6740021e3382c

6740021e34bd9
7 Guests are here.
 

Topic: SS2 Community Patch (SCP) Beta 6
Page: « 1 ... 5 [6]
Read 365982 times  

6740021e352d8CyrusVonNox2001

6740021e3533b
Hey so I have a few questions:

First: I remember a number of years ago there was a mod that fixed audio log portraits so everyone had the right logo and the right shirt color for their respective decks. I think it also changed the corpse models so their uniform color matched the important character you were taking the log off of. I may not have been paying attention during the playthrough preceding my current playthrough so I didn't notice that time, but I did notice this time that both Grassi and Watts, both members of the medsci department, were wearing black uniforms instead of white. Is that mod being used in SCP? Where can I find that mod again? (I looked through the mod section and couldn't find it.) Do you think it could still be compatible with SCP if I was to find it?

Also when I was in the hallway in MedSci going towards Dr. Watts's lab I noticed some dust clouds around the security terminal under a red lighted vent, funny enough, I haven't seen any other dust clouds in MedSci. Was this Intentional? Maybe a forgotten detail from modding the maps? Was it in vanilla?

Here's a screenshot, you probably won't see it though you might have to look at it in game.
https://imgur.com/a/hRZOLyV

6740021e35497ZylonBane

6740021e354ea
The only mod SCP "uses" is Olfred's Fixed Objects.

Watts and Grassi are not wearing black uniforms in SCP. They are wearing standard MedSci uniforms. They have always worn standard MedSci uniforms. SCP did not change them.

Why are you confused by dust?

6740021e3560bvoodoo47

6740021e35658
SCP does fix a bunch of portraits and corpses so they would have the proper uniforms, I don't think this ever existed as a complete standalone mod, but a portrait fix was available (deprecated, but still lurking somewhere iirc). either way, do not use with SCP.

6740021e3593csarge945

6740021e35990
For reference, the incorporated mod is Portrait Fix, and as the others have pointed out, it's already integrated, so you don't need it.

The dust you're seeing was added in SCP5 alongside a bunch of grunge marks, puddles of water, etc etc. A lot of extra little details were added to make the maps more dirty/grimy, and dust is one of them.

6740021e35a45ZylonBane

6740021e35a94
SCP does not incorporate Portrait Fix. SCP's portrait corrections were created independently from and for the most part differently from Portrait Fix.

6740021e35b3aCyrusVonNox2001

6740021e35b9c
Were the character corpses changed too in SCP? I haven't noticed yet and I don't know how much time I have for gaming this week.
6740021e35d04
Voodoo, did you ever create/update a mod to make a laser pistol available earlier in the game, please?

Also, RoSoDude, does your Rebalanced Skills and Disciplines mod work fine with SCP beta 6 now, please??

6740021e35d8cvoodoo47

6740021e35dd6
urgh. I did have some wip dml.. somewhere.

6740021e35e72ZylonBane

6740021e35ebc
What on earth does a "gimme laser pistol earlier gimme gimme gimme" mod have to do with SCP?
6740021e36242
urgh. I did have some wip dml.. somewhere.

If you don't want to do it, or don't have the time, then please don't bother with it, it's not a huge thing, just a very minor thing for those of us looking for a slightly easier time in the game.



What on earth does a "gimme laser pistol earlier gimme gimme gimme" mod have to do with SCP?

This was the thread it was discussed in, so it seemed reasonable to me to ask about it in this same thread.

6740021e36341voodoo47

6740021e363a1
and by wip, I mean it's not really a question of work, but rather a question of where to pop it. ah well, drop the attached dml into your SCP folder and enter eng2 for the first time, the pistol is now linked to the first corpse (the guy with the repair soft). if you are downloading this you already know what the deal is, so whatever.

6740021e3689eRoSoDude

6740021e36915
Voodoo, did you ever create/update a mod to make a laser pistol available earlier in the game, please?

Also, RoSoDude, does your Rebalanced Skills and Disciplines mod work fine with SCP beta 6 now, please??

SS2-RSD adds a laser pistol earlier to Engineering, which I think is about the right time for non-Marine builds to start investing in it.

The previous beta version I uploaded mostly works with SCPb6, with some minor issues. I have another update almost ready to resolve these, but I've been busy. I'll try to get it out this week.

Your name:
This box must be left blank:

A familiar door code with 3 digits:
7 Guests are here.
Plötzlich ist alles ganz nah. Eine orangefarbene Aufzugskabine saust vorbei.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6740021e37b6b