6742ba10c9445

6742ba10ca233
9 Guests are here.
 

Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 12 [13] 14 ... 63 »
Read 226198 times  

6742ba10ca7a5Kaucukovnik

6742ba10ca80e
Yeah, I'm doing UI graphics for Citadel.
Weapons, ammo and cursors are already finished and submitted. Almost exact replicas of originals, like the version one shown above.
6742ba10cab6f
Cool, could you show a preview of them?

6742ba10cae41voodoo47

6742ba10cae95
watch out though, increasing the resolution of just some textures too much can actually cause more harm than good - keeping them at level that fits the overall game aesthetics would be preferable. think SHTUP - getting rid of the really lowres stuff, but not making every texture 2048*2048 just because we can.

6742ba10cb099voodoo47

6742ba10cb0e7
also, a random fact, Kaucukovnik means rubber tree (CZ/SK).
Acknowledged by: Kaucukovnik

6742ba10cb3e3RocketMan

6742ba10cb436
increasing the resolution of just some textures too much can actually cause more harm than good

Shut up Voodoo

kidding ;)

Those icons are looking sooo sweet man.  The PCB version look really cool but I have to go with the original style still because something seems wrong about putting organics on an electronic background but they still look so awesome.  This is going to be great :D

6742ba10cb9cfJosiahJack

6742ba10cba5c
Kaucukovnik, they look fantastic!
  Ya they really do.  Thanks!

So, are you collaborating with Josiah or where did this come from?
Yes he is.

Nice, I like the normal version better.
I do too.  I don't think the HD ones would look quite right, unfortunately.  They are awesome though.  8)

You can put the O's and H's back, though. They do belong there. :)
  I'll be deciding that!  I'll see how it looks when it is in-game, I think it might look pretty neat how he has it. Scaled down to fit the corner I think it might look like other elements/molecules at each node of the formula.  Those are for the patches info backgrounds after all.

6742ba10cbdfbJosiahJack

6742ba10cbe5c
increasing the resolution of just some textures too much can actually cause more harm than good
Shut up Voodoo

kidding ;)

Those icons are looking sooo sweet man.  The PCB version look really cool but I have to go with the original style still because something seems wrong about putting organics on an electronic background but they still look so awesome.  This is going to be great :D
Couldn't have said it better RocketMan!  Though voodoo does have a point and we will be careful not to go too HD.  I'm fiddling with the image renderer in Unity and it's looking pretty nice so far with Point filtering.
Acknowledged by: voodoo47

6742ba10cc07cKaucukovnik

6742ba10cc0c9
Seeing them as a part of the whole screen, I have to agree with you guys. The "modernized" version would be just too busy for no real benefit.

Maybe with dedicated inventory space like SS2 I'd try to salvage the idea, but as a transparent overlay that needs to contrast with the 3D view, simple = better.
6742ba10cc1c7
Those are great additions, keep them in the game and create an option to switch between low- and high-res icons.
6742ba10cc3ab
The hourglass icon shows a very unlikely-looking accumulation of sand at the top. Shouldn't it be level?
Acknowledged by: Kaucukovnik
6742ba10cc60d
The hourglass icon shows a very unlikely-looking accumulation of sand at the top. Shouldn't it be level?

Actually, that's a very good point, the sand would be level.

6742ba10cc6e3Kaucukovnik

6742ba10cc73d
You are absolutelt right, guys. The original is not flat, but it was definitely not supposed to be such a tall mountain.

6742ba10cc87eSynaesthesia

  • Company: Night Dive Studios
6742ba10cc8cd
Once this is actually done, I will find the time to start recreating the textures in PBR using my copy of Quixel Suite. Oh, the possibilities...

6742ba10cc970comcast123

6742ba10cc9be
Are the physics on this good? Because the physics in the orig. game is pretty buggy.

6742ba10cca4ficemann

6742ba10ccaa4
Really? I never once noticed any bugs that I can think of.
« Last Edit: 03. September 2015, 16:12:44 by icemann »

6742ba10ccb35voodoo47

6742ba10ccb80
the physics is actually pretty awesome for its time.

6742ba10ccc4aRocketMan

6742ba10cccad
One thing that should not be emulated when making the new SS1 is falling damage not being there.  I distinctly recall falling in level 8 and it's a long way down on that level but I never took any damage after smashing into the ground below.

6742ba10ccd60voodoo47

6742ba10ccdad
yeah, SS1 has no falling damage if memory serves. and yes, considering that we'll be getting normal controls, there is not much sense in not implementing it.
Acknowledged by: icemann

6742ba10ccebaJosiahJack

6742ba10ccf08
But maybe Hacker has...



But, ya... noted.  What suggested velocity should cause damage?  (Notice I didn't say height)
And so far the physics are quite flexible in Citadel in the Unity engine.  The Player has a Capsule collider with rounded ends that behaves very similarly to the original.  I have it scale down during crouching and prone.  I'm quite happy with it so far.

6742ba10ccfe6RocketMan

6742ba10cd03d
If you can fall more than 7 meters without injuring yourself, I'd consider you to be excessively lucky and/or not human so:

d = 0.5at^2
-7m  = 0.5 * -9.81 m/s^2 * t^2
t = 1.1946 sec

v = at
v = -9.81 m/s^2 * 1.1946 sec
v = -11.72 m/s


... so make it 12 m/s and see how that works.  Mind you, if the gravity isn't Earth gravity (can't recall if it was), then this won't make sense.

6742ba10cd3a3JosiahJack

6742ba10cd3f7
Are guns usable at this stage?
The dartgun is:

https://www.youtube.com/watch?v=7nRx5NdcB30

...
v = -11.72 m/s

... so make it 12 m/s and see how that works.  Mind you, if the gravity isn't Earth gravity (can't recall if it was), then this won't make sense.
  Will give it a go.  Currently I have gravity acceleration set to 9.8m/s^2 and Unity uses meters so 12m/s might work out fine.  I don't think well in meters so thanks!  Ya, I'm one of those crazy Americans.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
9 Guests are here.
Green is good, red is bad.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6742ba10cd794