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Topic: SCP Issue Reporting
Page: « 1 ... 20 [21] 22 »
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673ff45a3e2c9ZylonBane

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It's truly disillusioning and most sad that you've been so negative towards my feedback submissions that all revolve towards helping you reach your eventual long term SCP goals.
The one thing I've repeatedly asked of you is to be less crazy... and you've consistently refused, seemingly oblivious in your inanity. So you get exactly the treatment and lack of respect that you deserve.

673ff45a3e3fcSystem Shocked

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@ RocketMan

To expedite matters, I'm following what voodoo47 has previously asked for. Namely that issues be grouped by maps/levels, so that he doesn't have to flip back/forward during his viewing/correction process. in this instance, I'm a slave to my master.
« Last Edit: 27. August 2015, 18:36:44 by System Shocked »

673ff45a3e6deSystem Shocked

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The one thing I've repeatedly asked of you is to be less crazy... and you've consistently refused, seemingly oblivious in your inanity. So you get exactly the treatment and lack of respect that you deserve.

What IS crazy? If 'full crazy' means me informing you of every suspect design/concept problem in SS2, that's all I can do to improve SS2, whether crazy or not. The decision then if something is crazy or not rests with you Devs, whether or not to act on said submission. I'm going to continue to tell you about all the S&%T within SS2. At some point in time, you need to deal with it, one way or another. You're going to continue to get my SS2 downfalls, all or some of which need fixing. Deal with it.
« Last Edit: 27. August 2015, 19:03:17 by System Shocked »

673ff45a3eb11RocketMan

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If you were a computer, spitting out an error log after trying to compile a program with incorrect syntax, you'd get incredibly dense, detailed and complete information about the error... just like what you're providing for ss2.  However, unlike a computer.. AND THIS IS KEY... your delivery is gratuitous, visually distracting, irritating and it makes people not want to read it.  A cold computer output might make you bored from wading through it but it wouldn't piss you off.

Again, I'll re-iterate what I said before for your sake.  You have to gauge your audience.  You're dealing with sentient beings who have pet peeves and you should have figured out by now what communication nuances are setting off certain individuals.  The only thing you have to do in my opinion to prevent that is remove all the unnecessary personality from your text and just report everything in a straightforward and organized way without adding your 2 cents everywhere.

1) Medsci1 - Obj 123 - Textures need to be rotated 90 degrees
2) Engineering - Obj 321 - Corpse has transparent polygon on feet
3) Engineering - Obj 456 - Light does not cast shadow on crate

No colours, no mispelled words, no exclamation points, no opinions, no bullshit about how you want SCP within 2 weeks.  I don't see why you can't follow these simple guidelines.  If you did, you wouldn't get any backlash.  I'm trying to help you here but you're just not following the formula you're being given.

Another idea, and I dunno how ZB and Voodoo feel about it, would be to keep a text file or word file or something that you can update.  If Voodoo told you to keep everything in 1 list, you don't need to clutter up the forum with copies and you don't need to force him to check back every 2 seconds to see if something has changed.  Just upload a new version when you have sufficient material and he'll download it at his leisure.  Just a thought.
Acknowledged by: ZylonBane

673ff45a3ecd9voodoo47

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I kind of.. don't care? as mentioned, the reports are usable enough, and things that will not be fixed are easily ignored. could do without those colors though, that's for sure.


//went through the report quickly, there is a bit of viable stuff, some texture fixes, the nanites on rec, some floating signs, but as mentioned before, 99% of "move this over here because I think it will look better" stuff will be ignored. also, a LOT of stuff has already been fixed - you are working with very old builds now. you really should stop and wait for beta2.

also, as (yet again) mentioned before, if you insist upon rolling the way you want, you can't blame ZB for doing the same.
« Last Edit: 27. August 2015, 20:20:12 by voodoo47 »

673ff45a3edd1RocketMan

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That's kinda what I was getting at.  I know you're hard to shake but not everybody has your degree of patience or whatever it is you call it ;)

673ff45a3f154System Shocked

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@ RocketMan & voodoo47

With the long term ongoing imminent release of SCP Beta 2, I prefer not to save-up issues for a period of time before submitting them, to lesson the chances that they won't be included in the soon-to-be-released SCP Beta 2. The reason behind my several recent ongoing fervent feedback reports is to provide the SCP Devs with the widest window possible for submission review, consideration and hopeful inclusion within SCP Beta 2. It's been previously mentioned by the SCP Devs that the release of SCP Beta 3 is far off into the future (equal to or more delayed, compared to the time delay between the release of SCP Beta 1 and SCP Beta 2 ?).

So far, the SCP Devs have shown that they aren't only working on the obvious simpler aspects of improving SS2, but are pushing/tweaking the latest iteration of the New Dark engine, in order to squeeze out all of the benefits that it has to offer. We're certainly ALL for that. But I'm sure that other new simpler and noticeable improvements and additions are also being developed for inclusion in SCP Beta 2, so that SCP Beta 2's release incorporates all of the most immediate benefits that have been identified and are readily available.

At this apparent late stage, it seems pointless to submit any further feedback reports. Voodoo47 mentioned that items in my recent submissions have been already previously reported, and I'm somewhat exhausted in searching for more new issues to report. I'll terminate reporting any further issues/problems, regarding SCP Beta 1. Bring on SCP Beta 2.     
« Last Edit: 01. September 2015, 21:33:21 by System Shocked »

673ff45a3f2b7ZylonBane

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You would literally collapse with a bleeding-from-the-ears aneurysm if you ever wrote a post that didn't take twice as many words as necessary to say what you're trying to say, wouldn't you.

Anyway, don't worry. The chances of your suggestions being included in SCP are about the same whether you post them or not.

673ff45a3f659System Shocked

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You would literally collapse with a bleeding-from-the-ears aneurysm if you ever wrote a post that didn't take twice as many words as necessary to say what you're trying to say, wouldn't you.

Anyway, don't worry. The chances of your suggestions being included in SCP are about the same whether you post them or not.

That's sad. It seems that I can't do anything right for you. For the time being, do you have a kleenix that you could give me ?

673ff45a3f791voodoo47

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for the time being, here is a new juicy bone for you. that should keep you busy 'till SCP beta2.

also, as mentioned, the reports are getting looked into (though random suggestions are mostly discarded, as they are out of scope).
« Last Edit: 02. September 2015, 04:13:27 by voodoo47 »

673ff45a3fa33ZylonBane

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That's sad. It seems that I won't do anything right for you.
FTFY.

673ff45a3fc7aSystem Shocked

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On The Recreation Deck
====================
1. In the Mall, for upper area consistency, there should be more railings here http://i.imgur.com/bT6o9r4.jpg
2. In the Mall, match positioning of these women's washroom wall signs, like men's ones are http://i.imgur.com/rHYFwYK.jpg
3. Several objects in this room, and the 2 holding cells, do not contact the walls http://i.imgur.com/AWkI114.jpg
4. This large 'Security Station' wall sign is largely floating http://i.imgur.com/YnCRUEz.jpg
5. In 'Sim' area, Sven's ceiling textures are aligned http://i.imgur.com/aI72UDp.jpg other 3 http://i.imgur.com/P9i8mGN.jpg
6. To spread objects out and somewhat fill large empty wall space, move Lance's card reader http://i.imgur.com/cMFEQ78.jpg
7. For a more refined and fit n' finish look, extend carpet texture to the door's threshold http://i.imgur.com/P0IbwMd.jpg

Thank you all.
« Last Edit: 03. September 2015, 14:41:16 by System Shocked »

673ff45a3fd7cvoodoo47

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as I've said, it's time to stop chewing on beta1. those have been fixed months ago.

maybe you should throw your talents at some FMs in the meantime, as previously suggested.
« Last Edit: 03. September 2015, 14:53:16 by voodoo47 »
Acknowledged by: System Shocked

673ff45a400b1System Shocked

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as I've said, it's time to stop chewing on beta1. those have been fixed months ago.

maybe you should throw your talents at some FMs in the meantime, as previously suggested.

ALL of them are previously reported issues . . . none of them are new ? That's surprising. However, as per your request, I'll now ABSOLUTELY terminate my feedback reports for SCP Beta 1, considering that indications are that the release of SCP Beta 2 is nigh. At this point in time, it appears that I'm just spinning my wheels, and wasting both our time. Bring on SCP Beta 2 !
« Last Edit: 03. September 2015, 21:46:21 by System Shocked »

673ff45a401a3voodoo47

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some very tiny bits. maybe one of twenty.

673ff45a402f6System Shocked

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Actually, I was referring to the seven items that I just reported above, concerning the Recreation Deck.  :)

673ff45a405fbSystem Shocked

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I'm positive that this hasn't been previously reported, and it'll conclude my feedback reports for SCP Beta 1 . . . I PROMISE !

On the Engineering Deck, there are fifteen corridor sections where differing floor textures can be considered as aligned, as is evidenced here at the start http://i.imgur.com/fDrEacS.jpg but not here http://i.imgur.com/M7OdhW5.jpg and not here http://i.imgur.com/Y6fM4I6.jpg or here http://i.imgur.com/BOIO8aB.jpg and finally, not here http://i.imgur.com/BNTA8e6.jpg

Badee, badee, badee . . . That's All Folks !

A final thanks, concerning feedback for SCP Beta 1.
« Last Edit: 05. September 2015, 08:38:43 by System Shocked »

673ff45a40936RocketMan

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Badee, badee, badee . . . That's All Folks !

When you get reamed out in the next post or 2, you'll know why.

673ff45a40b95System Shocked

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GAMEPLAY ISSUE

In Hydroponics B/C, for both windows in this room http://i.imgur.com/oIUOLDC.jpg player gets stuck if he/she jumps up onto the window http://i.imgur.com/5de3jBU.jpg . Player must shoot out the glass http://i.imgur.com/5OT8sHF.jpg in order to get back down http://i.imgur.com/mdEUL2N.jpg or the player can choose to fall through the opening to the water pool below.

Thanks.
« Last Edit: 07. September 2015, 12:42:26 by System Shocked »

673ff45a40d37ZylonBane

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That was already fixed months ago. This is why we keep telling you to stop reporting issues from beta 1. This is why we keep telling you to stop reporting issues from beta 1. This is why we keep telling you to stop reporting issues from beta 1. Are you reading any of this? This is why we keep telling you to stop reporting issues from beta 1. Is any of this getting though? This is why we keep telling you to stop reporting issues from beta 1. A man obeys, a slave chooses to keep reporting issues from beta 1. This is why we keep telling you to stop reporting issues from beta 1. Stop reporting issues from beta 1. Stop reporting issues from beta 1. Stop reporting issues from beta 1.
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