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Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 6 [7] 8 ... 63 »
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67b5085669372voodoo47

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it's on the edge. I mean come on, a hud thingy that reveals secrets to you?
« Last Edit: 04. February 2015, 20:33:07 by voodoo47 »
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... is still only a tooltip display that's in plain sight in the options menu without you having to do anything to be able to turn it on. In that case a FOV slider would be a cheat, too, because you have a larger view of your surroundings and it's just as simple to adjust.
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Most of us didn't know it was possible to turn online-help back on again after the introduction area. So we all played through the whole game without its handy pointers. FOR 20 YEARS. That's why it was called "The thinking man's Doom" in the first place! You can't just turn this on NOW and expect not to be called a cheater. Did you really have to ask? Am I the only one around here who gives a shit about the rules? God.
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Image: http://union.netpresse.fr/fichier/image/production/imageproduction/a/b/5/ab53f03718859cd6e626d463728a27b06520a7a3.jpg

Actually, I turned it back on immediately the first time playing Shock, noticed I didn't need it and that it was distracting, and turned it off.
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Yeah, it's quite annoying ultimately, but it can reveal some hidden places.
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True, but at least you have to be close. It's a nice little help for total noobs but I'd hardly call it a cheat. We're talking about a game where you can outright remove the enemies just by playing in easy mode.

67b5085669d1aanotheranon

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so how is development going on this then still working hard on it? it's a really REALLY great looking game btw

67b5085669e40anotheranon

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one more thing how do you plan to do gun do the plan on having a tiny muzzle at the bottom of the screen like in the original or do you plan on creating new 3d models based on the guns sprites I would love to see the Flechette in 3d

67b5085669f7cvoodoo47

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afaik, the plan was to redo all the sprites as 3D models, but no idea whether that includes HUD elements.

67b508566a0c6Denhonator

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In case Josiah doesn't notice, I can confirm it's in the works. But you know, having one guy working on it, who is busy with other stuff can't lead to a finished product very quickly
Acknowledged by: icemann

67b508566a268icemann

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The downfall of many a SS1 remake (having only 1 person working on it).

Though this one does seem a bit different to the majority.

67b508566a42dSynaesthesia

  • Company: Night Dive Studios
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I just recently got interested in taking my copy of Quixel Suite and used it to paint some of my old SS1 models. If this is of any use, I would love to make more 3D renditions of the game's textures that could go into this project.

Image: http://www.3dholmes.com/images/project/panel.jpg
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I just recently got interested in taking my copy of Quixel Suite and used it to paint some of my old SS1 models. If this is of any use, I would love to make more 3D renditions of the game's textures that could go into this project.

Image: http://www.3dholmes.com/images/project/panel.jpg

That looks fantastic!

67b508566ae3aSynaesthesia

  • Company: Night Dive Studios
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Thanks! I'm a professional 3D artist, so I enjoy finding ways to tinker with 3D art when I'm not at the office. I've got a few more pieces I can process through Quixel Suite to get results like that. I don't know if it would be of any use to this project but if it is, hey, I don't mind spending the time to upgrade the classic art. I'm not a fan of "rebirthing" old games. I'd rather see them keep the same visual style but updated to include modern shaders and whatnot.

67b508566b0f0RocketMan

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I'm a professional 3D artist

So you do.... textures... also?  Yes?

67b508566b1e9Synaesthesia

  • Company: Night Dive Studios
« Last Edit: 30. June 2016, 19:38:59 by Synaesthesia »

67b508566b2daRocketMan

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You do realize that most modding done here is badly in need of a texture artist right :)
Acknowledged by: Chandlermaki

67b508566b3e2voodoo47

« Last Edit: 28. March 2015, 08:49:04 by voodoo47 »

67b508566b4f5Synaesthesia

  • Company: Night Dive Studios
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I wasn't aware, no. I've been away from here for a few years. I only came back due to interest in this particular project. Do you mind showing me some examples of this community's texture work?

67b508566b6bevoodoo47

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pretty much any mod that replaces the orig resources with a hires version needs texture work, but SHTUP and Four Hundred would be good examples. at the moment, we lack someone who would be good at texturing objects and AIs. also, with someone good at texturing, remaking the AI models would finally be possible.

67b508566b7fdRocketMan

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Sorry if we seem pushy AK... really it's more of a delightful enthusiasm at seeing someone who can fill a gaping hole in our capabilities right now.  However, if you were so inclined to do texturing for any of the aforementioned, there are a couple of modellers who could take the responsibility of creating the 3D so you could focus on the 2D.  Sometimes it's more cumbersome to work piecemeal like that but the fact remains that you don't necessarily have to do it all yourself.

67b508566b965Synaesthesia

  • Company: Night Dive Studios
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It's fine, but don't get your hopes up. I'm stretched thin as it is with my workweek and personal projects. I only made that panel from earlier because I had the model laying around from my attempt at building the medical level in 2011. Running it through Quixel Suite didn't take much time, so it was something fun to play with. I'm not opposed to the idea of helping out around here, but I generally don't paint old-gen textures with baked in lighting in the way you're used to with SS2-like graphics. I can do it, but it's not something I find particularly enjoyable.

I posted that wall section earlier because using a new engine means it's possible to replace old SS1 textures with spec/gloss/diffuse maps instead of pure diffuse maps. It would substantially improve the old textures and give them a lot more depth.

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