673feeb0eae12

673feeb0ebeca
3 Guests are here.
 

Topic: SS2 Community Patch (SCP) Beta 6
Page: « 1 ... 5 [6]
Read 365924 times  

673feeb0ec670CyrusVonNox2001

673feeb0ec6d5
Hey so I have a few questions:

First: I remember a number of years ago there was a mod that fixed audio log portraits so everyone had the right logo and the right shirt color for their respective decks. I think it also changed the corpse models so their uniform color matched the important character you were taking the log off of. I may not have been paying attention during the playthrough preceding my current playthrough so I didn't notice that time, but I did notice this time that both Grassi and Watts, both members of the medsci department, were wearing black uniforms instead of white. Is that mod being used in SCP? Where can I find that mod again? (I looked through the mod section and couldn't find it.) Do you think it could still be compatible with SCP if I was to find it?

Also when I was in the hallway in MedSci going towards Dr. Watts's lab I noticed some dust clouds around the security terminal under a red lighted vent, funny enough, I haven't seen any other dust clouds in MedSci. Was this Intentional? Maybe a forgotten detail from modding the maps? Was it in vanilla?

Here's a screenshot, you probably won't see it though you might have to look at it in game.
https://imgur.com/a/hRZOLyV

673feeb0ec832ZylonBane

673feeb0ec884
The only mod SCP "uses" is Olfred's Fixed Objects.

Watts and Grassi are not wearing black uniforms in SCP. They are wearing standard MedSci uniforms. They have always worn standard MedSci uniforms. SCP did not change them.

Why are you confused by dust?

673feeb0ec9a9voodoo47

673feeb0ec9f9
SCP does fix a bunch of portraits and corpses so they would have the proper uniforms, I don't think this ever existed as a complete standalone mod, but a portrait fix was available (deprecated, but still lurking somewhere iirc). either way, do not use with SCP.

673feeb0eccbfsarge945

673feeb0ecd19
For reference, the incorporated mod is Portrait Fix, and as the others have pointed out, it's already integrated, so you don't need it.

The dust you're seeing was added in SCP5 alongside a bunch of grunge marks, puddles of water, etc etc. A lot of extra little details were added to make the maps more dirty/grimy, and dust is one of them.

673feeb0ecddcZylonBane

673feeb0ece30
SCP does not incorporate Portrait Fix. SCP's portrait corrections were created independently from and for the most part differently from Portrait Fix.

673feeb0ecee8CyrusVonNox2001

673feeb0ecf36
Were the character corpses changed too in SCP? I haven't noticed yet and I don't know how much time I have for gaming this week.
673feeb0ed0da
Voodoo, did you ever create/update a mod to make a laser pistol available earlier in the game, please?

Also, RoSoDude, does your Rebalanced Skills and Disciplines mod work fine with SCP beta 6 now, please??

673feeb0ed166voodoo47

673feeb0ed1c3
urgh. I did have some wip dml.. somewhere.

673feeb0ed25dZylonBane

673feeb0ed2a8
What on earth does a "gimme laser pistol earlier gimme gimme gimme" mod have to do with SCP?
673feeb0ed5fb
urgh. I did have some wip dml.. somewhere.

If you don't want to do it, or don't have the time, then please don't bother with it, it's not a huge thing, just a very minor thing for those of us looking for a slightly easier time in the game.



What on earth does a "gimme laser pistol earlier gimme gimme gimme" mod have to do with SCP?

This was the thread it was discussed in, so it seemed reasonable to me to ask about it in this same thread.

673feeb0ed6e3voodoo47

673feeb0ed732
and by wip, I mean it's not really a question of work, but rather a question of where to pop it. ah well, drop the attached dml into your SCP folder and enter eng2 for the first time, the pistol is now linked to the first corpse (the guy with the repair soft). if you are downloading this you already know what the deal is, so whatever.

673feeb0edaa5RoSoDude

673feeb0edb03
Voodoo, did you ever create/update a mod to make a laser pistol available earlier in the game, please?

Also, RoSoDude, does your Rebalanced Skills and Disciplines mod work fine with SCP beta 6 now, please??

SS2-RSD adds a laser pistol earlier to Engineering, which I think is about the right time for non-Marine builds to start investing in it.

The previous beta version I uploaded mostly works with SCPb6, with some minor issues. I have another update almost ready to resolve these, but I've been busy. I'll try to get it out this week.

Your name:
This box must be left blank:

What does the U.N.N start with?:
3 Guests are here.
Ako Isang Tagapagpananalixik na naglapapupang matuto ng bagong bagai. Áno ang ayong natutunan upang dnes?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673feeb0eeab2