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your animation for the invisible mutant on indieDB looked good...
A common problem when bringing 2D sprites to 3D models...
I took a look at the blender file of all the maps. It looks like you have the entire games levels down, in terms of geometry. Have you thought of implementing some sort of email system (Akin to Deus Ex)?
Sooo, maybe I could be useful? Don't hesitate to PM me =)
Since you're using the original levels, though, would it be possible to proxy in each polygon? I'd like to replace some of the textured segments with actual geometry. Like the medical cabinets, for example, or the field generators. There's quite a few textures that would be significantly better as a combination of geometry and texture detail.