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Topic: SCP Issue Reporting
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bug textures SS2 Cage's Shotgun Texture Mod:

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« Last Edit: 07. November 2014, 10:42:20 by System »

6742bc2e46fa3voodoo47

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I see no texture issue on the first screenshot, as for the second one, SCP has nothing to do with Cage's Shotgun Texture Mod, if you think it's bad, don't use it. also, use JPG for your screenshots, you are killing my mobile connection with PNG.
« Last Edit: 07. November 2014, 10:47:16 by voodoo47 »
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I see no texture issues on those first two screenshots (also, SCP has nothing to do with Cage's Shotgun Texture Mod, if you think it's bad, don't use it). and btw, use JPG, you are killing my mobile connection.
ок,  fix Cage's Shotgun Texture Mod not correct?
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 :paranoid: я что зря готовил сюрприз?

6742bc2e47a0aunn_atropos

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- Reaver (that kills you with one hit) can't destroy the membrane
- the first spider in the many sometimes gets stuck
- the acid splash on the crate (first room in the many) drips into air. Would it be possible to have water rings when it hits water?
- the skeleton could need some ingame description like "A skeleton"

also:
Is it possible to have enemies be affected by the airstreams? Would be nice to send the flies up to the ceiling in a whirl :)

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6742bc2e47d3fZylonBane

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- the acid splash on the crate (first room in the many) drips into air. Would it be possible to have water rings when it hits water?
Huh?  :/

Is it possible to have enemies be affected by the airstreams?
Come on... have you ever seen a Dark engine AI do anything like that?

6742bc2e47fd4unn_atropos

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Huh?  :/
My bad english again. I mean: if any splash, not this particular one, drips on water, could that make rings/waves.
http://static.beta.pixgallery.com/images/detail/B/I/P/PIX-BIPT1D.jpg

6742bc2e480dbZylonBane

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I'm not aware of any way to detect when an object has collided with a water surface. Not saying there isn't one. Just that I'm not aware of it.

6742bc2e4838dRocketMan

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Aren't hit spangs pretty much the same thing except on architecture?  Is there any way of faking a water's surface on an actual brush that could receive animated hit spangs?
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A skeleton named Claudette. Prefontaine talks about her.
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6742bc2e486f8ZylonBane

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Aren't hit spangs pretty much the same thing except on architecture?
That's "miss spangs". Hit spangs are on objects.

6742bc2e4985bSystem Shocked

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FEEDBACK REPORT #7

Entering Deck 4 Operations:
-----------------------------------------
1. In Dr. Polito's office, ceiling/floor textures misaligned http://i.imgur.com/Ah5PyFO.jpg & http://i.imgur.com/oqCsJXr.jpg
2. In Dr. Polito's office, just after Shodan began her speech, I searched her desk at which time the game froze and I couldn't exit it. Task manager showed SS2 stopped working.
3. Compared to one on opposite side of room, 1/3 of this electronics unit clips into wall http://i.imgur.com/QdHP2dI.jpg
4. Electronics units clip into wall. Left side http://i.imgur.com/7CSeIdV.jpg and right side http://i.imgur.com/8jzDGbn.jpg
5. SUGGESTION - For a PRO look, center wall sign and electronics unit on wall http://i.imgur.com/Jw7wZYw.jpg
6. This light http://i.imgur.com/4HvbhsM.jpg is floating http://i.imgur.com/XavAajl.jpg
7. Pipes/frames don't fully enter angled wall http://i.imgur.com/AQs4b9W.jpg & http://i.imgur.com/d8pjVR8.jpg
8. Both upper junction boxes http://i.imgur.com/FC9yVCh.jpg are upside down and have metal frames on their fronts http://i.imgur.com/rcX3tlP.jpg
9. Relocate bench seat, its back clips into wall unit above http://i.imgur.com/vBN3uT1.jpg - crew would hit their heads on it.
10. Handrails in front of glass http://i.imgur.com/oixfPWT.jpg and alakazam! behind glass http://i.imgur.com/TbEEdv2.jpg - opposite side as well.
11. In this recreational room http://i.imgur.com/bca16KT.jpg
a) Tile seam between anti-grav tubes thinner/lighter than all others http://i.imgur.com/qtjavTC.jpg - seam is fine behind anti-grav tubes http://i.imgur.com/FXuNvXb.jpg
b) This light http://i.imgur.com/LgPO2XQ.jpg floats http://i.imgur.com/SqLwBxt.jpg
c) And this light http://i.imgur.com/hLML9ea.jpg floats http://i.imgur.com/22Phs91.jpg - PLEASE CENTER IT.
d) And and this light http://i.imgur.com/MtuOKRB.jpg floats http://i.imgur.com/mIz2fQ2.jpg - PLEASE CENTER IT.
12. In this lower area and the adjoining rooms http://i.imgur.com/aQbeo2b.jpg
a) Another floating light http://i.imgur.com/pNPKciJ.jpg & http://i.imgur.com/Alni41g.jpg - PLEASE CENTER IT.
b) And another floating light http://i.imgur.com/xQWWk2Z.jpg & http://i.imgur.com/iowviFP.jpg - PLEASE CENTER IT.
c) SUGGESTIONS:
- For area uniformity, add light (defective or functioning) above this door http://i.imgur.com/hMI3pwm.jpg and this door http://i.imgur.com/fjGExVN.jpg
- Door light positioning all different/inconsistent - center them above their doors. Screenshots N/A.
d) In case they're supposed to, none of the 3 existing door lights contact the ceiling. Screenshots N/A.
e) Right side of electronics unit clips into wall http://i.imgur.com/ded6uTO.jpg
f) Lower light http://i.imgur.com/p5mtVL9.jpg so it doesn't clip into angled wall http://i.imgur.com/yTb7Y0X.jpg - NOTE: several additional instances exist.
g) Egg not attached to wall (YIKES! voodoo47, floating eggs too  :stroke) http://i.imgur.com/DRlvNIP.jpg
h) Light http://i.imgur.com/W09qmSi.jpg floats http://i.imgur.com/KTYrlcX.jpg and clips angled wall - screenshot N/A.
i) SUGGESTION - Relocate art display, it can't be easily reached http://i.imgur.com/oz5tDyZ.jpg - remote batteries do die ;).
j) Odd, encroaching object/texture located here http://i.imgur.com/nOoUBfe.jpg
k) Light not contacting wall http://i.imgur.com/Jn2BFYK.jpg and clips into angled wall http://i.imgur.com/T6pAOmm.jpg
l) Bathroom water taps clip into sink's lip http://i.imgur.com/nDZNUQl.jpg - NOTE: several additional instances exist.
m) Normal/odd comm/radio units. Perfect http://i.imgur.com/Uhilrnj.jpg Just ok http://i.imgur.com/AaCrcfj.jpg Odd http://i.imgur.com/17cVBtn.jpg
13. In this lower area and adjoining rooms (ATTA go voodoo47, floating lights in area = 0 :awesome:) http://i.imgur.com/AhZ9rzM.jpg:
a) Texture doesn't match other support beams http://i.imgur.com/efySapg.jpg & http://i.imgur.com/kScJSQF.jpg & http://i.imgur.com/HB3Yvan.jpg
b) Sides of dislodged ceiling tile has 3 different textures http://i.imgur.com/MwwwyK4.jpg & http://i.imgur.com/GFw9K1g.jpg & http://i.imgur.com/XW3B7Ap.jpg
c) Different washrooms have odd white tile seams http://i.imgur.com/6UikscY.jpg & http://i.imgur.com/dVpt8Ro.jpg
d) SUGGESTION - Unify color of raised floor and floors on either side, otherwise it looks odd http://i.imgur.com/JLM2xLl.jpg
14. Add missing light for illuminated area http://i.imgur.com/byAgwUP.jpg - opposite side http://i.imgur.com/EVfiTqi.jpg
15. SUGGESTION - Add Mess Hall wall sign here http://i.imgur.com/WEkFHWT.jpg to match other one http://i.imgur.com/AB3Fwjr.jpg - center both between the wall seams.
16. The Mess Hall has numerous issues with its handrails, and suggestions for a sensible lighting overhaul:
a) Handrails in front of glass http://i.imgur.com/WqeIuVw.jpg poof, handrails behind glass http://i.imgur.com/nJOpf8g.jpg
b) Handrails in front of glass http://i.imgur.com/Jip6vTg.jpg shazam, handrails behind glass http://i.imgur.com/cwUDEvT.jpg
c) Adjacent posts/rails swap positions http://i.imgur.com/smHyvm1.jpg & http://i.imgur.com/zRAyf33.jpg
d) Adjacent posts/rails swap positions http://i.imgur.com/FJIL05y.jpg & http://i.imgur.com/MnMV3U1.jpg
e) Adjacent posts/rails swap positions http://i.imgur.com/qPHfRtP.jpg & http://i.imgur.com/i0s63Qh.jpg
f) Adjacent posts/rails swap positions http://i.imgur.com/rPEKx9C.jpg & http://i.imgur.com/QIzk7Gx.jpg
g) SUGGESTIONS to improve the lighting design/scheme:
- Equally space out these 2 lights http://i.imgur.com/timxliS.jpg and these 2 lights http://i.imgur.com/Q5qWqOp.jpg
- Equally space out these 4 lights (all good and no bad) http://i.imgur.com/UtO1XOq.jpg
- Center light on horizontal ceiling to provide ramp with max lighting (for the handicapped :D) http://i.imgur.com/0I0MlqA.jpg
- A huge room http://i.imgur.com/RMds2vp.jpg with zilch lights represented??? Add appropriate amount (equally spaced) to each wall and one (centered) on back wall. A cutscene plays here, so make all lights defective, to imply a failed circuit breaker.
17. Some issues in the Mess Hall washrooms:
a) Men's washroom has a jagged uneven wall seam here http://i.imgur.com/8nyJrdO.jpg
b) Women's washroom uneven wall seam here http://i.imgur.com/JA8tEdw.jpg and here http://i.imgur.com/IuMi1mQ.jpg
c) Women's washroom has a gap in this wall seam http://i.imgur.com/qnakTV4.jpg
18. Door clips through another door's glass window http://i.imgur.com/Ygqoyru.jpg
19. Upper part of door noticeably clips into angled wall http://i.imgur.com/U4Y7NBP.jpg
20. This handrail is badly disjointed http://i.imgur.com/pj9kso7.jpg
21. SUGGESTION - For conformity, center light on wall http://i.imgur.com/4PMPX4f.jpg as done twice already in same room.
22. Items on shelf http://i.imgur.com/8CXhlSu.jpg not visible through freezer door  O_o  http://i.imgur.com/ql4W3bm.jpg
23. Remove orphaned red stripe texture http://i.imgur.com/uNd6tm6.jpg
24. Upper crate defies gravity http://i.imgur.com/cWBpa4Z.jpg and lower crate clips into wall http://i.imgur.com/hjzplrc.jpg
25. Broken platform's steam periodically passes through elevator shaft's left wall and is visible on other side http://i.imgur.com/dEzufQT.jpg
26. Handrail's tinted glass visible from here http://i.imgur.com/6O2aUxS.jpg but not up here http://i.imgur.com/KhXizfX.jpg
27. SUGGESTION - Apply 20th century efficient, tried, tested and proven light fixture placement technology, and evenly space out these 4 lights http://i.imgur.com/RVipMe6.jpg and these 4 lights (all gain and no loss) http://i.imgur.com/hI6ZGP5.jpg
28. This light http://i.imgur.com/YeOjyDO.jpg floats http://i.imgur.com/eoVYrsJ.jpg
29. Ladder's opening missing warning stripes http://i.imgur.com/i0wfiZs.jpg not other one http://i.imgur.com/FDtU1PU.jpg
30. Here http://i.imgur.com/Qxf15Rz.jpg both ladders have texture z-fighting, as indicated http://i.imgur.com/P6rSJIM.jpg
31. SUGGESTION - New forcefield switches too far from cell openings, reduce distance by ½ http://i.imgur.com/UxHdunR.jpg
32. Here http://i.imgur.com/luaQkye.jpg this light is gravity free (floating :P) http://i.imgur.com/wHoU6Sx.jpg

Player marches on, focused and unabated, towards the Recreation Deck for some R'n'R and a looonnnggg F@&K!$G shower !
« Last Edit: 08. November 2014, 04:38:38 by System Shocked »

6742bc2e49a14voodoo47

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quick note on the Polito room - the misaligned textures there are a feature, not a bug (some walls are actually objects). that random crash you had there is probably random, but do try to repeat if you can.

also, ops3 and ops4 geometry cannot be modified, as those levels are only available in stripped form, so any architectural issue found there is not going to be fixed. for now.
« Last Edit: 08. November 2014, 09:48:32 by voodoo47 »

6742bc2e49d54System Shocked

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quick note on the Polito room - the misaligned textures there are a feature, not a bug (some walls are actually objects). that random crash you had there is probably random, but do try to repeat if you can.

also, ops3 and ops4 geometry cannot be modified, as those levels are only available in stripped form, so any architectural issue found there is not going to be fixed. for now.

1. Dr. Polito's room:
- Re: Textures - I thought it might have something to do with the cutscene, but wasn't sure.
- Re: Game crash - After restarting SS2, I tried searching Polito's desk again just after Shodan starts spewing her speech, but everything went normal.

2. Too bad about not being able to geometrically alter Ops3 and Ops4. PLEASE file my suggestions away for future reference.

What's the stripped and unstripped score concerning all of SS2's levels?
How does one get and/or make a stripped level unstripped?
« Last Edit: 10. November 2014, 03:56:55 by System Shocked »

6742bc2e49e89voodoo47

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basically, not all of the original SS2 levels are available in a fully editable form. we can change everything in most of the levels, but it's just objects and lighting on hydro2, ops3, ops4, and shodan. used to be eng2 as well, but that has been manually reconstructed by antimatter_16, so that level is not a problem anymore. the procedure will have to be repeated for each stripped level, but it's not an easy task. will be done eventually.

6742bc2e49fc2System Shocked

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@ voodoo47

I came across two instances where crew audio log units were upside down. Is this intentional or are they bugs? I didn't take note of where they were, other than it's before reaching the Recreation Deck. If it's bugs, keep your eyes open for them.

6742bc2e4a0bbvoodoo47

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it's not a big deal, but we are flipping them if found - they look better when placed properly. so somewhere on Ops, right?

6742bc2e4a1a7voodoo47

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hey, did the eng2 botm fleshy sequence trigger properly for everyone? including the ride around the brain chamber.

6742bc2e4a3c5System Shocked

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it's not a big deal, but we are flipping them if found - they look better when placed properly. so somewhere on Ops, right?

As far as I can recollect, pardner.
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hey, did the eng2 botm fleshy sequence trigger properly for everyone? including the ride around the brain chamber.

No I don't think so.
I think nothing triggered at all with SCP and the ride was missing from SecMod. (They both use the new "remade" eng2, right?)
I played SCP in multiplayer and SecMod 3 in singleplayer, and I may have confused them, because I'm pretty retarded.
What I'm trying to say is that there is a problem, but I don't know which.
Maybe this is better posted in the issue reporting thread, but you asked here. :]
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