You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
How can this be?!?
Throw an error about MSVCP120.dll for me (see screenshot). Some MS Visual C++ DLL I assume.The game starts after that but the mouse sensitivity remains unchanged.After installing Visual C++ Redistributable Packages for Visual Studio 2013 (32bit) (http://www.microsoft.com/en-us/download/details.aspx?id=40784) I got the old "Your video hardware is not supported by System Shock 2" error. Installing the 64 bit version gives me the MSVCP120.dll error again.So I haven't been able to test this. Any advice on which runtime to install?
Sounds great. I think I would use it just for the fancy slider. Is there a discernible difference in-game with the better math?(Now all we need are two separate sliders for mouse-look and inventory mode... )
Altimor: To remove the need for people to install the Visual C++ Redistributable, you can build the MSVC into it. Check your build options in MS Visual Studio.
MSVC++2013 32bit is correct. The "video hardware" error happens when my DLL causes an error while loading, which is most likely happening because you have an incompatible Shock2.exe. Use the new version I uploaded and if that's the case it should pop up a message box with "Signature scan failed."
Will check this tonight. How does the signature scan work, ie which version(s) does it accept? The one I'm using is from NewDark 2.43. EDIT: Says "Signature scan failed". By the way, I understand your point about not wanting to bloat your release with statically linked libraries. I know it's a legitimate point of pride to write compact code. But since everyone has high speed internet and huge HDs these days, it is in my opinion way more more important that shit works and people don't have to hunt after some runtime as I did, than shaving off those few megabytes. Just saying.
Could you upload your Shock2.exe?