673ff6d1ec750

673ff6d1ede25
8 Guests are here.
 

Topic: SS2 Community Patch (SCP) Beta 6
Page: « 1 2 [3] 4 ... 6 »
Read 365945 times  

673ff6d1ee78bZylonBane

673ff6d1ee7ef
Oh that's interesting. Turns out if you save a mission in the editor while music is playing, it will save that state in the mission file itself. It will then think that music is already playing when you encounter the music trigger in normal gameplay, so it won't do anything.

Medsci2, eng2, and rick1 had this issue. They've now been fixed. Since broken music triggers are kind of a big deal, I've updated Beta 6 with the corrected maps.
Acknowledged by: Chandlermaki

673ff6d1eea63sarge945

673ff6d1eeac3
I remember ops4 sometimes having music not playing very often in Beta 4 and 5, but it might be a vanilla issue? Related?
673ff6d1ef005
*lowers head in shame due to not updating any translations in time*

Oh that's interesting. Turns out if you save a mission in the editor while music is playing, it will save that state in the mission file itself. It will then think that music is already playing when you encounter the music trigger in normal gameplay, so it won't do anything.

Medsci2, eng2, and rick1 had this issue. They've now been fixed. Since broken music triggers are kind of a big deal, I've updated Beta 6 with the corrected maps.
Hey, that sounds very familiar to a similar issue I reported back for beta 5. Good thing this has been improved.

673ff6d1ef213ZylonBane

673ff6d1ef264
I remember ops4 sometimes having music not playing very often in Beta 4 and 5, but it might be a vanilla issue? Related?
Not related at all. Ops4 just has peculiar music trigger placement.
673ff6d1ef3b2
Thanks for this, lads.

Other than RealSG, if I download any other mods/missions/etc, will they be compatible with SCP v6?

673ff6d1ef4c6voodoo47

673ff6d1ef522
pretty sure the RSD stuff will need a tweak or two. apart from that, whatever already was b5 ready should work ok with b6 too.

673ff6d1ef733RoSoDude

673ff6d1ef783
Hopefully I'll find some time to check in the next week or two...
Acknowledged by: voodoo47
673ff6d1ef9ce
pretty sure the RSD stuff will need a tweak or two. apart from that, whatever already was b5 ready should work ok with b6 too.

I didn't play SCP 5 (I meant to, but real life has been really hectic this year...), is the compatibility the same as for SCP 4?

673ff6d1efaaavoodoo47

673ff6d1efaf8
no, there is a lot of changes between b4 and b5, remember, they are like.. 5 years apart? so mods that change how the game works created for b4 that are not updated accordingly will probably have problems.

most mods will be fine though, as they usually don't do anything too complex. as mentioned, I'm only aware of the RSD mods right now.
673ff6d1efbef
Right, OK. I will redownload and install the mods and missions that I want (install them into a new SS2 installation, and with SCP 6, of course), and will post if I have any problems.

Thanks.
Acknowledged by: voodoo47

673ff6d1efdeesarge945

673ff6d1efe3f
Hopefully I'll find some time to check in the next week or two...

lmofa 🤣
673ff6d1f003f
A couple of things I have noticed about the forum web pages now SCP 6 is here:

1. On the S​HTUP-ND page (https://www.systemshock.org/index.php?topic=22) it says:

"The current version of S​HTUP-ND is Beta 2. This release incorporates Olfred's Fixed Objects v14, so there is no need to install both."

so shouldn't Olfred's Fixed Objects be taken off the Recommended Mods list (https://www.systemshock.org/index.php?topic=4447.0) ?






2. You might want to delete the web page at:

https://www.systemshock.org/index.php?topic=9225.msg114313#msg114313

as it seems redundant, and confused me a little when I was searching for:

https://www.systemshock.org/index.php?topic=9662.msg114503#msg114503

673ff6d1f00f5ZylonBane

673ff6d1f0142
Are you calling forum posts "web pages"?

And are you seriously suggesting that people delete the dev threads from Engineering when a project is released as a completed mod?

673ff6d1f01ebvoodoo47

673ff6d1f0266
some people might not want to load SCP, and then it's highly recommended to load Fixed Objects (so the mod will stay on the list). loading both will not cause issues.

673ff6d1f0309ZylonBane

673ff6d1f0353
SHTUP also incorporates Fixed Objects. So really, the only use case for Fixed Objects as a standalone mod is for people who want to improve the graphics, but only a little bit.

673ff6d1f03devoodoo47

673ff6d1f0442
and, judging by the download count, that is pretty much everyone.

673ff6d1f04f5ZylonBane

673ff6d1f0545
...because it's on the recommended mods list, so people who don't know any better probably think they have to download it or their objects won't be fixed.

673ff6d1f05e6ZylonBane

673ff6d1f0636
I wonder if anyone has found the easter egg added to the final level yet. It's been there since Beta 5.

673ff6d1f06dcvoodoo47

673ff6d1f072a
it took me a while to find it. so not very many, probably.

673ff6d1f07c3ZylonBane

673ff6d1f080f
Maybe we should have a contest. First person who finds it (without using DromEd), wins the people's ovation and fame forever.

673ff6d1f095fCyrusVonNox2001

673ff6d1f09ac
There was something else I noticed. It's not as big as the music triggers, but it cought my attention nonetheless. In system admin in Ops B there is a pit with a ladder and some nanites and cyber modules at the bottom, as you enter the pit damaging gas or steam is released and Xerxes makes an announcement about poety readings. Interestingly, the Xerxes announcement didnt play in my latest playthrough, and I stayed down there and moved around a bit, but it wouldn't play.

673ff6d1f0b00sarge945

673ff6d1f0b4a
I guess the poetry reading was cancelled

673ff6d1f0bcfZylonBane

673ff6d1f0c1c
The same Xerxes message is triggered elsewhere.

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
8 Guests are here.
You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673ff6d1f3f0c