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No I don't think so.I think nothing triggered at all with SCP and the ride was missing from SecMod. (They both use the new "remade" eng2, right?)
SCP does. if you still have a pre-eng2 save, do try again.
if you have a save right before eng2
//adding a potentially fixed map, download, replace the one in your SCP folder, and try it again (remember, you must load a save from before the eng1/eng2 bulkhead, one where you have not entered eng2 just yet).
Maybe some dml fuckup you get with a certain combination of mods?Or maybe if the dmls from SS2Tool v6 are missing?
Fred, any chance you have changed your v-sync or framerate limit options?
but look at that, a proper bugreport, a picture that displays the problem, description and everything. *sheds a tear*just to make this very clear, mixing old mods and installs with the new stuff is a bad idea™, and may result in random and unpredictable issues. the best thing you can do is to create a completely new install of SS2, preferably with ss2tool 6.0, get the latest versions of mods, and load everything with the blue mod manager.also, there is a small compatibility issue with SCP and ss2tool 5.x - if you are using a ss2tool 5.x SS2 install, delete the misdml folder before you launch SCP.
a) As in the Mess Hall, here there are 4 instances where adjoining handrail posts swap positions.
5. Can wall debris from "Koolaid" event be made not to clip into the environment? http://i.imgur.com/GDDUsHn.jpg & http://i.imgur.com/WCg9QtJ.jpg
It's almost as if that's just something that happens with those types of handrails and thus it's completely pointless for you to keep reporting it.
The difference being that all these posts have a gap between them.
Or, y'know, the difference is that those handrails don't have glass in them.
This is why I usually regret trying to communicate with you.