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Someone should merge this and any other recent changes (such as the fixed hydro4 difficulty bug) back into the main SecMod archive.On an unrelated note, it's kind of funny that you can use the pool cue to smash as many conduits as you like, but it breaks if you hit an enemy (or a corpse) three times.
Hey guys, had a question - with this mod and its difficulty, is it wise to do a no-revival chamber run?I feel like SS@ was sort of built around it so I don't know. Can it be done?
Hey TF, so I'm using Secmod 3 and I'm on Impossible... but I don't remember the Hybrids EVER going down with two hits of a wrench. What gives?
I've tried playing through this two times now and while I really like all the changes and additions, I've run into the same problems both times; I cannot fix the feedback loop on OPS, and I cannot progress past the transmitter on REC. I've tried all the fixes I've seen posted for the feedback loop (save/load, leave area, delete ops1.mis) and none of them work for me. As for the REC transmitter, I punch in the code and nothing happens. Does anyone have any potential insight?
Hey TF, I downloaded your latest Secmod version and I'm having the same issue again. You fixed it before - could I trouble you to do it again? On Impossible, Grubs and Hybrids are weaker than they used to be.
The feedback loop is fixed by solving the wire puzzle that's in that room with the wall panel removed, activate the wire puzzle by frobbing the glowing circuit stuff. The transmitter code was changed along with the code pictures and should work, here it is just in case: 14986