6742dd777f298

6742dd77807a0
11 Guests are here.
 

Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 13 [14] 15 ... 63 »
Read 226326 times  

6742dd7781198
Something between 35km/h hurts you and 200km/h kills you (well, about 75% of people die at this speed, but the others are hurt badly enough.)

Ah, RocketMan was faster :/

6742dd77812cfJosiahJack

6742dd778131e
Implementing fall damage wasn't too hard.  It is based on the change in velocity between frames in order to avoid any ugly multiple collision detection issues.  Interestingly it lets you hit ramps to slow your fall without hurting yourself.

6742dd7781410voodoo47

6742dd778145d
that's pretty standard behavior, I wouldn't be bothered too much by it.

6742dd77814f2The Stiga

6742dd778153d
Impressed by the progress so far, excited to see some interest in the project as well. good luck!
6742dd7781a20
But maybe Hacker has...



That must be from Portal 2 because I don't remember those techno fetish boots.

Something between 35km/h hurts you and 200km/h kills you (well, about 75% of people die at this speed, but the others are hurt badly enough.)

IIRC Diana's car was going at ca 100 km/h when she was killed in the crash. 3 out of 4 people died in that car.
From my own bicycle experience you can get injured severely at lower speeds than 35 km/h when colliding with an immovable object.
6742dd7781b79
I was simply talking about falling down on the ground with your feet.
Actually landing on your feet can already kill you at 35km/h as some aorta in your spine gets severed upon impact. But only talking bone breaking and therefore killing you kind of thing you kinda get to the sure death at about 200km/h.
As a side note, landing on your side is way safer than landing on your feet.

A car crash is something very different as you most likely don't get killed by the velocity and the impact alone. You get killed by deforming your body in some unfavorable way around objects in the car, in most cases even head first.

6742dd7781c06JosiahJack

6742dd7781c51
Morbid.

Hey I'm starting to make corpses, FYI.

6742dd7781d4dicemann

6742dd7781d98
And this was the last post we heard from JosiahJack. Soon after he was taken away in a straightjacket never to be seen again.....
Acknowledged by 3 members: Al_B, Join usss!, Kaucukovnik

6742dd7781fc9comcast123

6742dd7782028
Really? I never once noticed any bugs that I can think of.

Yeah. the physics are so buggy you can somehow cling at the side of an inaccessible bridge. And slide your way up. Plus combine that with a choppy framerate and you got yourself a lagfest. But hey, pretty good game overall.
6742dd77823a8
As a side note, landing on your side is way safer than landing on your feet.

Is that literally true? I take it you at least mean when landing badly on your feet, as opposed to say a parachutist's landing, where he lands on his feet then rolls to dissipate the momentum?

6742dd7782640RocketMan

6742dd7782693
That's exactly it.  It's a maneuver whereby you sacrifice nearly every bone in your body to save your life by landing feet first and crumpling onto your side.
6742dd77827bf
When you land on your feet and instantly redirect the force of impact to perform a rolling motion it's ok.
But I was talking about simple lumping on the ground.
And if you are not trained in this, you won't get the motion right, so you will do the lump.

As previously stated, when you simply land on your feet and do nothing besides it, your spine get's smashed together and some aorta along the spine gets severed, then you die.
Landing on your side might just break some bones.

6742dd7782879RocketMan

6742dd77828ca
Ahh.. I never read up on the mechanism of death in that case.  Good to know in case I'm falling from a 3 story building :P

I'm pretty sure falling in level 8 would make you break 10 aortas :kekeke:

6742dd7782ab9JosiahJack

6742dd7782b3d
I'm pretty sure falling in level 8 would make you break 10 aortas :kekeke:

Howdja know thats where I tested it!  Thats exactly what happens it turns out, but me not being much of a fan of instant death I simply made it really hurt.

6742dd7782be3RocketMan

6742dd7782c31
No instadeath on level 8?  Don't need a calculation to solve that one :P  Unless you fall from the first floor, you be dead!
Acknowledged by: Join usss!

6742dd7782cd3JosiahJack

6742dd7782d1e
Unless you got cut crawling through a service shaft and were already bleeding out from getting shot by cyborgs, then falling on the hellish security level probably might kill you.

6742dd7782da5JosiahJack

6742dd7782dff
I'm quoting a bit from Abe Ghiran. That guy is awesome!

6742dd7782ed1The Stiga

6742dd7782f1c
Its a GAME guys, jesuis! as if getting shot at by cyborgs wasn't instadeath already! I think Josiah implementing modest falling damage is great, but perhaps more attention should be dedicated elsewhere such as NPC modeling and animation? BTW how is that going Josiah?

6742dd778319dJosiahJack

6742dd77831ef
...such as NPC modeling and animation? BTW how is that going Josiah?
Meh, it is the bottleneck. NPC creation is the single most time consuming portion of the project, but also one of the most important.  Only 4 or 5 of the NPC's are looking pretty good right now (I can be a bit picky sometimes). The humanoid enemies are very rough at the moment and being organic are taking a lot of time to get looking right by my standards.  I've had a couple false starts with the humanoid mutant for instance.  The zero-g mutant is looking nice, but took a couple tries to get it how i liked.  It was the last one I worked on.  I can get some pics for you.

It is easy to let myself get sidetracked and do something else until I feel like wading back into NPC creation.  :what:

It is ridiculously satisfying when an enemy is complete though.  XD

6742dd77832dcThe Stiga

6742dd7783344
That's excellent news! I didn't think you had gotten started with modeling. if its not too much trouble a few pics would be cool, but I hear ya about getting side tracked. are you using maya for modeling/animating. I find getting skins to fit the models to be finicky personally. Im assuming your using MGS units, wonder how scaling will turn out when you throw an NPC into a level. Either way im pretty pumped that your in the modeling phase. also, is the AI code for NPC's available from the original? or is that also going to have to be redone/rewritten? 

6742dd77833daThe Stiga

6742dd7783433
I just noticed your IndieDB progress. your doing great job!

6742dd7783507JosiahJack

6742dd7783556
Thanks!

None of the code from the original is available. It all has to be redone. Thats fine though.  Coding is fun!

I use Blender 3d, latest version, for all my modelling. Maya is nice, 3ds max is ugly but has nice features.  I find Blender to suit my workflow best though, plus its free, and awesome in its own right as open source.

6742dd778363dThe Stiga

6742dd778368a
yeah I noticed after going through your screen shots on indieDB that your using blender. Haven't used it before but looking at tutorials it seems quite intuitive. I suppose AI coding can be fun, but it can get messy. Unity engine seems to implement it well enough. AI can be tough to get right especially considering the enemy varieties presented. I do like that you wish to enhance some of the AI for their search cycles. would be nice if they also went into hiding if you flee up a ladder so that the player cant take cheap shots from where they cannot go. All in all your doing a fantastic job!

6742dd77838e1JosiahJack

6742dd7783940
would be nice if they also went into hiding if you flee up a ladder so that the player cant take cheap shots from where they cannot go. All in all your doing a fantastic job!
  Oh that's a neat idea!  And thanks!

Your name:
This box must be left blank:

Look at you, ____: a pathetic creature of meat and bone!  (Fill in the missing word):
11 Guests are here.
Always with you what cannot be done!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6742dd77848f3