673fe0084b092

673fe0084bf41
1 Guest is here.
 

Topic: [Obsolete] SS2 Raw Mouse Input mod
Page: « 1 2 [3]
Read 18180 times  

673fe0084c5ae
GOVERNMENT CODE
SECTION 45100




45100.  If the legislative body determines that a reduction in
personnel is necessary for economy reasons, it shall observe the
seniority rule in putting the reduction into effect.

673fe0084c743
In other words the newcomers are laid off first. You'll understand when you get older.

673fe0084c9daRocketMan

673fe0084ca34
...or after being fired laid off several times.

673fe0084cb04citadel

673fe0084cb4f
<OT>I had to lay off Many newcomers, indeed! </OT>

673fe0084cc06Deywalker

673fe0084cc54
This seems like a good place to ask this question.
I've been trying to get raw input to work for the past few days and even though i add use_raw_mouse_input to the Config, it never seems to go into effect. any idea as to why it wont work?
 


 

673fe0084cd42
Where did you add the variable and how did you test its effect exactly?

673fe0084ce46Deywalker

673fe0084ce91
I added use_raw_mouse_input to SS2>Docs>newdark>cam_ext.cfg.
Directly under that, I put raw_mouse_sens_scale <1> [<1>].
to test it I just moved my mouse in a straight line quickly and slowly and I saw a noticeable difference

673fe0084cf97voodoo47

673fe0084cfe1
you need to add it to the file that is right in the root folder. the Docs folder is just examples and documents, as indicated by the folder name.

673fe0084d141voodoo47

673fe0084d189
never, as 2.46 supports this natively.

673fe0084d51fvoodoo47

673fe0084d576
See the documentation in Docs/New Dark/new_config_vars.txt

673fe0084d77dgreasy120

673fe0084d7c7
does not work. If with the mod, then when looking up and turning it is possible to do. And without fashion, when looking up you can not turn left and right.

673fe0084d875voodoo47

673fe0084d8bf
I have no idea what that means, but the only way you can enable raw mouse input is via the cfgs, that means copying the new variables into your cam_ext.cfg (in your SS2 folder).

673fe0084d9a4greasy120

673fe0084d9ee
Video
Without Raw Mouse input mod >>>>>>>    https://yadi.sk/i/IWNvzqPp3NmJhY
With Raw Mouse input mod >>>>>>>    https://yadi.sk/i/XZX4MYy_3NmJni

673fe0084dd92voodoo47

673fe0084dde2
yeah, you have some strange choppiness going on, but still, all you can do is play around with the native raw input, placing the config vars into the cam_ext.cfg in your SS2 folder;
Quote by new_config_vars.txt:
use_raw_mouse_input
    use Windows raw input functionality to get mouse input, instead of the standard Windows input. The raw input
    is only used for mouse look and not for cursor movement. This can be useful to get full precision input from
    high resolution mice.

raw_mouse_sens_scale <xscale> [<yscale>]
    specify custom raw mouse input sensitivity base scale when "use_raw_mouse_input" is enabled. Default is 1.0.
    If only xscale is specified then yscale will be set to the same value. The game's regular mouse sensitivity
    settings, that can be configured in the options menu etc., still apply to raw mouse input, but if the mouse
    resolution is high you may want to set the raw input base sensitivity to something lower, so that the game's
    sensitivity range is more usable. You'll have to try different values, but a starting point is the formula
    400/mouse_dpi. For example if you have an 800 dpi mouse, you can try a sensitivity scale of 0.5 (= 400/800).


mouse_sensitivity_use_aspect
    this is actually a bind var ("user.bnd") and not a .cfg var. It allows to turn on/off the old behavior
    where the screen's aspect ratio affects the horizontal mouse sensitivity (making it differ from vertical
    mouse sensitivity).
    The default is 0 (disabled).

mouse_sensitivity_y_scale
    this is actually a bind var ("user.bnd") and not a .cfg var. It's a scale factor, applied on top of the
    general mouse sensitivity, for vertical mouse movement (mouse_sensitivity * mouse_sensitivity_y_scale).
    The default is 1.0.
1 Guest is here.
Yer link there, I don't think the link's working man. The link's dead man.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fe0084eacb