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How blind do you have to be not to be able to see the difference?
I suppose that depends on how much of a dick you decide to be about it.
Eat a SNICKERS™
as I'm wrapping up the last bits of the reports, I'll comment on some things;-ignored most of the suggestions. "I think this light should blink" and similar are not a reason enough to change things.-tried to fix up the stripped levels (ops3, ops4, hydro2) as much as I could, but as texture manipulation is extremely limited in those levels, I had to leave most of the stuff unfixed. unless someone pulls that stunt with recreating the levels to make them unstripped, those will remain unfixed forever (as the only other way around this is creating a custom texture for each place that has a problem, and that is a sure path to madness and destruction).-again I have to stress that the (future) reports need to group the issues by map. ain't nothing more annoying than thinking you are finally finished with a level, and then finding a report with "oh here are few more ops2 bits" ten posts later when working on a completely different map. also increases the chance of reports getting accidentally skipped exponentially.