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Topic: SCP Issue Reporting
Page: « 1 2 [3] 4 ... 22 »
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674302c8017acvoodoo47

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textures are intentional, tram is impossible to fix (this has already been mentioned).

674302c80194aZylonBane

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"Something slightly different! It must be a BUG!"

Sigh.
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"Something slightly different! It must be a BUG!"

Sigh.
Voodoo and yourself are ultimately the only ones who can decide whether something was worth reporting or not.
Quick feedback form the modders if a report was helpful or not benefits everyone: testers will over time have a basis for deciding which things to report and you will get better reports as people learn.
As someone who recently reported an issue I find your vague sarcasm needlessly unsettling and discouraging.

674302c801e1fZylonBane

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I was referring to System's OCD screenshottery, not you.
Acknowledged by: Ndrake

674302c801f3fvoodoo47

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one of the nice parts about providing free support/software/whatever is that you can be grumpy if you feel like it.

so we are enduring System's "bugreports" (and his bloom settings). he will have to endure a bit of grumpiness. equivalent exchange, if you anime.
Acknowledged by: Ndrake
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deck 7 bug textures:

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674302c8021ccvoodoo47

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012 will be fixed
013 don't use broken AI models*


*the non-asshole reply would be - contact the author of your AI model mod and ask him to dml it so it would work with SCP properly.
« Last Edit: 03. November 2014, 00:22:27 by voodoo47 »
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Do you have a link for that AI model mod? And possibly the name of the author?
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Do you have a link for that AI model mod? And possibly the name of the author?
SS2 Arcaniac Graphics Pack Reduxed
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Oh, okay. I didn't remember that model in the screenshot.
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deck 9 bug textures:

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I don't see anything.
deck 7-9 bug textures
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674302c802f24voodoo47

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oh that helps a LOT.

if you are referring to the shelves having the same texture as the floor, yeah slightly odd, I suppose we could change them.
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 bug save

674302c80311evoodoo47

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you have managed to get yourself stuck in the terrain. yeah, that can happen with the Dark engine.
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what's wrong with the save?
floating in the air

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674302c8036a0ZylonBane

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if you are referring to the shelves having the same texture as the floor, yeah slightly odd, I suppose we could change them.
Not really, since that's shodan.mis. The real problem there is the texture scale.

Lord only knows why he's referring to the Rickenbacker bridge as "deck 9".  :/
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I was referring to System's OCD screenshottery, not you.
I suspected as much. That was kind of my point: beneath the sarcasm there is valid info about what not to report. It's just that I found it an unpleasant task to deduce that info. (OK maybe not even as unpleasant as trying to deduce what System is referring to)
But yes - all things considered it's your beta and you should do it your way (and I mean that as literally as it gets)

674302c803a4fTwelveEyes

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It seems the trigger for the first speech (the one where the marine instructor says, "Good to have you on board...") upon entering the weapons training booth is not in the correct position. Upon first entering the virtual training course, I have to jump while moving forward to get it to trigger. The same intro speeches upon entering the technical and psi virtual courses do not seem to have this issue.

674302c803be2Chandlermaki

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The trash can next to the replicator in Hydro A is clipping into level geometry slightly.


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674302c804c38System Shocked

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START OF FEEDBACK REPORT #3

Entering Medical & Crew Quarters Through Bulkhead #21:
-------------------------------------------------------------------------------------
1. Airduct http://i.imgur.com/eJJbqpP.jpg spawns badly clipped into wall http://i.imgur.com/m0N3s9J.jpg
2. In this room http://i.imgur.com/OaHlfAr.jpg
a) Computer terminal too big to fit through door and clips wall, upper and lower http://i.imgur.com/B10284Q.jpg
b) Light niche upper texture doesn't match sides http://i.imgur.com/uarTvd3.jpg
3. In this room http://i.imgur.com/eSslbbQ.jpg
a) SUGGESTION - Wall lights at same height, center RECOVERY sign between them http://i.imgur.com/DyCSM16.jpg
b) Light niche side textures misaligned and upper texture doesn't match ceiling http://i.imgur.com/PGJ3Fw0.jpg
4. Here http://i.imgur.com/s9QwG4O.jpg light niche textures don't match ceiling http://i.imgur.com/pFNVRP2.jpg
5. Here http://i.imgur.com/VYUZsQ7.jpg light floats and upper part clips angled ceiling http://i.imgur.com/Auit6Oi.jpg
6. Inside http://i.imgur.com/mm7MNa2.jpg light niche textures don't match ceiling, center light http://i.imgur.com/pv8HBNt.jpg
----------------------------------------------------------------------------------------------------------------------------------
7. Momentarily back to start of game, here http://i.imgur.com/MTLea6c.jpg
a) "Medical Personnel Only" sign almost entirely obscured by computer terminal http://i.imgur.com/az99JNj.jpg
b) Seems computer terminals are floating above floor http://i.imgur.com/TEZi7dT.jpg
c) Lower light so top doesn't clip into angled ceiling http://i.imgur.com/LCaQWgt.jpg
d) Lower light so top doesn't clip into ceiling http://i.imgur.com/iMKPIG9.jpg
e) Light niche upper texture doesn't match sides http://i.imgur.com/vBkM6VI.jpg
f) Airducts texture z-fighting http://i.imgur.com/kV8BPMs.jpg
----------------------------------------------------------------------------------------------------------------------------------
8. Interior wall texture on ship's exterior http://i.imgur.com/sOi7tvI.jpg & http://i.imgur.com/FIhIGmR.jpg
9. Lower light so top doesn't clip into angled ceiling and center it on wall http://i.imgur.com/2FMhlFK.jpg
10. Here http://i.imgur.com/o6fZBcg.jpg
a) Wall light floats http://i.imgur.com/eO5ny9J.jpg
b) High Radiation Area sign floats http://i.imgur.com/kv5UvfY.jpg
11. Light floating http://i.imgur.com/arm7D2u.jpg
12. Textures missing? http://i.imgur.com/K4n0XWs.jpg & http://i.imgur.com/5AhHY7z.jpg
13. Safety warning stripe end texture misaligned http://i.imgur.com/vEfiUIf.jpg
14. Here http://i.imgur.com/pF3olAL.jpg light floats http://i.imgur.com/j5AtXLn.jpg
15. In this multi-level area http://i.imgur.com/7GbbcCw.jpg
a) SUGGESTION - For more prominence, raise this wall sign and center it on wall http://i.imgur.com/Oaxw7aR.jpg
b) When crouched, player can clip through all these handrails http://i.imgur.com/sYVZHJO.jpg & http://i.imgur.com/CbEDr3F.jpg & http://i.imgur.com/Bl7D6KV.jpg NOTE: According to ZylonBane, being able to crouch-walk through railings is normal (???) and not a bug. No further submissions for this observance.
c) Wall behind ladder doesn't have matching wall texture http://i.imgur.com/acUY9fS.jpg
d) SUGGESTION - As used elsewhere, add safety warning stripes around ladder floor openings http://i.imgur.com/qYRFB32.jpg & http://i.imgur.com/Z2OOMaS.jpg
e) Body's arm clips into broken handrail http://i.imgur.com/7qvj8sG.jpg
16. Airduct spawns heavily clipped into both walls http://i.imgur.com/aMMZ0eE.jpg
17. Light niche textures don't match ceiling texture http://i.imgur.com/XYmG7M9.jpg
18. Light niche textures don't match ceiling texture http://i.imgur.com/VCmdPIC.jpg
19. Art display terminal severely clips into wall http://i.imgur.com/Lc9mOam.jpg
20. SUGGESTION - Move light post closer to corner, looks odd where it is http://i.imgur.com/edw5fbJ.jpg
21. Both pipes clip into angled ceiling http://i.imgur.com/ldPItNs.jpg
22. In this area http://i.imgur.com/IDRivUc.jpg
a) All four upgrade units seem lower than others elsewhere http://i.imgur.com/oXYRVLF.jpg
b) Plants spawn clipped http://i.imgur.com/f4pUZVJ.jpg & http://i.imgur.com/YrbbNtP.jpg & http://i.imgur.com/o98366B.jpg
c) Postion bar stools same distance from bar http://i.imgur.com/NRRH4ci.jpg
d) SUGGESTION - Move the Happy Hour sign down and centered above wall light http://i.imgur.com/vNP1fVZ.jpg or one on each side of it. Would make sense to have one on upper level too.
23. SUGGESTION - Center light on door, as much as possible http://i.imgur.com/xDjdM3w.jpg
24. SUGGESTION -  Directional wall sign is too high http://i.imgur.com/fJSHOQq.jpg compared to another nearby http://i.imgur.com/4W5FPgA.jpg
25. Left wall sign corner blinks in-out http://i.imgur.com/7rTGEy3.jpg - are two of these so close together really needed? 
26. In this room http://i.imgur.com/Idr54yn.jpg
a) Airduct niche upper texture doesn't match sides http://i.imgur.com/GQGdy0y.jpg
b) Light niche textures don't match ceiling texture http://i.imgur.com/Uyv9fxN.jpg
c) Airducts have a gap http://i.imgur.com/PIcsZP3.jpg
d) Storage cabinet niche side textures don't match wall texture http://i.imgur.com/3FIyS24.jpg like the one two rooms down http://i.imgur.com/ERyjRmb.jpg. NOTE: the two storage cabinet textures are oriented 180° different to each other.
27. In this room http://i.imgur.com/MMJmtAA.jpg
a) Light niche textures don't match ceiling texture http://i.imgur.com/go1EH0i.jpg
b) SUGGESTION - Move one of the two Restricted Area wall signs http://i.imgur.com/MMJmtAA.jpg onto this wall http://i.imgur.com/olenrAj.jpg - room is also pretty barren. If not, position them at the same height.
c) SUGGESTION - Makes more sense to rotate bed 180° so pillow end is in corner http://i.imgur.com/1mE42Xi.jpg
28. Light niche textures don't match ceiling texture http://i.imgur.com/BDRF2Os.jpg
29. Bathroom light niche textures don't match ceiling texture http://i.imgur.com/wR7s9JS.jpg
30. Can a better light fixture lens texture be used here? http://i.imgur.com/sSuRErg.jpg
31. In Dr. Watts' bedroom:
a) Light niche textures don't match ceiling texture http://i.imgur.com/j5E3uRm.jpg
b) Storage cabinet niche's side textures don't match wall http://i.imgur.com/COkvZib.jpg & http://i.imgur.com/TCTCPWp.jpg
32. SUGGESTION - Center fluor light and wall sign on wall http://i.imgur.com/Y64ziRc.jpg
33. Review positioning of lights above all doors in this area - they're inconsistent http://i.imgur.com/hj46guF.jpg
34. SUGGESTION - Position the two Maint. Droid signs at the same height http://i.imgur.com/TZlGgXV.jpg
35. In this room http://i.imgur.com/DLlJEfB.jpg
a) Light niche textures don't match ceiling texture http://i.imgur.com/8JFXKXH.jpg
b) Storage cabinet niche's side textures don't match wall http://i.imgur.com/HGBHTBv.jpg & http://i.imgur.com/nIsNEjZ.jpg
36. Bathroom light niche textures don't match ceiling texture http://i.imgur.com/JPjuMZl.jpg
37. In this room http://i.imgur.com/n68SLrV.jpg
a) Storage cabinet niche's side textures don't match wall http://i.imgur.com/pAP6ZZi.jpg & http://i.imgur.com/vBYemI8.jpg
b) SUGGESTIONS
- Lower height of art display terminal - waaayyy too high http://i.imgur.com/g3IyUEo.jpg 
- Move light post closer to wall http://i.imgur.com/ioCR4f7.jpg
- If doable, rotate bunk beds 180° so pillow end is in corner http://i.imgur.com/t84ruB2.jpg
38. In this dual-room http://i.imgur.com/qCmUKsC.jpg
a) Storage cabinet niche side textures don't match wall texture http://i.imgur.com/mxtkFOf.jpg
b) Bench seat's corner clips into wall http://i.imgur.com/PxktjMj.jpg
c) Light niche textures don't match ceiling texture http://i.imgur.com/9f4LA2D.jpg
d) SUGGESTIONS - If doable, rotate bunk beds 180° so pillow end is in corner http://i.imgur.com/UTNvXXt.jpg

Player about to enter R & D Section

END OF FEEDBACK REPORT #3
« Last Edit: 04. November 2014, 23:18:02 by System Shocked »

674302c804d9fvoodoo47

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bloody wedge lights.

the different light niche texturing is intentional, the broken ducts clipping into walls are non issue as they are presumed rammed into the objects and deformed.

674302c8058f4ZylonBane

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START OF FEEDBACK REPORT #3
[...]
END OF FEEDBACK REPORT #3
That's pointless and annoying. Knock it off.

Also, stop reporting being able to crouch-walk through railings as a bug. That's how all of them are. It's not a bug.
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