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I also saw the Wormskin Armor and OS Station 4 got moved up so you could spend more time with them. Any changes like that to other weapons? Laser Pistol always struck me as coming WAY too late given what it's for.
yes, and the player can grab the first one pretty much right before eng2 is done, even though it would be extremely useful if available before the cargo bays are entered.as long as the player has the repair skill, that is - I think I'll move it to one of the corpses in the Command Control room, or one of the crates in the Shuttle Bay, and include the change in the Repairman mod.
The laser pistol is not a niche weapon. It's very effective against mechanical and cyborg targets and has essentially infinite free ammo available.
as far as SCP is concerned, I do not see anything beyond potentially moving the jammed eng2 laspistol to the beginning of the level happening.
Compared to the general utility of STD, everything is a niche weapon.
That is kind of my point. Standard Weapons are absurdly OP, and instead of being Jack of All Trades, Master of None, they're just kinda... the Master of All Trades (well, the Pistol and AR are, anyway, the Shotgun is balanced by being a mediocre weapon that is easy to get and has tons of ammo available for it alone). Heavy Weapons ain't too bad either.If I were rebalancing the game, I'd definitely weaken the Pistol. If I were to do that, then the Laser Pistol would stand out more. Though I would still make it available earlier in the game without a Marine start.
Have you played the RSD mod?It literally does everything you're asking for, including making the broken laser pistol available earlier, and a whole lot more.
what if you did the same thing you did in the navy training room where you used a soundalike to give a new tutorial about security systems.