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13 Guests are here.
 

Topic: Citadel - System Shock Fan Remake
Page: « 1 ... 13 [14] 15 ... 63 »
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Something between 35km/h hurts you and 200km/h kills you (well, about 75% of people die at this speed, but the others are hurt badly enough.)

Ah, RocketMan was faster :/

6742de6fc028fJosiahJack

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Implementing fall damage wasn't too hard.  It is based on the change in velocity between frames in order to avoid any ugly multiple collision detection issues.  Interestingly it lets you hit ramps to slow your fall without hurting yourself.

6742de6fc040cvoodoo47

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that's pretty standard behavior, I wouldn't be bothered too much by it.

6742de6fc0507The Stiga

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Impressed by the progress so far, excited to see some interest in the project as well. good luck!
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But maybe Hacker has...



That must be from Portal 2 because I don't remember those techno fetish boots.

Something between 35km/h hurts you and 200km/h kills you (well, about 75% of people die at this speed, but the others are hurt badly enough.)

IIRC Diana's car was going at ca 100 km/h when she was killed in the crash. 3 out of 4 people died in that car.
From my own bicycle experience you can get injured severely at lower speeds than 35 km/h when colliding with an immovable object.
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I was simply talking about falling down on the ground with your feet.
Actually landing on your feet can already kill you at 35km/h as some aorta in your spine gets severed upon impact. But only talking bone breaking and therefore killing you kind of thing you kinda get to the sure death at about 200km/h.
As a side note, landing on your side is way safer than landing on your feet.

A car crash is something very different as you most likely don't get killed by the velocity and the impact alone. You get killed by deforming your body in some unfavorable way around objects in the car, in most cases even head first.

6742de6fc0c67JosiahJack

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Morbid.

Hey I'm starting to make corpses, FYI.

6742de6fc0dc0icemann

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And this was the last post we heard from JosiahJack. Soon after he was taken away in a straightjacket never to be seen again.....
Acknowledged by 3 members: Al_B, Join usss!, Kaucukovnik

6742de6fc1021comcast123

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Really? I never once noticed any bugs that I can think of.

Yeah. the physics are so buggy you can somehow cling at the side of an inaccessible bridge. And slide your way up. Plus combine that with a choppy framerate and you got yourself a lagfest. But hey, pretty good game overall.
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As a side note, landing on your side is way safer than landing on your feet.

Is that literally true? I take it you at least mean when landing badly on your feet, as opposed to say a parachutist's landing, where he lands on his feet then rolls to dissipate the momentum?

6742de6fc1681RocketMan

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That's exactly it.  It's a maneuver whereby you sacrifice nearly every bone in your body to save your life by landing feet first and crumpling onto your side.
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When you land on your feet and instantly redirect the force of impact to perform a rolling motion it's ok.
But I was talking about simple lumping on the ground.
And if you are not trained in this, you won't get the motion right, so you will do the lump.

As previously stated, when you simply land on your feet and do nothing besides it, your spine get's smashed together and some aorta along the spine gets severed, then you die.
Landing on your side might just break some bones.

6742de6fc18deRocketMan

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Ahh.. I never read up on the mechanism of death in that case.  Good to know in case I'm falling from a 3 story building :P

I'm pretty sure falling in level 8 would make you break 10 aortas :kekeke:

6742de6fc1b35JosiahJack

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I'm pretty sure falling in level 8 would make you break 10 aortas :kekeke:

Howdja know thats where I tested it!  Thats exactly what happens it turns out, but me not being much of a fan of instant death I simply made it really hurt.

6742de6fc1c83RocketMan

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No instadeath on level 8?  Don't need a calculation to solve that one :P  Unless you fall from the first floor, you be dead!
Acknowledged by: Join usss!

6742de6fc1d78JosiahJack

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Unless you got cut crawling through a service shaft and were already bleeding out from getting shot by cyborgs, then falling on the hellish security level probably might kill you.

6742de6fc1e4eJosiahJack

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I'm quoting a bit from Abe Ghiran. That guy is awesome!

6742de6fc1f65The Stiga

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Its a GAME guys, jesuis! as if getting shot at by cyborgs wasn't instadeath already! I think Josiah implementing modest falling damage is great, but perhaps more attention should be dedicated elsewhere such as NPC modeling and animation? BTW how is that going Josiah?

6742de6fc22aaJosiahJack

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...such as NPC modeling and animation? BTW how is that going Josiah?
Meh, it is the bottleneck. NPC creation is the single most time consuming portion of the project, but also one of the most important.  Only 4 or 5 of the NPC's are looking pretty good right now (I can be a bit picky sometimes). The humanoid enemies are very rough at the moment and being organic are taking a lot of time to get looking right by my standards.  I've had a couple false starts with the humanoid mutant for instance.  The zero-g mutant is looking nice, but took a couple tries to get it how i liked.  It was the last one I worked on.  I can get some pics for you.

It is easy to let myself get sidetracked and do something else until I feel like wading back into NPC creation.  :what:

It is ridiculously satisfying when an enemy is complete though.  XD

6742de6fc2423The Stiga

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That's excellent news! I didn't think you had gotten started with modeling. if its not too much trouble a few pics would be cool, but I hear ya about getting side tracked. are you using maya for modeling/animating. I find getting skins to fit the models to be finicky personally. Im assuming your using MGS units, wonder how scaling will turn out when you throw an NPC into a level. Either way im pretty pumped that your in the modeling phase. also, is the AI code for NPC's available from the original? or is that also going to have to be redone/rewritten? 

6742de6fc2521The Stiga

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I just noticed your IndieDB progress. your doing great job!

6742de6fc2663JosiahJack

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Thanks!

None of the code from the original is available. It all has to be redone. Thats fine though.  Coding is fun!

I use Blender 3d, latest version, for all my modelling. Maya is nice, 3ds max is ugly but has nice features.  I find Blender to suit my workflow best though, plus its free, and awesome in its own right as open source.

6742de6fc27b4The Stiga

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yeah I noticed after going through your screen shots on indieDB that your using blender. Haven't used it before but looking at tutorials it seems quite intuitive. I suppose AI coding can be fun, but it can get messy. Unity engine seems to implement it well enough. AI can be tough to get right especially considering the enemy varieties presented. I do like that you wish to enhance some of the AI for their search cycles. would be nice if they also went into hiding if you flee up a ladder so that the player cant take cheap shots from where they cannot go. All in all your doing a fantastic job!

6742de6fc2a46JosiahJack

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would be nice if they also went into hiding if you flee up a ladder so that the player cant take cheap shots from where they cannot go. All in all your doing a fantastic job!
  Oh that's a neat idea!  And thanks!

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