66ee384453001

66ee384453be8
5 Guests are here.
 

Topic: SS2 Community Patch (SCP) Beta 6
Page: « 1 2 [3] 4 5 »
Read 353352 times  

66ee38445448aZylonBane

66ee3844544eb
Oh that's interesting. Turns out if you save a mission in the editor while music is playing, it will save that state in the mission file itself. It will then think that music is already playing when you encounter the music trigger in normal gameplay, so it won't do anything.

Medsci2, eng2, and rick1 had this issue. They've now been fixed. Since broken music triggers are kind of a big deal, I've updated Beta 6 with the corrected maps.
Acknowledged by: Chandlermaki

66ee3844547b6sarge945

66ee384454815
I remember ops4 sometimes having music not playing very often in Beta 4 and 5, but it might be a vanilla issue? Related?
66ee384454d9f
*lowers head in shame due to not updating any translations in time*

Oh that's interesting. Turns out if you save a mission in the editor while music is playing, it will save that state in the mission file itself. It will then think that music is already playing when you encounter the music trigger in normal gameplay, so it won't do anything.

Medsci2, eng2, and rick1 had this issue. They've now been fixed. Since broken music triggers are kind of a big deal, I've updated Beta 6 with the corrected maps.
Hey, that sounds very familiar to a similar issue I reported back for beta 5. Good thing this has been improved.

66ee384454f54ZylonBane

66ee384454fa1
I remember ops4 sometimes having music not playing very often in Beta 4 and 5, but it might be a vanilla issue? Related?
Not related at all. Ops4 just has peculiar music trigger placement.
66ee38445510d
Thanks for this, lads.

Other than RealSG, if I download any other mods/missions/etc, will they be compatible with SCP v6?

66ee38445520dvoodoo47

66ee384455259
pretty sure the RSD stuff will need a tweak or two. apart from that, whatever already was b5 ready should work ok with b6 too.

66ee384455454RoSoDude

66ee3844554a9
Hopefully I'll find some time to check in the next week or two...
Acknowledged by: voodoo47
66ee3844556af
pretty sure the RSD stuff will need a tweak or two. apart from that, whatever already was b5 ready should work ok with b6 too.

I didn't play SCP 5 (I meant to, but real life has been really hectic this year...), is the compatibility the same as for SCP 4?

66ee384455778voodoo47

66ee3844557c5
no, there is a lot of changes between b4 and b5, remember, they are like.. 5 years apart? so mods that change how the game works created for b4 that are not updated accordingly will probably have problems.

most mods will be fine though, as they usually don't do anything too complex. as mentioned, I'm only aware of the RSD mods right now.
66ee3844558c2
Right, OK. I will redownload and install the mods and missions that I want (install them into a new SS2 installation, and with SCP 6, of course), and will post if I have any problems.

Thanks.
Acknowledged by: voodoo47

66ee384455a63sarge945

66ee384455ab3
Hopefully I'll find some time to check in the next week or two...

lmofa 🤣
66ee384455ca2
A couple of things I have noticed about the forum web pages now SCP 6 is here:

1. On the S​HTUP-ND page (https://www.systemshock.org/index.php?topic=22) it says:

"The current version of S​HTUP-ND is Beta 2. This release incorporates Olfred's Fixed Objects v14, so there is no need to install both."

so shouldn't Olfred's Fixed Objects be taken off the Recommended Mods list (https://www.systemshock.org/index.php?topic=4447.0) ?






2. You might want to delete the web page at:

https://www.systemshock.org/index.php?topic=9225.msg114313#msg114313

as it seems redundant, and confused me a little when I was searching for:

https://www.systemshock.org/index.php?topic=9662.msg114503#msg114503

66ee384455d53ZylonBane

66ee384455d9e
Are you calling forum posts "web pages"?

And are you seriously suggesting that people delete the dev threads from Engineering when a project is released as a completed mod?

66ee384455e41voodoo47

66ee384455ece
some people might not want to load SCP, and then it's highly recommended to load Fixed Objects (so the mod will stay on the list). loading both will not cause issues.

66ee384455f85ZylonBane

66ee384455fd1
SHTUP also incorporates Fixed Objects. So really, the only use case for Fixed Objects as a standalone mod is for people who want to improve the graphics, but only a little bit.

66ee384456064voodoo47

66ee3844560bd
and, judging by the download count, that is pretty much everyone.

66ee384456166ZylonBane

66ee3844561b8
...because it's on the recommended mods list, so people who don't know any better probably think they have to download it or their objects won't be fixed.

66ee38445626bZylonBane

66ee3844562b5
I wonder if anyone has found the easter egg added to the final level yet. It's been there since Beta 5.

66ee384456353voodoo47

66ee38445639e
it took me a while to find it. so not very many, probably.

66ee38445644aZylonBane

66ee384456498
Maybe we should have a contest. First person who finds it (without using DromEd), wins the people's ovation and fame forever.

66ee3844565dcCyrusVonNox2001

66ee38445662b
There was something else I noticed. It's not as big as the music triggers, but it cought my attention nonetheless. In system admin in Ops B there is a pit with a ladder and some nanites and cyber modules at the bottom, as you enter the pit damaging gas or steam is released and Xerxes makes an announcement about poety readings. Interestingly, the Xerxes announcement didnt play in my latest playthrough, and I stayed down there and moved around a bit, but it wouldn't play.

66ee384456788sarge945

66ee3844567d4
I guess the poetry reading was cancelled

66ee384456866ZylonBane

66ee3844568be
The same Xerxes message is triggered elsewhere.

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
5 Guests are here.
You wake up. Check your phone. Something happened overnight. People are upset. ...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66ee3844576dd