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GOVERNMENT CODESECTION 4510045100. If the legislative body determines that a reduction inpersonnel is necessary for economy reasons, it shall observe theseniority rule in putting the reduction into effect.
See the documentation in Docs/New Dark/new_config_vars.txt
use_raw_mouse_input use Windows raw input functionality to get mouse input, instead of the standard Windows input. The raw input is only used for mouse look and not for cursor movement. This can be useful to get full precision input from high resolution mice.raw_mouse_sens_scale <xscale> [<yscale>] specify custom raw mouse input sensitivity base scale when "use_raw_mouse_input" is enabled. Default is 1.0. If only xscale is specified then yscale will be set to the same value. The game's regular mouse sensitivity settings, that can be configured in the options menu etc., still apply to raw mouse input, but if the mouse resolution is high you may want to set the raw input base sensitivity to something lower, so that the game's sensitivity range is more usable. You'll have to try different values, but a starting point is the formula 400/mouse_dpi. For example if you have an 800 dpi mouse, you can try a sensitivity scale of 0.5 (= 400/800).mouse_sensitivity_use_aspect this is actually a bind var ("user.bnd") and not a .cfg var. It allows to turn on/off the old behavior where the screen's aspect ratio affects the horizontal mouse sensitivity (making it differ from vertical mouse sensitivity). The default is 0 (disabled).mouse_sensitivity_y_scale this is actually a bind var ("user.bnd") and not a .cfg var. It's a scale factor, applied on top of the general mouse sensitivity, for vertical mouse movement (mouse_sensitivity * mouse_sensitivity_y_scale). The default is 1.0.