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Topic: SCP Issue Reporting
Page: « 1 ... 19 [20] 21 22 »
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67402d01a1380System Shocked

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i was just about to suggest that he is better off fixing the "center this" sort of issues himself. srsly, mate, if you got the patience to print screen every inch of the game for the 666th time, then you might as well be ready to contribute to SS2 in a slightly more productive way and actually walk the walk.

When it comes to a community based mod that's working towards a common goal, I wholeheartedly support a team mentality/structure for reasons of accomplishing improvements efficiently in the least amount of time. I'm walkin the walk by turning matters onto persons that can effect changes within a minute or two, instead of never (ME). Do you understand the time benefit within the narrow window that we're working with in getting SCP Beta 2 out da door? I'm sorry, srsly speak up mate, was that a no, mike?   
« Last Edit: 05. July 2015, 13:29:07 by System Shocked »

67402d01a15f4ZylonBane

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Note how SS will happily vomit forth pages upon pages of erratically-formatted text defending, justifying, and glorifying his obnoxious behavior, yet he'll never invest 30 seconds in reflecting on why he seems to inevitably piss everyone off, nor even contemplate that his net contribution to SCP would be greatly improved by stopping doing the many things he's been told to stop doing. Because in the end, he doesn't really want a better SCP, he wants the ego boost of having influenced it. That explains why he spams all the "center this, move that, change this" drivel. In his head, quantity > quality.

I'd almost feel sorry for him if he wasn't such a pain in the ass. The kid clearly has issues. OCD, delusions of grandeur, narcissism, bipolar disorder, antisocial personality disorder, anosognosia... lord only knows what else. Sane people don't act the way he acts.

67402d01a19d7RocketMan

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If that is the case (and I have no idea whether it is or not), then there may be physical dysfunction at work, which may or may not be circumvented by learning.  I don't think any amount of chastising will work though because that's already been done to death and it might be cruel to continue doing it.

I sympathize that it's a PITA to go through so many criticisms of the game, only to extract maybe 20% from it.  If I were wading through it, I might feel more irritated about it myself.  Still, the option remains to ignore them completely or let those people with an affinity for patience take on the responsibility.  I also can't help but see the benefit in having meticulous eyes comb through everything with such vigor.  Who knows how many legit errors would have been caught otherwise?

System Shocked:  Please do try to take away the central message here that your style of communication and conciseness are an issue and whether we are reacting diplomatically or not, these are things you should work on, for everyone's sake, as you are in a group environment and as with all groups, you need to learn the trick to getting along with others if you want to work harmoniously with them.
« Last Edit: 05. July 2015, 17:18:45 by RocketMan »

67402d01a1b57voodoo47

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it's not. the reports are easy to read, and junk is easy to skip/ignore. so he has a weird way of expressing himself. who cares - I certainly don't. as long as he keeps the reports in a proper format, all is good.

67402d01a1e44RocketMan

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or let those people with an affinity for patience take on the responsibility. 

I didn't want to call you out by name but indeed you've said before you don't mind going through it ;)

67402d01a1f75voodoo47

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it's not that I'm patient, I just ran out of fucks to give, years ago. and completely. it's virtually impossible to piss me off, as in the end, I simply don't care.
« Last Edit: 05. July 2015, 18:34:05 by voodoo47 »
Acknowledged by: RocketMan

67402d01a2200System Shocked

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also, the object parts popping into/out of the view is just how the engine works, nothing can be done about that. it's more prominent with some objects, less with others.

In case you missed this, I'm posting my inquiry/question again.

Okay - that's too bad. I've previously reported about railing sections that pop in/out of view at entrances to Engineering's Nacelles A and B, but when they pop into view, they overlay existing railings - please tell me that both instances are fixable.

Thanks.
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Did you just accept the fact that nothing can be done and ask to fix this in the same paragraph? I'm confused.

67402d01a275eSystem Shocked

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nothing can be done.

In consideration of all the submissions that I've made, I want to be sure that we're talking about the same issue :
Happens at entrance to either Engineering Nacelle http://i.imgur.com/fOAreD2.jpg and http://i.imgur.com/MjZuQqu.jpg

Thanks.

67402d01a2842voodoo47

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that's something different, and already fixed.
Acknowledged by: System Shocked

67402d01a2985System Shocked

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@ voodoo47

I won't be adding to my SCP BETA 1 FEEDBACK REPORT - THE LAST OF THEM on page 19 of this thread, as post #444. I leave it all in your capable hands. I hope sorting through the list doesn't cause you too much grief, or bloodshot/bleeding eyes.

The next time I venture back into SS2 will be after the release of SCP Beta 2, which is hopefully Very, Very, Very Close™.
« Last Edit: 26. July 2015, 15:12:21 by System Shocked »
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don't worry, we do not like the AI model mod you use as well (Bronson in white shirt, high heels and miniskirt, how so very NOT cute), and your bloom settings are eye raping.

Off topic, but I wish I could have seen this image, it sounds really stupid. I also want to know where you got that protocol droid model from, System Shocked. It looks really off. Too bulky, and a dumb evil face which this kind of bot isn't supposed to have.

67402d01a2d1bvoodoo47

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it's the Arcaniac pack, which is, to say it politely, an acquired taste.
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So the models with the white shirt, miniskirt, and high heels are from the same pack?

I know that pack changes the pistol into some fancy revolver, but wow. That sort of change is completely unexpected.

67402d01a2ee6voodoo47

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yeah.

and no, the revolver is available as a separate download afaik.

67402d01a45a1System Shocked

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If the door is still open, and these haven't already been fixed, here are some additional issues and suggestions :

At The Start Of The Game
=====================
1. To maintain consistencies in areas outside the UNN Recruitment Building http://i.imgur.com/wuinVcF.jpg
a) Opposite sidewalk and/or curb textures don't match http://i.imgur.com/Giys7Au.jpg and http://i.imgur.com/bGpvG2j.jpg
b) Align these textures here http://i.imgur.com/kEeG8DX.jpg as is done here http://i.imgur.com/c2zWmGR.jpg
c) Manipulate right wall texture so it has same full faux wall seam detail that left wall has http://i.imgur.com/kKmEWo8.jpg
2. Remove nonsensical/ridiculous building protrusions http://i.imgur.com/CXyVE6u.jpg and http://i.imgur.com/gJSd7DC.jpg
3. NEW - Realign textures to match the upper floors http://i.imgur.com/pEiwBNw.jpg and http://i.imgur.com/YKDrs0Z.jpg
4. NEW - For more prominence and visibility, raise and move both UNN banners forward http://i.imgur.com/6IPer84.jpg
5. NEW - For a better look, rotate these 2 post lights 180° so that their handles are at the rear http://i.imgur.com/GP6pczl.jpg
6. NEW - For a more consistent appearance, manipulate wall textures so they are aligned http://i.imgur.com/vLPGoO3.jpg
7. NEW - Design wise, it'd make more sense to place/center the PA speaker above the office http://i.imgur.com/CIJ12a3.jpg
8. NEW RETHINK - For a more polished and fit n' finished look, extend floor textures to door's thresholds http://i.imgur.com/1gpx3zs.jpg and http://i.imgur.com/ByQi1RW.jpg and http://i.imgur.com/aRpvVl4.jpg and http://i.imgur.com/Cene50c.jpg
Just realized I have a close variant of this floor texture http://i.imgur.com/ZzPr9AA.jpg in my apartment - no image. YIKES ! ! !
9. NEW - Consider moving this large neon sign to a more beneficial and logical location http://i.imgur.com/aR8dddr.jpg
10. NEW - To negate switching wall textures, maintain the same one to the building's corner http://i.imgur.com/RN7AN28.jpg
11. NEW - Raise 2 lights to the ceiling, to match others in vicinity and the one on lower floor http://i.imgur.com/ozRrVrW.jpg

* * *  Newly Added On August 21 & 22, 2015  * * *
=========================================
12. Here http://i.imgur.com/BIXMzDg.jpg center the light and relocate the computer console http://i.imgur.com/TWF3FII.jpg
13. Here http://i.imgur.com/iYSEYd3.jpg try to polish the look by having full textures http://i.imgur.com/yyMyRQf.jpg
14. Design wise, door normally slides open to the left, so it would burst through the wall http://i.imgur.com/6z4YVOV.jpg
15. Design wise, door normally slides open to the left also, so you would see it in the window http://i.imgur.com/X7SwQs8.jpg
16. Align wall textures http://i.imgur.com/51eRCW3.jpg as done in the connecting corridor http://i.imgur.com/SpQZ46E.jpg
17. For max design/look, center 2 askewed lights http://i.imgur.com/FmYmwUl.jpg and http://i.imgur.com/Te3MjAi.jpg
18. I strongly suspect that this wall sign is floating. Please check and fix, if necessary.  http://i.imgur.com/c3f7gTA.jpg
19. Here http://i.imgur.com/mjQx17N.jpg align textures http://i.imgur.com/ANuVMx0.jpg & http://i.imgur.com/3PqlWMg.jpg
20. All of the smaller pipes in this lower area pass through the ceiling/floor and continue on into the upper area, and properly terminate http://i.imgur.com/XD2MyZ0.jpg except for this one that abruptly stops http://i.imgur.com/0M9XrEr.jpg. To make more design sense, consider curving it into the room's support column or into the wall http://i.imgur.com/oF06uNL.jpg
21. Please confirm that these 2 wall signs actually make contact with the wall http://i.imgur.com/OFP7318.jpg
22. Raise the light for max headroom and lighting, and confirm that the wall sign isn't floating http://i.imgur.com/rjNDLtA.jpg
23. Bag of chips spawns clipped into wall http://i.imgur.com/4nKrW68.jpg . If bag is sealed, shouldn't it be floating on water?
24. Lower this art display panel, as it's noticeably waaay toooo high http://i.imgur.com/Vtj5PKR.jpg
25. Reposition signs, as one corner blinks in/out of view http://i.imgur.com/b877FR2.jpg and http://i.imgur.com/D79UFGw.jpg
26. Position of light is odd/senseless. Raise it for more headroom and move to center of area http://i.imgur.com/dBb8mF3.jpg
27. Please confirm that this wall sign isn't floating off the wall http://i.imgur.com/LFoTHgf.jpg
28. This wall sign is seriously MEGA-floating http://i.imgur.com/jtsScrs.jpg
29. Here http://i.imgur.com/rqIihb7.jpg for refinement, center light assembly within its niche http://i.imgur.com/RGjrDGA.jpg

* * *  Newly Added On August 23, 2015  * * *
=====================================
On Engineering Deck
==================
30. Can't recall if this has already been reported. Apologies if it has. If not, it's another check mark. On level 1 of Cargo Bay 2B, the right side of this stack of crates http://i.imgur.com/1NCxBEK.jpg have corrupted textures http://i.imgur.com/Io6DPpl.jpg

On Hydroponics Deck
==================
31. For design consistency/uniformity, lower pipe to same height as other pipe in corridor http://i.imgur.com/N9RROUY.jpg
32. Pipe not passing through walkway is odd. Extend it and/or curve one/both ends into wall http://i.imgur.com/7PSa3pd.jpg
33. There's a timing issue when placing Toxin-A vials into ACR units. Upon insertion, the biomaterial disappears immediately, even prior to the sound of ACR units drawing/processing/releasing Toxin-A finishing. Makes logical sense that some time is necessary for Toxin-A to be prepared and widely dispersed into the air and for it to contact, interact with and dissolve the biomaterial. To that end, the biomaterial should disappear several seconds after completion of the sound from the ACR units.
* * *  Items #33a & 33b Added on August 26/15 at 2:40 pm  * * *
33a. This end of the upper pipe http://i.imgur.com/S7gUHYm.jpg doesn't contact the wall http://i.imgur.com/bU8LYjD.jpg
33b. If doable, align these upper textures (sorry if previously submitted) http://i.imgur.com/QTsKAql.jpg

* * *  Newly Added On August 24 & 25, 2015  * * *
=========================================
On Operations Deck
=================
34. Move this computer console back so that it contacts the wall http://i.imgur.com/OtXXCqL.jpg
35. Area is illuminated but the light is turned off or is defective http://i.imgur.com/qVqMhMT.jpg
36. This bed does not have a reading light http://i.imgur.com/UCx4ZPe.jpg
37. For a superior more unified look, extend ceiling texture so it's also above the sim unit http://i.imgur.com/OtSQHM3.jpg
38. These freezer doors don't play nice with each other http://i.imgur.com/AMQrMKb.jpg and http://i.imgur.com/i71xkJj.jpg
39. The Value-Rep unit in the Mess Hall has a couple of problems http://i.imgur.com/GkzjuZA.jpg
a) Can't purchase more than 1 item in succession. It exits the menu after each purchase and returns to "use replicator" view.
b) The upper front panel isn't attached to the main body http://i.imgur.com/C7r4ifH.jpg
40. The Mess Hall's support columns have issues http://i.imgur.com/jhAn9Ey.jpg and http://i.imgur.com/sq6fe7Z.jpg
a) Lower their lights to a height that makes more sense and provides greater benefit http://i.imgur.com/h6XV05S.jpg
b) Ceiling texture around this column http://i.imgur.com/FNBe5K4.jpg differs from other 2 http://i.imgur.com/gToB1rI.jpg
41. Move this tech upgrade unit so that it's not in such close proximity to the plant/stand http://i.imgur.com/C3a2cKB.jpg
42. Use tank's perforated floor texture on its ceiling so that the gas has a means of escape http://i.imgur.com/602TpQL.jpg
43. For more realism, add blood textures to wall/floor for man's arm and severed appendage http://i.imgur.com/J9tU5YG.jpg

On Recreation Deck
================
44. Pipe enters a narrow wall and abruptly ends??? Better to curve it up into the ceiling http://i.imgur.com/m47DDKr.jpg
45. Pipe enters a narrow wall and abruptly ends??? Better to continue it straight into floor http://i.imgur.com/UhcfaTW.jpg
46. The left nanite container spawns with a fair portion of it clipped into the floor http://i.imgur.com/8A7n0sA.jpg
46a. NEW - Added Aug. 26/15 - Let's do what we can to help others see the light here http://i.imgur.com/PLDBjtv.jpg
- Design wise, these lights are way to low. Raise them so they look normal and do more good http://i.imgur.com/eY42EKj.jpg
- Spread the light around and move this one to benefit visitors using bench seat over there http://i.imgur.com/PU4AQCO.jpg
46b. NEW - Added Aug. 27/15 at 12:06 pm - For a more fuller area layout, reposition items http://i.imgur.com/iHQkfzu.jpg

On Command Deck
================
47. Area's  2 'TRAM' signs are closer to the floor than ceiling. Raise them for better visibility http://i.imgur.com/vWcroKm.jpg
48. This light doesn't contact the wall, so it's floating http://i.imgur.com/2I7DDOj.jpg

On UNN Rickenbacker
==================
49. Deck A - Should these crates http://i.imgur.com/Bq2kiJy.jpg be able to misbehave like so? http://i.imgur.com/jOYcE9S.jpg
50. Deck B - Center this light on its wall http://i.imgur.com/OidpdLp.jpg
51. Deck B - YICK! Swap out these dismal, inferior looking crates for the typical superior type http://i.imgur.com/9wz67yh.jpg
52. Deck C - I'm almost certain that this wall sign, she is a floatin' http://i.imgur.com/6Zd1VVC.jpg
53. Deck C - Ramps are steep enough, like the one in Diego's room, to merit having handrails http://i.imgur.com/2jVKsCl.jpg
54. The Game In General :
a) Some washrooms don't have 'WASH HANDS' signage. They should also be added to food preparation areas.
b) Items like cigarette packs, magazines, mugs and plants are almost non-existent in later levels, breaking the immersion set earlier in the game. It's unimaginable that none of the crew on the Von Braun's Command Deck or the entirety of the Rickenbacker, didn't crave for a cuppa joe from time to time. If the game's resources allow for it, sprinkle in some more.
c) Considering the amount of cigarette packs on-board, the game needs more butts strewn about - around trash bins, in washroom stalls, toilets, sinks, bench seats, at tram stations and tracks, the mall (carpet burns?), sex sim unit rooms, theater, casino, lounges, cargo bays . . . OK, I'll stop, you get my drift. The only areas I recall having them is below the grate when you step off the tram at the start of the game, and at the shooting range. No ifs ands or 'butts', toss around a few more of em'.
d) The volume level of venting gases and static sounds are too low and their high frequencies are dull/muted. For a deeper immersion, they need to be louder and have more treble, so that they're more noticeable and attract the player's attention.

* * *  Newly Added On August 26, 2015  * * *
=====================================
At Game's Start & On Med/Sci Deck
=============================
55. Plant is too small for large area http://i.imgur.com/AP0K5Xm.jpg so use its big brother http://i.imgur.com/WKmHMeu.jpg
56. Rearrange this counter's textures to fix the truncated storage bin http://i.imgur.com/cqXccoA.jpg
57. Player shouldn't find most everything easily. Somewhat conceal location of security crate http://i.imgur.com/ZggO1jI.jpg
58. There are a couple of matters of concern in this area of R & D http://i.imgur.com/9QgMGfk.jpg
a) Can't mantle over this part of railing http://i.imgur.com/a02ddBi.jpg. Mantling over railings at other end is intermittent.
b) Raise or reposition this light http://i.imgur.com/ipMfFhT.jpg to avoid this from occurring http://i.imgur.com/TukDiKk.jpg

Many thanks, again.
« Last Edit: 03. September 2015, 12:11:29 by System Shocked »

67402d01a46e5System Shocked

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To SCP Mod Devs: To reduce your workload, I'm trying to keep feedback issues for levels/maps grouped together. Please thoroughly peruse recent previous lists periodically to view newly added items. This process will hopefully be over SOON ™.

Again, many thanks.
« Last Edit: 27. August 2015, 15:16:04 by System Shocked »

67402d01a49feZylonBane

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Please thoroughly peruse recent previous lists periodically to view newly added items.
No. Only an egomaniacal crazy person would think anyone would actually be willing to do that.

67402d01a4b1cRocketMan

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SS:  Considering the multicoloured crazy writing style you normally use and the shear density of information therein, it would be unreasonable, if not difficult to weed through that on a regular basis on the assumption that something new might appear.  It is far better to provide a concise update in a separate post.  That is more likely to lighten the load.

67402d01a4e48System Shocked

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No. Only an egomaniacal crazy person would think anyone would actually be willing to do that.

Please post a copy of your certified medical document that allows you to reach your conclusion. No ? . . . . . . . . . . I thought so.

It's truly disillusioning and most sad that you've been so negative towards my feedback submissions that all revolve towards helping you reach your eventual long term SCP goals. All long, I've been thinking "where do I sign up to improve SS2" . . . nah, "I'll do it all for nothing, because of my love for the game". You've been monitoring my many submissions and picking your spots on 'where do I piss/shit on this guy to discourage him from doing what he does'. You're NOT getting what I do from anybody else, and it ain't going to change going forward. Take the good and the bad because in the end, SS2 BENEFITS from it . . . . KRIST, isn't that all we want and are asking for. From my perspective going forward, things aren't going, unless deemed so by the powers that beto change, except for acknowledged changes towards ways of tweaking levels/maps details for the better . . . as part of SS2's ground works deserves an ongoing detailed eye.
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