, RocketMan

67401a706a71bJosiahJack

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{alt}

Don't keep me waiting hacker!  Finish Citadel!

67401a706aafdJosiahJack

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All enemies now complete.  Heavy testing now in progress.

67401a706abf3nabbapepsi

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Haven't checked this project in months, but holy crap those models look fantastic O_O

67401a706acf8furiousgeorge

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Wow. Glad you are still working on this! Looks FANTASTIC. Great work!

I second the Night Dive pay attention - I don't care if Robb Waters is giving advice on the new models - fans want ones that look like the original.

67401a706ae5aJosiahJack

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Thanks but I can't take all the credit.  Over half of the base enemy meshes were made by BastardRodent.  RocketMan made a couple.  I did animate and tweak them all though.  I made all the particle effects though.

I had a funny bug earlier, the enemies were twirling around kept spinning...it was quite funny but didn't make for good showoff video.

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