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Re: SS2 Simon Pennington HQ Droid - Edited by RocketMan/Grosnus
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I have looked into it. Sadly, what would be needed to create a smooth blinking effect is only available for objects.

What you could do is delete dr_7 to dr_11 and create a dr_.mtl with
Code: [Select]
ani_mode PINGPONGThis makes the animation go from _ to _6, and then back to _ and so on.

6742ca9a0f49dRocketMan

Re: SS2 Simon Pennington HQ Droid - Edited by RocketMan/Grosnus
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So basically I can save myself half a dozen textures?  Fuck it.

6742ca9a0f5b9RocketMan

Re: SS2 Simon Pennington HQ Droid - Edited by RocketMan/Grosnus
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Simon Pennington emailed me last night to say he likes the in-game model (he mentioned the texture work Grosnus) and that he's going to keep working on Polito a while longer.
Re: SS2 Simon Pennington HQ Droid - Edited by RocketMan/Grosnus
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Wow, cool!  :thumb:
Definitely looking forward to meet Polito. Since forever.

6742ca9a0f7e5RocketMan

Re: SS2 Simon Pennington HQ Droid - Edited by RocketMan/Grosnus
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He makes her look hotter than I first imagined :sly:

6742ca9a0f8c7System Shocked

Re: SS2 Simon Pennington HQ Droid - Edited by RocketMan/Grosnus
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Sorry, but shoulders/arms of new protocol droid are far too wide. The arms need to be closer to the droid's body.

6742ca9a0fa2eRocketMan

Re: SS2 Simon Pennington HQ Droid - Edited by RocketMan/Grosnus
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I can take another stab at it but bear in mind there are technical barriers to overcome.  Currently the arms are as low as I can make them without the limit planes affecting polygons they shouldn't.  This would cause a world of problems with the animation... but I'll see what I can do.  Actually the fact that I'm running into these problems tells me that the animations are set up deliberately to put those arms where they are.  Any other AI animation would place the arms in a more relaxed position with the same rigging.  For me to force the arms closer to the body, the "T-pose" would no longer be a T-pose but a lazy, droopy T-pose, which, while being technically challenging in its own right, also isn't what you're supposed to do when rigging an AI.  All AIs should adopt the T-pose and the animations should be what move the joints to where the devs wanted them to be.
Re: SS2 Simon Pennington HQ Droid - Edited by RocketMan/Grosnus
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I think the arms and shoulders are fine. I wouldn't invest too much work on that.
Acknowledged by: Olfred

6742ca9a0fbfcOmegaDEATH

Re: SS2 Simon Pennington HQ Droid - Edited by RocketMan/Grosnus
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Yeah the model is looking great, i was just making a joke wasn't saying it was bad.

6742ca9a0fd13RocketMan

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I fixed the blinking eye smoothness problem... sort of.  As mentioned, many of the material file tricks don't work on AI meshes but apparently you can still set the animation rate for animated textures so I just changed that from 250 ms to 100 ms to get it to animate at 10 FPS instead of 4 FPS.  This was fast enough to make it look like a smooth transition and hide some of that choppiness.  Downloads have been updated.

6742ca9a0fe55voodoo47

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too bad you didn't mark down the number of downloads, now the count has been reset.

6742ca9a0ff60RocketMan

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I suppose that was a bit irresponsible of me.  I personally don't care but Simon and Grosnus might have wanted it.  I apologize.  I think they were 60-70 something on both but I don't know the exact number.
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Awesome work on this model.. it looks super cool!

But seing those screenshot of the guy trying to re-create the shodan scene from ss2 in CE3 makes me kindda sad.. It just makes me want a SS3 even more..

6742ca9a1019dRocketMan

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Don't feel too bad.  Pretty much anyone who tried (including Irrational at this point I'm afraid) would fuck it up.  Hold out for a fan mission.  That's where my chips are.

6742ca9a1027fQuindorrian

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Excellent work on this.  Really love the droid.  So much better yet looks completely faithful to the original!

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