673fe2d68a83a

673fe2d68b715
2 Guests are here.
 

Topic: [Obsolete] SS2 Raw Mouse Input mod Read 18184 times  

673fe2d68be17Altimor

673fe2d68be7f
Tags: °obsolete

This mod has become obsolete since System Shock 2 with the New Dark engine 2.45+ (installable via SS2Tool) allows for raw mouse input.
See the documentation in Docs/New Dark/new_config_vars.txt.



Completely overrides the original mouse code to use raw input and better math. Also pimps out the sensitivity slider to have more notches and be more informative.

Extract to your SS2 directory and overwrite the original dll. Works with v2.4 and v2.43.
Set "mouse_sensitivity_y_scale" to 1.0 in user.bnd unless you want your y axis to be uneven, this fixes the inherent unevenness the original game had and no longer requires you to compensate with that variable.

MSVC++ 2013 32-bit redist (required)

Virustotal

sshock2_rawinput_src.zip contains source code only
« Last Edit: 08. October 2017, 19:31:13 by Moderator »

673fe2d68bfe4Altimor

Re: SS2 Raw Mouse Input mod
673fe2d68c038
Wow I posted this in the wrong forum entirely, what the hell happened

EDIT: Oh, nevermind, didn't see the word "archive"

673fe2d68c1e1voodoo47

Re: SS2 Raw Mouse Input mod
673fe2d68c234
all new topics are redirected to recdeck unless you have uploader status. once the new mod is checked properly, it will be moved to the mods subforum again.

673fe2d68c2d0OmegaDEATH

Re: SS2 Raw Mouse Input mod
673fe2d68c31c
Oh nice!! ty.
Definitely going to need this.

673fe2d68c3aaAltimor

Re: SS2 Raw Mouse Input mod
673fe2d68c3f8
Updated to fix mouse input being accumulated while paused

673fe2d68c760RocketMan

Re: SS2 Raw Mouse Input mod
673fe2d68c7b7
Hey!  Look!  It's a "Peek-a-boo" modder   :kekeke:

"Peek-a-boo, I see you!  (here's some awesome shit)"
"Where'd you come from?  Hey, where'd you go?"

EDIT:  I like your avatar btw.
« Last Edit: 23. October 2014, 15:42:57 by RocketMan »
Re: SS2 Raw Mouse Input mod
673fe2d68c923
Thanks Altimor, sounds interesting. Will have a look when I get home. :)

673fe2d68ca19ZylonBane

Re: SS2 Raw Mouse Input mod
673fe2d68ca7d
How can this be?!?
Re: SS2 Raw Mouse Input mod
673fe2d68cd63
How can this be?!?

Clue: he may or may not be French in relation.

At least that's my vague guess. Careful, he's a "peekaboo" modder, and we don't want to scare him off. If you get me.
Re: SS2 Raw Mouse Input mod
673fe2d68cf3a
Throw an error about MSVCP120.dll for me (see screenshot). Some MS Visual C++ DLL I assume.
The game starts after that but the mouse sensitivity remains unchanged.

After installing Visual C++ Redistributable Packages for Visual Studio 2013 (32bit) (http://www.microsoft.com/en-us/download/details.aspx?id=40784) I got the old "Your video hardware is not supported by System Shock 2" error. Installing the 64 bit version gives me the MSVCP120.dll error again.

So I haven't been able to test this. Any advice on which runtime to install?



[MSVCP120.dll-error.gif expired]
Re: SS2 Raw Mouse Input mod
673fe2d68d052
Sounds great. I think I would use it just for the fancy slider. Is there a discernible difference in-game with the better math?

(Now all we need are two separate sliders for mouse-look and inventory mode... XD)

673fe2d68d51fAltimor

Re: SS2 Raw Mouse Input mod
673fe2d68d578
Throw an error about MSVCP120.dll for me (see screenshot). Some MS Visual C++ DLL I assume.
The game starts after that but the mouse sensitivity remains unchanged.

After installing Visual C++ Redistributable Packages for Visual Studio 2013 (32bit) (http://www.microsoft.com/en-us/download/details.aspx?id=40784) I got the old "Your video hardware is not supported by System Shock 2" error. Installing the 64 bit version gives me the MSVCP120.dll error again.

So I haven't been able to test this. Any advice on which runtime to install?

MSVC++2013 32bit is correct. The "video hardware" error happens when my DLL  causes an error while loading, which is most likely happening because you have an incompatible Shock2.exe. Use the new version I uploaded and if that's the case it should pop up a message box with "Signature scan failed."

The new version also has support for mouse_sensitivity_y_scale (make sure to set this to 1.0 if you want your axes to be even) and mouse_invert.

Sounds great. I think I would use it just for the fancy slider. Is there a discernible difference in-game with the better math?

(Now all we need are two separate sliders for mouse-look and inventory mode... XD)

Yes, in-game sensitivity is no longer reliant on your Windows sensitivity and mouse accel, and turning is the same on both axes regardless of resolution. The lack of reliance on Windows settings will eliminate bugs that occurred if you didn't have your Windows sens set to the 6th notch or had mouse accel on.
« Last Edit: 23. October 2014, 23:49:48 by Altimor »

673fe2d68d64fOmegaDEATH

Re: SS2 Raw Mouse Input mod
673fe2d68d6c5
That really gets rid of alot of errors that plague me with my augshock head tracking.

673fe2d68d839icemann

Re: SS2 Raw Mouse Input mod
673fe2d68d899
Altimor: To remove the need for people to install the Visual C++ Redistributable, you can build the MSVC into it. Check your build options in MS Visual Studio.

673fe2d68daaeAltimor

Re: SS2 Raw Mouse Input mod
673fe2d68dafc
Altimor: To remove the need for people to install the Visual C++ Redistributable, you can build the MSVC into it. Check your build options in MS Visual Studio.

I see no reason to bloat my releases with statically linked libs when the redists are already very common and will only become more common.
Re: SS2 Raw Mouse Input mod
673fe2d68dc96
It would really be helpful if you can at least include a link to the official download for the redistributable that you're using in the documentation.  I know from painful experience that Microsoft have changed redists via a service pack which can mean that the version you're building on a development machine may be out of step with what people "think" they have installed.
Re: SS2 Raw Mouse Input mod
673fe2d68e117
MSVC++2013 32bit is correct. The "video hardware" error happens when my DLL  causes an error while loading, which is most likely happening because you have an incompatible Shock2.exe. Use the new version I uploaded and if that's the case it should pop up a message box with "Signature scan failed."

Will check this tonight. How does the signature scan work, ie which version(s) does it accept? The one I'm using is from NewDark 2.43.

EDIT: Says "Signature scan failed".

By the way, I understand your point about not wanting to bloat your release with statically linked libraries. I know it's a legitimate point of pride to write compact code.
But since everyone has high speed internet and huge HDs these days, it is in my opinion way more more important that shit works and people don't have to hunt after some runtime as I did, than shaving off those few megabytes. Just saying.
« Last Edit: 24. October 2014, 16:28:51 by Kolya »
Acknowledged by: Join usss!

673fe2d68e437Altimor

Re: SS2 Raw Mouse Input mod
673fe2d68e4b6
Will check this tonight. How does the signature scan work, ie which version(s) does it accept? The one I'm using is from NewDark 2.43.

EDIT: Says "Signature scan failed".

By the way, I understand your point about not wanting to bloat your release with statically linked libraries. I know it's a legitimate point of pride to write compact code.
But since everyone has high speed internet and huge HDs these days, it is in my opinion way more more important that shit works and people don't have to hunt after some runtime as I did, than shaving off those few megabytes. Just saying.

I'd distribute the libraries if they weren't for the most popular C++ compiler in the world. People should really just download the redists.

Could you upload your Shock2.exe?

673fe2d68e600RocketMan

Re: SS2 Raw Mouse Input mod
673fe2d68e651
As long as it's clear, whatever you do is fine, IMO.  To that end, because there is a broad spectrum of users, some who could probably duplicate your mod, some who don't know how to change their screensaver, there should, at a minimum, be clear instructions with links to cover all the bases, so if a person has X version of SS2, click here, download that, install, copy this, etc., etc.  A little install guide or readme, if you will.  I had errors as well trying to use this the first time but my errors were different than Kolya's so I probably am missing something else.  I'm what you might call a medium computer literate user and I couldn't fix it so if you can put instructions that'd be great :thumb:

673fe2d68e6dfAltimor

Re: SS2 Raw Mouse Input mod
673fe2d68e737
What errors?
Re: SS2 Raw Mouse Input mod
673fe2d68ea46
Could you upload your Shock2.exe?

Here you go. Straight from NewDark v2.43. This is what the majority should be using as it's distributed via SS2Tool (5.2 as well as beta6).
[Shock2.exe expired]

673fe2d68eadaAltimor

Re: SS2 Raw Mouse Input mod
673fe2d68eb38
Now works on v2.43
Re: SS2 Raw Mouse Input mod
673fe2d68ec1a
Confirmed.

673fe2d68ecbcvoodoo47

Re: SS2 Raw Mouse Input mod
673fe2d68ed22
just a note - in the long run, checks that prevent things from launching are a bad idea.
Acknowledged by: Kolya
2 Guests are here.
Non ti piace il mio nuovo look?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fe2d68f4ec