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Can you please provide the crash dump(s)? They should be in your (hidden unfortunately) C:\<user>\AppData\LocalLow\Trioptimum Corporation\Citadel\Crashes folder.
"Envirosuit absorbs -1489437287524 radiation"
Ok. For now to recreate 0/0/0/0, you can use the following cheat codes:notarget (enemies can't see you)god (can't be hurt)(optional)iamshodan (nothing will be locked or blocked) Cheat codes are entered by hitting ` tilde key to bring up console and enter a single command, press enter, text in the center will say the result, successful or otherwise.There's also 'load #' and 'loadarsenal #' cheats to put you on particular levels and dump a pile of what you would likely have acquired by that point at your feet. Eg. 'load 6' replacing # with the level you want, 1 thru 9, or r for reactor or g1, g2, etc. for groves.
NullReferenceException: Object reference not set to an instance of an object at HealthManager.AwakeFromLoad () [0x00211] in /home/qmaster/Github/Citadel/Assets/Scripts/HealthManager.cs:689 at HealthManager.Load (UnityEngine.GameObject go, System.String[]& entries, System.Int32 index, PrefabIdentifier prefID) [0x0011b] in /home/qmaster/Github/Citadel/Assets/Scripts/HealthManager.cs:783 at SaveObject.Load (UnityEngine.GameObject go, System.String[]& entries) [0x003e2] in /home/qmaster/Github/Citadel/Assets/Scripts/SaveObject.cs:302 at Const+<LoadRoutine>d__320.MoveNext () [0x00c2e] in /home/qmaster/Github/Citadel/Assets/Scripts/Const.cs:1631 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <eea339da6b5e4d4bb255bfef95601890>:0 (Filename: /home/qmaster/Github/Citadel/Assets/Scripts/HealthManager.cs Line: 689)
Error assigning 2D texture to 2DArray texture property '_MainTex': Dimensions must matchUnityEngine.StackTraceUtility:ExtractStackTrace ()UnityEngine.Material:SetTexture (string,UnityEngine.Texture)UnityEngine.Material:set_mainTexture (UnityEngine.Texture)ImageSequenceTextureArray:Think () (at /home/qmaster/Github/Citadel/Assets/Scripts/ImageSequenceTextureArray.cs:916)ImageSequenceTextureArray:Update () (at /home/qmaster/Github/Citadel/Assets/Scripts/ImageSequenceTextureArray.cs:846)[C:\buildslave\unity\build\Runtime/Shaders/ShaderImpl/ShaderTextureProperty.h line 42] (Filename: /home/qmaster/Github/Citadel/Assets/Scripts/ImageSequenceTextureArray.cs Line: 916)
IndexOutOfRangeException: Index was outside the bounds of the array. at EnergySlider.SetValue (System.Single val) [0x00083] in /home/qmaster/Github/Citadel/Assets/Scripts/EnergySlider.cs:29 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <eea339da6b5e4d4bb255bfef95601890>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <eea339da6b5e4d4bb255bfef95601890>:0 at UnityEngine.UI.Slider.Set (System.Single input, System.Boolean sendCallback) [0x00038] in /home/qmaster/Github/Citadel/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:518 at UnityEngine.UI.Slider.set_value (System.Single value) [0x00001] in /home/qmaster/Github/Citadel/Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Slider.cs:255 at EnergySlider.OnEnable () [0x00038] in /home/qmaster/Github/Citadel/Assets/Scripts/EnergySlider.cs:18 UnityEngine.GameObject:SetActive(Boolean)Utils:Activate(GameObject) (at /home/qmaster/Github/Citadel/Assets/Scripts/Utils.cs:65)WeaponCurrent:ShowEnergyItems() (at /home/qmaster/Github/Citadel/Assets/Scripts/WeaponCurrent.cs:249)WeaponCurrent:UpdateWeaponViewModels() (at /home/qmaster/Github/Citadel/Assets/Scripts/WeaponCurrent.cs:369)WeaponCurrent:Update() (at /home/qmaster/Github/Citadel/Assets/Scripts/WeaponCurrent.cs:224) (Filename: /home/qmaster/Github/Citadel/Assets/Scripts/EnergySlider.cs Line: 29)
IndexOutOfRangeException: Index was outside the bounds of the array. at AIController.Walk () [0x00302] in /home/qmaster/Github/Citadel/Assets/Scripts/AIController.cs:590 at AIController.Think () [0x000cc] in /home/qmaster/Github/Citadel/Assets/Scripts/AIController.cs:406 at AIController.FixedUpdate () [0x000c7] in /home/qmaster/Github/Citadel/Assets/Scripts/AIController.cs:355 (Filename: /home/qmaster/Github/Citadel/Assets/Scripts/AIController.cs Line: 590)
NullReferenceException: Object reference not set to an instance of an object at WeaponFire.CreateTargetIDInstance (System.String message, UnityEngine.Transform parent, HealthManager hm, UnityEngine.Transform playerCapsuleTransform, System.Single linkDist, System.Boolean range, System.Boolean health, System.Boolean attitude, System.Boolean name) [0x000db] in /home/qmaster/Github/Citadel/Assets/Scripts/WeaponFire.cs:1086 at WeaponFire.HitScanFire (System.Int32 wep16Index) [0x0063b] in /home/qmaster/Github/Citadel/Assets/Scripts/WeaponFire.cs:1028 at WeaponFire.FireWeapon (System.Int32 index, System.Boolean isSilent) [0x0046c] in /home/qmaster/Github/Citadel/Assets/Scripts/WeaponFire.cs:613 at WeaponFire+<CheckUIStateAndAttack>d__106.MoveNext () [0x00322] in /home/qmaster/Github/Citadel/Assets/Scripts/WeaponFire.cs:422 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <eea339da6b5e4d4bb255bfef95601890>:0 (Filename: /home/qmaster/Github/Citadel/Assets/Scripts/WeaponFire.cs Line: 1086)NullReferenceException: Object reference not set to an instance of an object at TargetID.Update () [0x00086] in /home/qmaster/Github/Citadel/Assets/Scripts/TargetID.cs:70
IndexOutOfRangeException: Index was outside the bounds of the array. at Const.CreditsStats () [0x0002c] in /home/qmaster/Github/Citadel/Assets/Scripts/Const.cs:1758 at CreditsScroll.OnEnable () [0x00047] in /home/qmaster/Github/Citadel/Assets/Scripts/CreditsScroll.cs:17 UnityEngine.GameObject:SetActive(Boolean)MainMenuHandler:PlayCredits() (at /home/qmaster/Github/Citadel/Assets/Scripts/MainMenuHandler.cs:520)GameEnd:Targetted(UseData) (at /home/qmaster/Github/Citadel/Assets/Scripts/GameEnd.cs:11)TargetIO:Targetted(UseData) (at /home/qmaster/Github/Citadel/Assets/Scripts/TargetIO.cs:102)Const:UseTargets(UseData, String) (at /home/qmaster/Github/Citadel/Assets/Scripts/Const.cs:1692)HealthManager:UseDeathTargets() (at /home/qmaster/Github/Citadel/Assets/Scripts/HealthManager.cs:171)HealthManager:Death(Boolean) (at /home/qmaster/Github/Citadel/Assets/Scripts/HealthManager.cs:437)HealthManager:TakeDamage(DamageData) (at /home/qmaster/Github/Citadel/Assets/Scripts/HealthManager.cs:429)ProjectileEffectImpact:OnCollisionEnter(Collision) (at /home/qmaster/Github/Citadel/Assets/Scripts/ProjectileEffectImpact.cs:57) (Filename: /home/qmaster/Github/Citadel/Assets/Scripts/Const.cs Line: 1758)