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The door doesn't look right.What's the purpose of the security access card and the ring buoy?
error bulkhead 1.1
END OF FEEDBACK REPORT #1
turret bug:key card bug:lol door open ???
I don't mind the crazy detailed reports, but I also have to note that I won't be commenting on everything, and (of course) not everything will make it into the mod/patch.
do try to split off bugs and suggestions into separate parts.
Here's the start of my feedback reports. Some of these may have been reported within my previous feedback reports. Better to be safe than sorry. I'll be providing ALL that I find, regardless of how miniscule, akin to those listed in the SCP readme. I'm running SS2 with mods as recommended by voodoo47, in the priority suggested. Along the way, I'll make some suggestions that I see as needing attention. Brightness of screenshots has been increased in order to better see the issue/problem. As I've stated before, and as expected, the final decision for what gets accepted and denied or at what point accepted changes are implemented, remains with the SCP Devs.These feedback reports take a lot of time and effort. All I ask is that adequate tracking of these issues be strictly maintained so that nothing gets missed or overlooked. Thank you in advance. START OF FEEDBACK REPORT #1 - Subway Tram Area:------------------------------------------------------------------------------1. SUGGESTION - Cig butts below grate is a nice touch http://i.imgur.com/aup20XQ.jpg. How about some on the platform and in the tram.2. Difference in lighting when two red lights are NOT blinking Image: http://i.imgur.com/2o98BJ7.jpg and other one http://i.imgur.com/3rm3krZ.jpg3. Ceiling niches illuminated but no light source http://i.imgur.com/x0Ekpf6.jpg4. SUGGESTION - Extend cables to wall terminal http://i.imgur.com/w7ko3v3.jpg or place junction boxes at cable ends http://i.imgur.com/8oOoiNF.jpg5. Junction box doesn't contact column http://i.imgur.com/7k9Pgr9.jpg6. SUGGESTION - Center wall lights on their walls/columns http://i.imgur.com/BOvEEt5.jpg & http://i.imgur.com/SvuFCgc.jpg & http://i.imgur.com/cRShxxq.jpg & http://i.imgur.com/lNSJi3E.jpg & http://i.imgur.com/GUd7syh.jpg & http://i.imgur.com/YRYRHqL.jpg7. Support brackets don't contact the wall http://i.imgur.com/yCuEjUy.jpg8. SUGGESTION - Center speaker on wall http://i.imgur.com/r8K7hEl.jpg9. SUGGESTION - Raise height of speaker to same height as other speaker in area and center it between corner and light http://i.imgur.com/uE0KkJi.jpg10. SUGGESTION - For better/larger illuminated area here http://i.imgur.com/NevSP1r.jpg move these lights back to the corners http://i.imgur.com/9XgwdQf.jpg11. SUGGESTION - Lower wall signs and light so rear of light makes full contact with wall and not angled window edges http://i.imgur.com/GZ4F3nO.jpgOutside UNN Building & Lobby/Training Areas:--------------------------------------------------------------------12. Floating lights here http://i.imgur.com/kOqTHha.jpg & http://i.imgur.com/9df3m1B.jpg13. Sandman Audio sign floating http://i.imgur.com/1dxgBIt.jpg14. SUGGESTION - To thwart vandalism, consider raising the height of these speakers http://i.imgur.com/cP2dpXX.jpg15. SUGGESTION - Center lights between pillars and wall edge http://i.imgur.com/Xv2Z6Us.jpg16. Move droid back from window - hands clip booth wall http://i.imgur.com/cEdPUk7.jpg & http://i.imgur.com/uqj2quy.jpg17. Plant leaves clip side walls http://i.imgur.com/69NCPAC.jpg & http://i.imgur.com/WqArIFf.jpg18. Training entrance door frame missing texture here http://i.imgur.com/UQCjHUt.jpg & http://i.imgur.com/EPPTtSz.jpg compared to exit door http://i.imgur.com/nBnZ2eq.jpg19. Left handrails to Marines hallway http://i.imgur.com/Pu5t8xN.jpg not contacting wall http://i.imgur.com/GyXYjfp.jpg20. SUGGESTION - The three room cubicles in this area http://i.imgur.com/hMZvDsV.jpg at least need doors http://i.imgur.com/flpp4ob.jpg 21. SUGGESTION - Lower area needs a door, light sources and some props http://i.imgur.com/0zf7RWW.jpgAt this point, player takes space shuttle to Earth Station One.END OF FEEDBACK REPORT #1
Please never stop, System Shocked.
Thanks Marvin, I'm trying my best - still a ways to go yet.
about that clip through computer terminals - can be fixed by adding extra physics objects that mirror the terminal shape better, but it needs to be manually done for each individual terminal. something I'm not looking forward to.misaligned textures and floating lights (I can't bloody believe that some are still around after 50+ medsci1 builds) will be fixed (good stuff btw), some of the item positions as well. as for adding stuff, official SCP policy is NOT adding anything unless absolutely necessary.
Your enthusiasm is almost certainly required for a beta like this. So don't let others get you down.
My take is that when a moment to help improve a classic, ground-breaking and under-appreciated game like SS2 presents itself, one needs to take full advantage of it and do their utmost to improve it, while the window of opportunity exists, because it may NEVER occur again.