673ff3d1f3b63

673ff3d200ccc
18 Guests are here.
 

Topic: SS2 Community Patch (SCP) Beta 6
Page: « 1 2 [3] 4 ... 6 »
Read 365933 times  

673ff3d201561ZylonBane

673ff3d2015c2
Oh that's interesting. Turns out if you save a mission in the editor while music is playing, it will save that state in the mission file itself. It will then think that music is already playing when you encounter the music trigger in normal gameplay, so it won't do anything.

Medsci2, eng2, and rick1 had this issue. They've now been fixed. Since broken music triggers are kind of a big deal, I've updated Beta 6 with the corrected maps.
Acknowledged by: Chandlermaki

673ff3d2017d0sarge945

673ff3d201830
I remember ops4 sometimes having music not playing very often in Beta 4 and 5, but it might be a vanilla issue? Related?
673ff3d201cd4
*lowers head in shame due to not updating any translations in time*

Oh that's interesting. Turns out if you save a mission in the editor while music is playing, it will save that state in the mission file itself. It will then think that music is already playing when you encounter the music trigger in normal gameplay, so it won't do anything.

Medsci2, eng2, and rick1 had this issue. They've now been fixed. Since broken music triggers are kind of a big deal, I've updated Beta 6 with the corrected maps.
Hey, that sounds very familiar to a similar issue I reported back for beta 5. Good thing this has been improved.

673ff3d201ebaZylonBane

673ff3d201f0b
I remember ops4 sometimes having music not playing very often in Beta 4 and 5, but it might be a vanilla issue? Related?
Not related at all. Ops4 just has peculiar music trigger placement.
673ff3d20206e
Thanks for this, lads.

Other than RealSG, if I download any other mods/missions/etc, will they be compatible with SCP v6?

673ff3d20217dvoodoo47

673ff3d2021cd
pretty sure the RSD stuff will need a tweak or two. apart from that, whatever already was b5 ready should work ok with b6 too.

673ff3d202411RoSoDude

673ff3d20246c
Hopefully I'll find some time to check in the next week or two...
Acknowledged by: voodoo47
673ff3d202727
pretty sure the RSD stuff will need a tweak or two. apart from that, whatever already was b5 ready should work ok with b6 too.

I didn't play SCP 5 (I meant to, but real life has been really hectic this year...), is the compatibility the same as for SCP 4?

673ff3d202834voodoo47

673ff3d20288c
no, there is a lot of changes between b4 and b5, remember, they are like.. 5 years apart? so mods that change how the game works created for b4 that are not updated accordingly will probably have problems.

most mods will be fine though, as they usually don't do anything too complex. as mentioned, I'm only aware of the RSD mods right now.
673ff3d2029fc
Right, OK. I will redownload and install the mods and missions that I want (install them into a new SS2 installation, and with SCP 6, of course), and will post if I have any problems.

Thanks.
Acknowledged by: voodoo47

673ff3d202c5bsarge945

673ff3d202cb8
Hopefully I'll find some time to check in the next week or two...

lmofa 🤣
673ff3d202f20
A couple of things I have noticed about the forum web pages now SCP 6 is here:

1. On the S​HTUP-ND page (https://www.systemshock.org/index.php?topic=22) it says:

"The current version of S​HTUP-ND is Beta 2. This release incorporates Olfred's Fixed Objects v14, so there is no need to install both."

so shouldn't Olfred's Fixed Objects be taken off the Recommended Mods list (https://www.systemshock.org/index.php?topic=4447.0) ?






2. You might want to delete the web page at:

https://www.systemshock.org/index.php?topic=9225.msg114313#msg114313

as it seems redundant, and confused me a little when I was searching for:

https://www.systemshock.org/index.php?topic=9662.msg114503#msg114503

673ff3d203001ZylonBane

673ff3d203057
Are you calling forum posts "web pages"?

And are you seriously suggesting that people delete the dev threads from Engineering when a project is released as a completed mod?

673ff3d203129voodoo47

673ff3d2031d3
some people might not want to load SCP, and then it's highly recommended to load Fixed Objects (so the mod will stay on the list). loading both will not cause issues.

673ff3d2032beZylonBane

673ff3d203315
SHTUP also incorporates Fixed Objects. So really, the only use case for Fixed Objects as a standalone mod is for people who want to improve the graphics, but only a little bit.

673ff3d2033c7voodoo47

673ff3d20341b
and, judging by the download count, that is pretty much everyone.

673ff3d2034e9ZylonBane

673ff3d203548
...because it's on the recommended mods list, so people who don't know any better probably think they have to download it or their objects won't be fixed.

673ff3d203618ZylonBane

673ff3d20366e
I wonder if anyone has found the easter egg added to the final level yet. It's been there since Beta 5.

673ff3d20373dvoodoo47

673ff3d20379e
it took me a while to find it. so not very many, probably.

673ff3d203864ZylonBane

673ff3d2038b7
Maybe we should have a contest. First person who finds it (without using DromEd), wins the people's ovation and fame forever.

673ff3d203a83CyrusVonNox2001

673ff3d203adb
There was something else I noticed. It's not as big as the music triggers, but it cought my attention nonetheless. In system admin in Ops B there is a pit with a ladder and some nanites and cyber modules at the bottom, as you enter the pit damaging gas or steam is released and Xerxes makes an announcement about poety readings. Interestingly, the Xerxes announcement didnt play in my latest playthrough, and I stayed down there and moved around a bit, but it wouldn't play.

673ff3d203c88sarge945

673ff3d203cdb
I guess the poetry reading was cancelled

673ff3d203d83ZylonBane

673ff3d203dd9
The same Xerxes message is triggered elsewhere.

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
18 Guests are here.
"We are the children of war. Come on and fight, and we'll fight back."
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673ff3d20506d