674287582bdec

674287582ce1a
8 Guests are here.
 

Topic: SCP Issue Reporting
Page: « 1 ... 6 [7] 8 ... 22 »
Read 67733 times  

674287582d750
To make it easier to understand.
Everything which does have transparent parts eventually will have this bug where one appears in front of another in a wrong order.
No need to report anything like that.

674287582dae0System Shocked

674287582db5a
To make it easier to understand.
Everything which does have transparent parts eventually will have this bug where one appears in front of another in a wrong order.
No need to report anything like that.

Thanks Olfred, an informative, intelligent and respectful answer - this is all that anyone expects, in a community-based productive environment, focused on a common improvement goal.
674287582dd31
I gotta say your mixture of smart assery and entitlement is quite irresistible, System Shocked. If ZylonBane didn't adore you so much, I couldn't resist at all.
Again, try limiting yourself to factual reports.

674287582ef6aSystem Shocked

674287582efc3
FEEDBACK REPORT #11

Command - Deck 6:
-----------------------------
1. In this room http://i.imgur.com/7q6r3SA.jpg
a) This bench seat is mis-oriented, so rotate it 180° http://i.imgur.com/J6JOuNc.jpg
b) This high-up wedge light is seated too deep into the wall http://i.imgur.com/FH7l4Pw.jpg
c) SUGGESTION - The 3 high-up wedge lights need to be set at the same height - they're all different http://i.imgur.com/sKws770.jpg & http://i.imgur.com/uxZ9CYT.jpg & http://i.imgur.com/uSKoYhp.jpg
2. I suspect this light is floating http://i.imgur.com/M9SaZ2O.jpg - while fixing it, please center it on the wall.
3. Yeah, OK, I know it's the tram from hell . . . In the event that you think you got it working, while inside the tram, platform window in it's proper place http://i.imgur.com/4hCzuPs.jpg. Upon moving a little bit left, platform window appears to be inside the tram in front of tram pillar http://i.imgur.com/Bzjr4ZM.jpg - happens on either side of tram door.
4. Tram movement activation switch floats http://i.imgur.com/t0FCnii.jpg and needs to be affixed to th...uh.........nevermind. 
5. Plants at ends of two ½ walls http://i.imgur.com/T1AkEpD.jpg spawn with clipping leaves http://i.imgur.com/xLyO1Y5.jpg
6. These bench seats mis-oriented, so rotate them 180° http://i.imgur.com/B01s4Kv.jpg & http://i.imgur.com/rvUoInQ.jpg
7. All 4 of these strip lights http://i.imgur.com/FqyFZhT.jpg don't contact the wall http://i.imgur.com/HM1SE9B.jpg
8. This strip light is floating http://i.imgur.com/yfMCpus.jpg & http://i.imgur.com/63AfgJi.jpg - during fix, center it on wall.
9. Strip light http://i.imgur.com/Mtz0s7X.jpg doesn't contact ceiling, and possibly the wall http://i.imgur.com/YrJ1eQK.jpg
10. Bench seat is mis-oriented, so it needs to be rotated 180° http://i.imgur.com/Pif4IxB.jpg
11. This is a single entry to cover a repeating issue concerning ALL the individual escape pod rooms:
All the small floor plants spawn with multiple leaves clipping into the walls. Here's one example http://i.imgur.com/c42R3Zg.jpg & http://i.imgur.com/npF3kUF.jpg & http://i.imgur.com/9ZbnXf2.jpg
12. Another bench seat that's mis-oriented and needs to rotated 180° http://i.imgur.com/cCOs4sq.jpg
13. And another bench seat that's mis-oriented and needs to rotated 180° http://i.imgur.com/6wGXvt5.jpg
14. This wedge light is seated too deep into the wall http://i.imgur.com/cNKQpaR.jpg
15. SUGGESTION - For consistency, position 2 lights http://i.imgur.com/y8LYcot.jpg like other 2 http://i.imgur.com/odjNjsg.jpg
16. In this area's washrooms, the men's shower heads clip too far into the wall, hiding most of the pipe ring http://i.imgur.com/YrPd1WD.jpg compared to the woman's shower heads http://i.imgur.com/ya9zJLu.jpg
17. SUGGESTION - Center this toilet bowl to match the others http://i.imgur.com/W61qFCb.jpg
18. SUGGESTION - For this room http://i.imgur.com/Uc8vPIm.jpg and 3 others in vicinity, all mattresses should be positioned so pillow end is below reading light. Correct http://i.imgur.com/SlMhxRb.jpg & incorrect http://i.imgur.com/zhGmj9n.jpg
19. This room http://i.imgur.com/0M99fGt.jpg has 3 eggs in it, but none of the eggs emit their murmuring sounds.
20. SUGGESTION - Raise this strip light http://i.imgur.com/wSQ9xZW.jpg so it contacts the ceiling, like so many others do.
21. SUGGESTION - Lower 2 wall signs to a reasonable height http://i.imgur.com/Ae0dJoS.jpg - choose which one looks best.
22. There are mismatched ceiling textures here http://i.imgur.com/kCp3IFU.jpg
23. Another texture issue here http://i.imgur.com/rUYTMbQ.jpg - should look like this http://i.imgur.com/GMkRDgh.jpg
24. SUGGESTION - Center right wedge light on wall, like the left one is http://i.imgur.com/QnuFPxt.jpg
25. Sign floats http://i.imgur.com/T8W59Ps.jpg & http://i.imgur.com/FHmuBiF.jpg - Lower it? http://i.imgur.com/rqLe8Ot.jpg
26. Bottle disappears http://i.imgur.com/Tz8YFAk.jpg & http://i.imgur.com/cHE5eMV.jpg & http://i.imgur.com/C68UCpN.jpg
27. Lower this wedge light http://i.imgur.com/YvhJ2Hd.jpg so it doesn't clip into the ceiling http://i.imgur.com/Ge1OTVr.jpg
28. This computer terminal http://i.imgur.com/9EmCHAt.jpg isn't attached to the wall http://i.imgur.com/XoaqlWj.jpg
29. This shower head is set too deep into the wall http://i.imgur.com/HAO0pcS.jpg
30. This bench seat http://i.imgur.com/MYRjJnk.jpg is mis-oriented, so rotate  .  .  .  .  .  I'm just jokin' .
31. SUGGESTION - For consistency, all these platforms http://i.imgur.com/wtsguNV.jpg should have safety warning stripes around their floor openings http://i.imgur.com/AYNeXFn.jpg and ceiling openings http://i.imgur.com/Ig3BFuL.jpg
32. SUGGESTION - Raise the 3 strip lights, above the tram, to the ceiling http://i.imgur.com/EVgIp4c.jpg
33. SUGGESTION - At 3 tram stations and in tram tunnels, ALL 14 strip lights and 8 wedge lights above the "tracks" function http://i.imgur.com/u0jLN2N.jpg. Make a few strip lights defective, and 1 strip light and 1 wedge light intermittently blinking.
34. Slide 2 handrails slightly further into structure to eliminate their partially clipped posts http://i.imgur.com/tXhUQsa.jpg
35. Aren't all eggs supposed to emit their murmuring sounds ? ? ? This one doesn't http://i.imgur.com/aWtVrMC.jpg - A rumbler, a rocket turret and a silent egg - YIKES !
36. All 3 wall signs of this type in this corridor http://i.imgur.com/oAVTXbB.jpg are phloatin' http://i.imgur.com/a4xUzia.jpg
37. SUGGESTION - This corridor http://i.imgur.com/38o7c6m.jpg has 6 alcoves, 5 of which have a wedge light, except for this one http://i.imgur.com/0pqYiti.jpg. Please add a defective one for symmetry.
38. SUGGESTION - For symmetry, position Cargo Bay B's switch http://i.imgur.com/rTsoujn.jpg using Cargo Bay A's parameters http://i.imgur.com/TegK7n1.jpg
39. All 5 of these strip lights don't contact the wall http://i.imgur.com/7VnK0CP.jpg - the 3 others on this mezzanine do.
40. This light http://i.imgur.com/ktgoZ7Z.jpg doesn't contact the wall http://i.imgur.com/F89RyX8.jpg
41. This wall sign http://i.imgur.com/hyE2emi.jpg is floating http://i.imgur.com/q9ATUE1.jpg
42. SUGGESTION - If blast force from exploding shuttle http://i.imgur.com/g8ULIig.jpg is strong enough to blow a hole in heavy/thick metal door behind it that leads to Shuttle Bay 2, it should also easily blowout 2 breakable windows above it.
43. All 5 of these strip lights (1 obscured) don't contact wall http://i.imgur.com/IPnmzDa.jpg - 3 others on mezzanine do.
44. This strip light http://i.imgur.com/4g2XAkQ.jpg isn't attached to the wall http://i.imgur.com/8doT5Kc.jpg

Time To Visit The Rickenbacker - Deck 7.


EDIT:
--------
45. SUGGESTION - Change pipes to the hologram unit http://i.imgur.com/3bfvxJX.jpg for this type of pipes http://i.imgur.com/SX1j6uF.jpg - they are higher-tech and seem better suited for protecting delicate wires/fiber optics and the like, than the more mundane existing ones. It also matches pipes in different areas that are performing the same/similar function.
46. SUGGESTION - For the bridge elevator http://i.imgur.com/qttJWt5.jpg the lag time from enabling the platform activation switch and the start of the door closing is 3 seconds - can this time be reduced?

EDIT 2:
----------
47. In this room http://i.imgur.com/NlM6JrQ.jpg
a) Crystal shard kinda floats and its tip spawns clipped into the wall http://i.imgur.com/Ic5FVGh.jpg
b) Wall textures behind the Value Rep machine don't match http://i.imgur.com/XJ3MwmM.jpg
c) This plant's pot http://i.imgur.com/1rON1tH.jpg spawns clipped into fountain's step http://i.imgur.com/5mmZUTf.jpg
d) Top of this bench seat clips into the wall http://i.imgur.com/kymhKcq.jpg
e) Change this purple texture to match the wall textures http://i.imgur.com/adRoiZJ.jpg
48. SUGGESTION - This area http://i.imgur.com/2d6F1we.jpg contains a number of individual elevator platforms http://i.imgur.com/NpZHt4q.jpg that raise the player to the 2 floors above. For consistency, position platform switches so they're ALL oriented the same way. Place switches so the Tetracorp name faces away from platform - correct orientation http://i.imgur.com/tTtco6d.jpg incorrect orientation http://i.imgur.com/OOktNw7.jpg. Is there a legit reason why all these types of switches, throughout SS2, are oddly positioned horizontally, instead of vertically as this type of switch should be???
« Last Edit: 19. November 2014, 02:24:12 by System Shocked »

674287582f20dvoodoo47

674287582f26a
about those clipping plants - it's happening because the upgraded model is slightly bigger than the original. probably won't fix (same goes for some corpse positions - I did my best to make them look proper for both the old models and the Rebirth ones, but sometimes it was not possible, so the Rebirth models may sometimes clip into things for a bit. blame the mod authors who are not making their replacement models 1:1).

about that vodka bottle - it shouldn't look like that. make sure you are using the latest ACC pack (freshly installed, not overwriting some older version), and NOT using the ACC removed content package.
« Last Edit: 13. November 2014, 20:54:49 by voodoo47 »
674287582f389
When opening some doors, the the next room/corridor is solid black until walking through the doorway

674287582f459voodoo47

674287582f4b2
yyeah going to need something more than "some doors" - screenshots, mod combination, and a save would be nice.

this sounds like an unoptimized level, but such a level making it into the release package with nobody noticing is extremely unlikely.
674287582f654
Here's some screenshot to help show what I'm talking about.

Before door opens:
http://imgur.com/44HQhYG,gkL6it0,uBL0Uhs#1

After door opens:
http://imgur.com/44HQhYG,gkL6it0,uBL0Uhs#2

Upon walking through door:
http://imgur.com/44HQhYG,gkL6it0,uBL0Uhs#0

674287582f751voodoo47

674287582f79e
the only sane reason for this happening is using an old (vanilla) save with SCP. that will not work, you need to start a new game. shouldn't be a problem as you have just only started the current one.

also, I think I can see the ACC 400 mod removed content package being used. don't.
674287582f88b
OH! My mistake. Thanks! Yeah I should be back to my current position in no time!

674287582f9deZylonBane

674287582fa57
We should shift all the levels up by 100 units so anyone trying to play from an old save will start in the void.

674287582fb29voodoo47

674287582fb7b
an extra note in the mod guide will have to do for the moment.

674287582fc20ZylonBane

674287582fc78
There's already a prominent note in the SCP readme that it's not compatible with old savegames.

674287582fd1fvoodoo47

674287582fd6a
now we only need to force the world to actually read it. those few who do open it are probably lost somewhere around the guiding principle, I'd imagine.

67428758310c7System Shocked

6742875831142
.   .   .   .   . in the void.

Black Sabbath's, Into The Void (1971), rocks (at 1:12) http://www.youtube.com/watch?v=dHISn_DCmc0

67428758312e6System Shocked

6742875831339
@ voodoo47

I've just reached the "upside down" part of the Rickenbacker and noticed that the first 2 rooms have wedge lights positioned opposite to what they should be, in an upside down environment. The lights are above the player (normally the floor) http://i.imgur.com/Lcppq7s.jpg instead of being below the player (normally the ceiling) http://i.imgur.com/d8mWE94.jpg and they're incorrectly oriented - they should be rotated 180°. I was about to add this to the feedback report that I'm currently working on, but thought I'd ask you if this is a fundamental error in which way the lights should be positioned/oriented. If so, I'll let you rework the level, and exclude them from my report. What d'ya think?

67428758316a7RocketMan

67428758316f7
I think it took you longer to tell him you were going to leave it out of your report than to just put it in your report... but maybe you're just having your fun.

674287583178fvoodoo47

67428758317da
those lights are ok, they are used in both positions around the Rickenbacker.
« Last Edit: 05. December 2014, 22:42:32 by voodoo47 »

6742875831878System Shocked

67428758318c4
Just a quick note that I edited my FEEDBACK REPORT #11, by adding item #46.
« Last Edit: 19. November 2014, 01:08:25 by System Shocked »

67428758325dcSystem Shocked

674287583262f
FEEDBACK REPORT #12

Rickenbacker - Deck 7:
---------------------------------
1. SUGGESTION - Center the right wedge light on its wall, like the left one is http://i.imgur.com/Azeyg3w.jpg
2. This wedge light is set too deep into the wall http://i.imgur.com/lXjjlm9.jpg
3. SUGGESTIONS:
a) Center this wedge light on its wall http://i.imgur.com/grXwOc8.jpg
b) For a more uniformed look, equally space out these 2 wedge lights http://i.imgur.com/N1l6TOj.jpg
c) Center these 2 strip lights on their walls http://i.imgur.com/JLp8r6M.jpg
4. This wall sign floats http://i.imgur.com/2ejQKu6.jpg & http://i.imgur.com/5gPQOo4.jpg
5. This wall sign also floats http://i.imgur.com/yXvnm4J.jpg & http://i.imgur.com/I12aJRI.jpg
6. SUGGESTION - For the 8 lights on these 4 raised platforms http://i.imgur.com/PSuL6H0.jpg center them on the floor http://i.imgur.com/uqqPrKO.jpg and for a tidy look, slide them to platform's edges http://i.imgur.com/iIxdWaK.jpg
7. Lower 2 Low Head Room signs where they do more good http://i.imgur.com/wYkQxRu.jpg & http://i.imgur.com/WJLi2vt.jpg
8. This wedge light http://i.imgur.com/x9UXHac.jpg is set too deep into the wall http://i.imgur.com/4Dem7l8.jpg
9. SUGGESTION - Add warning safety stripes around floor opening http://i.imgur.com/NDNeIP4.jpg
10. SUGGESTION - In these tunnels http://i.imgur.com/StyvRCY.jpg have a defective red light and an intermittently blinking one, maybe at the venting steam would look creepy.
11. SUGGESTION - Lower wedge light so it's vertically centered on wall http://i.imgur.com/b2AFVeg.jpg
12. Oh man, this wedge light is WAY off of the wall http://i.imgur.com/6V4RwVn.jpg - gotta be the worst, so far.
13. SUGGESTION - Center door switch between window and door http://i.imgur.com/2Ybp5DH.jpg
14. Lower wedge light so it doesn't clip into angled ceiling http://i.imgur.com/3VEgD1Z.jpg
15. SUGGESTION - Add warning safety stripes around floor opening http://i.imgur.com/wZdos9P.jpg
16. Electronics unit http://i.imgur.com/WclrBQd.jpg needs to be affixed to the wall http://i.imgur.com/twrGlV0.jpg
17. Junction box and mounting supports don't contact the wall http://i.imgur.com/39r7FlS.jpg
18. SUGGESTION - Center blinking blue light in middle of niche ceiling http://i.imgur.com/jT59O7T.jpg
19. Position of right electronics unit slightly different than left one http://i.imgur.com/EeQzEg1.jpg
20. Red light clips wall. Rear frame visible http://i.imgur.com/DsrSv6K.jpg - then not visible http://i.imgur.com/jBHq6ZP.jpg
21. Both of these electronics units are seated too deep into the wall, one by as much as a ¼ http://i.imgur.com/fYBmC7e.jpg
22. Bench seat mis-oriented, so rotate it 180° http://i.imgur.com/X5y1TrT.jpg
23. Red blinking light http://i.imgur.com/RTa1saI.jpg floating in midair http://i.imgur.com/Iy7vNSz.jpg
24. Lower wedge light http://i.imgur.com/iMgd6Mv.jpg so it doesn't clip into angled ceiling http://i.imgur.com/mLJWsuf.jpg
25. String of junction boxes/wires http://i.imgur.com/sxlIcaR.jpg don't contact the wall http://i.imgur.com/OLfOUdu.jpg
26. Lower part of red strip light http://i.imgur.com/HABcYbY.jpg seated too deep into wall http://i.imgur.com/pX1yfwY.jpg
27. SUGGESTION - Here http://i.imgur.com/ME1KV28.jpg and elsewhere, white lights casting red lighting looks odd.
28. SUGGESTION - Add warning safety stripes around ALL floor openings in area http://i.imgur.com/YvuZJgD.jpg
29. These handrails don't contact the wall http://i.imgur.com/gndaWpx.jpg
30. SUGGESTION - A different scenario here http://i.imgur.com/CNyVoY7.jpg add warning safety stripes at platform edges http://i.imgur.com/DWgl3cg.jpg
31. Ensure upper electronics unit isn't seated too deep into the wall http://i.imgur.com/9q8xuut.jpg
32. Red blinking light set too deep in wall http://i.imgur.com/DlLY5bS.jpg - plate not visible http://i.imgur.com/RHs1APg.jpg
33. Electronics unit seated too deep into far wall and clips into left wall http://i.imgur.com/zNJhWfG.jpg
34. SUGGESTION - Add warning safety stripes around the entire periphery of this platform http://i.imgur.com/uaCoE1U.jpg
35. These 2 No Smoking signs http://i.imgur.com/X3k5oNM.jpg both float http://i.imgur.com/i2owQ4v.jpg
36. For these 4 light niches http://i.imgur.com/n7da8cI.jpg all 8 strip lights don't contact their sides http://i.imgur.com/QIwShBf.jpg - while fixing, please center them http://i.imgur.com/JcoKxIX.jpg
37. For handrails http://i.imgur.com/HngKpMY.jpg please fine tune their alignment http://i.imgur.com/BoGeiEA.jpg
38. SUGGESTION - For symmetry, raise this red strip light to the ceiling http://i.imgur.com/Dz4hBpg.jpg like all others.
39. SUGGESTION - More sense/better effect if 2 blinking red lights were on ceiling http://i.imgur.com/CQgLFON.jpg
40. This Low Head Room sign http://i.imgur.com/cSQZd4Y.jpg is way off of the wall http://i.imgur.com/lXyyTSw.jpg
41. SUGGESTION - Makes far more sense for warning safety stripes to be at floor opening edges, rather than niche walls http://i.imgur.com/W7jJKIu.jpg - warning is for not to fall into the niche.
42. SUGGESTION - Add warning safety stripes along both walkway edges http://i.imgur.com/BspcMMa.jpg
43. Red blinking light set too deep in wall http://i.imgur.com/cEApHmy.jpg - plate not visible http://i.imgur.com/S9BKheZ.jpg
44. Voodoo47, I don't have weird blue lighting anymore, but 2 grates are floating http://i.imgur.com/qYI3s4i.jpg
45. Another example of a white light emitting a red glow http://i.imgur.com/HY7LjW7.jpg
46. SUGGESTION - Warning safety stripes should be along floor opening, not niche walls http://i.imgur.com/fzOQGGg.jpg
47. SUGGESTION - Center this wedge light on its wall http://i.imgur.com/h8dnXQo.jpg
48. SUGGESTION - Center these 2 wedge lights on their walls http://i.imgur.com/BM4kp1o.jpg
49. SUGGESTION - Center both wall sign and wedge light on wall http://i.imgur.com/af4146D.jpg
50. SUGGESTION - Center these 2 upgrade units on their walls http://i.imgur.com/VgBgaNo.jpg
51. SUGGESTION - Center these 2 wedge lights on their walls http://i.imgur.com/IvmzgDZ.jpg

IN TOPSY TURVY WORLD
------------------------------------
52. SUGGESTION - For consistency, raise 3 lights to ceiling http://i.imgur.com/pNKFpdP.jpg to match ones in next room.
53. SUGGESTION - Center these 2 wedge lights on their walls http://i.imgur.com/0zqZAyf.jpg
54. SUGGESTION - Positions of 6 strip lights varies horizontally - center them in niches http://i.imgur.com/BiEcuGx.jpg
55. SUGGESTION - Add a strip light on left side of cross, to match right one ]http://i.imgur.com/6ie4Id0.jpg]
56. SUGGESTION - For this blast door, strip light is way off center, please center it http://i.imgur.com/zQdM47F.jpg

BACK TO NORMAL WORLD
---------------------------------------
57. Reposition crates - on multiple playthroughs, rumbler sometimes gets stuck on them, in a running motion http://i.imgur.com/k0QNQQG.jpg
58. This upgrade unit http://i.imgur.com/qaoZZEt.jpg isn't attached to the wall http://i.imgur.com/1anmzQz.jpg
59. SUGGESTION - Center these 2 wedge lights on their walls http://i.imgur.com/fDeyKga.jpg
60. SUGGESTION - Lower No Smoking sign so it's more in view and better illuminated http://i.imgur.com/aJHRloe.jpg
61. SUGGESTION - Center the handrail on the ramp, to provide better assistance http://i.imgur.com/VmBvbWj.jpg
62. Area has 10 red lights - 8 of them blink, but 2 don't? http://i.imgur.com/mOWQPrc.jpg & http://i.imgur.com/PUYZteX.jpg
63. In the corridor leading to the shuttle, I suspect this wall sign is floating - please check it http://i.imgur.com/PFsg5Z4.jpg
64. SUGGESTION - More sense shuttle red blinking light more in middle - center on column http://i.imgur.com/CbWaZGN.jpg

Time For Body Of The Many and Where Am I? Levels
« Last Edit: 28. January 2015, 18:01:54 by System Shocked »

6742875832af0System Shocked

6742875832b41
bloody wedge lights.

My BLOODY eyes  .  .  .  .  .

6742875832c0evoodoo47

6742875832c5a
it was 12 hours of Shockeding after nine hours of work right before beta1 release. on Friday. you don't know the true meaning of those words.

it ain't no bloodshot eyes if you still can see.

6742875832fdaSystem Shocked

674287583302b
FEEDBACK REPORT #13

Body Of The Many:
----------------------------
1. Just after level start, corpse and crystal shard spawn clipped into each other http://i.imgur.com/SI70Vt1.jpg
2. SUGGESTION - Center this blue flashing light on the window http://i.imgur.com/3wiVI9z.jpg
3. SUGGESTION - Center this blue flashing light on its wall http://i.imgur.com/6czfT9c.jpg
4. In this room, and adjoining one http://i.imgur.com/ws8LW0K.jpg 3 of the 4 upgrade units aren't attached to their walls:
- STATS http://i.imgur.com/XVcWE3D.jpg & http://i.imgur.com/Dgm0dHr.jpg - while fixing it, center it on wall.
- WEAPON http://i.imgur.com/tJHDrMO.jpg & http://i.imgur.com/9IqPKwO.jpg
- PSI http://i.imgur.com/jODC6ub.jpg & http://i.imgur.com/U800t7D.jpg
5. SUGGESTION - Center this wedge light on its wall http://i.imgur.com/bx0ff0z.jpg
6. Is it just me, or why do some wedge lights http://i.imgur.com/4vvYkKD.jpg look so much smaller than other ones http://i.imgur.com/qhJZTHc.jpg ???


Where Am I ?:
--------------------
1. SUGGESTION - Center this wedge light on the support column http://i.imgur.com/yESORsH.jpg
2. These 2 flashing red lights http://i.imgur.com/Rd2Rlut.jpg are set too deep into the ceiling so their panels aren't visible http://i.imgur.com/wJwgVIS.jpg & http://i.imgur.com/4S5I6Jb.jpg
3. There are 2 cameras whose mounting arms/plates clip through the glass lens of light fixtures http://i.imgur.com/FOAWtKL.jpg & http://i.imgur.com/5MEHNAt.jpg. Relocate them (they're not active, security wise) or fine tune them to look more like this one http://i.imgur.com/dnDwE0c.jpg

====================================
End Of My Feedback Reports For SCP Beta 1
====================================
« Last Edit: 18. November 2014, 00:28:31 by System Shocked »
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