67408734879cf

67408734889c6
4 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 22 [23] 24 ... 46 »
Read 212999 times  

67408734893b3sarge945

6740873489417
The problem is that SecMod and SCP are both widely divergent.
There are just way too many changes in both of them to easily copy all of the fixes from one into the other.

That's what I was afraid of :(
Acknowledged by: System

6740873489612voodoo47

6740873489696
that reminds me, Secmod 3.2 with unique gamesys name and a few suggested fixes from the last couple of pages maybe? let me see whether I can link all the relevant bits;

https://www.systemshock.org/index.php?topic=7153.msg109304#msg109304 (Secmod_RebirthPatch needs update)
https://www.systemshock.org/index.php?topic=7153.msg109263#msg109263 (DML stubs need to be added)
https://www.systemshock.org/index.php?topic=7153.msg109977#msg109977 (faulty resources need to be removed)
https://www.systemshock.org/index.php?topic=7153.msg115948#msg115948 (few bugs and additions)
https://www.systemshock.org/index.php?topic=7153.msg115928#msg115928 (ditto)
« Last Edit: 20. July 2018, 12:18:29 by voodoo47 »

6740873489928ThiefsieFool

6740873489983
I'm not even sure what state the upcoming update is in anymore, since I'm so busy trying to change jobs and working on other projects.

Should just check it for bugs then put up the gamesys and the rest of the files so the latest version is available and can be used to apply all these patches and whatnot, because I don't know when I can get back to working on this mod seriously.

6740873489a8evoodoo47

Re: Modifying weapon stats
6740873489ae1
the stuff I linked is pretty easy, and I could do it, but I try to avoid sticking fingers into other people's work unless it's already abandoned. also, it's up to you whether you want to integrate some stuff from the dmlfix into the full build, like the shotgun muzzle flash I've jury-rigged there (the dml is documented fairly well).

would also recommend adding a qvar identifier to all the maps to allow easy fingerprinting, Secmod=1 or something like that.
6740873489c99
Hey, downloaded this mod, the rebirth compatibility and the dml thingy, I read the description, but I can't tell what loadorder to have, I don't want to mess anything up here.

I did play a little with this loadorder in the image i have attached, but the wire puzzles were very... picky. sometimes clicking wont move the wire at all.

OH, and is exotic weapons category gone? or hidden at the start? i cannot see it in the list.
[Secmod load order questionmark.png expired]
« Last Edit: 12. September 2018, 02:10:13 by dda50 »

6740873489dccvoodoo47

6740873489e1b
would move the Secmod_RebirthPatch right above Rebirth just to be sure, and add Secmod_RebirthPatch_RealSG right above that, but looking good otherwise. just make sure to not unpause SCP by accident. also, Rebirth has been updated to 5a, might as well upgrade while at it (delete 5 completely, add 5a).

also, manually delete the following (faulty) models from Secmod\obj:
Code: [Select]
bay1
bay2
confer
crap
crewsign
hydsign
offic
tram
upper
674087348a145
would move the Secmod_RebirthPatch right above Rebirth just to be sure, and add Secmod_RebirthPatch_RealSG right above that, but looking good otherwise. just make sure to not unpause SCP by accident. also, Rebirth has been updated to 5a, might as well upgrade while at it (delete 5 completely, add 5a).


Alright, moved them around, downloaded the realsg patch, got 5a, merged the dml fix and deleted those obj items you mentioned, how does this look?

Oh and has the crystal shard's damage been altered? an osmium wrench at standard 4 does more than my shard at exotic 3.
[New secmod loadorder.png expired]
« Last Edit: 17. September 2018, 02:59:46 by dda50 »

674087348a204voodoo47

674087348a254
mods looking good, the shard damage thing will have to be answered by TF.

also, feel free to let us know if you find something that doesn't look right, it's not like I've ironed all the stuff out perfectly.

674087348a36aThiefsieFool

674087348a3c7
Is it a big difference? I'm not surprised the crafted wrench is doing better there but it shouldn't be a big difference.
674087348a4ae
It wasn't insanely massive, both took the same ammount of swings, just one left the hybrid at 5% while the other was about 10 or 12 %.

674087348a556ThiefsieFool

674087348a5a3
Sounds about right, try an osmium pool cue sometimes btw, the extra range is nice / feels different.

674087348a6f2hemebond

674087348a743
 :cthulhu: The Feedback Loop puzzle is still failing. Would a copy of the ops save file help find the issue?

674087348a7d4ThiefsieFool

674087348a840
I guess so, it's not like there's anything else.

674087348a9adhemebond

674087348a9fb
I've attached an archive with the saves from dda50 who is doing a streamed playthrough on Twitch https://www.twitch.tv/dda50

 :cthulhu: dda50 was also unable to research the annelid weapon from the Recreation crew quarters. Right-clicking flashed the research screen and then stopped the research as if it had been suspended, showing there was no research in progress. It can be researched if you have the skill, but it doesn't tell you the level requirements like it should.
[secmod3_save_puzzle.7z expired]
« Last Edit: 18. September 2018, 11:33:00 by hemebond »
674087348aafb
Is Secmod still being updated? What about that 3.2 version?
I'd love to play SS2 again with a new version of secmod.
But based on the last couple of pages here - it doesn't seem there is any stable new version.

674087348ac2dThiefsieFool

674087348ac7c
I'm working on a full game project right now and seriously considering starting others including a game similar to SS2, so I just can't justify maintaining this mod all that much anymore, it's up to you guys now.
I'll put up a patch with the latest files I had lying around for the mod, which are some small .gam changes/bugfixes and some updated lighting for Hydro4.

https://www.youtube.com/watch?v=HDvOKvD-wzU
Acknowledged by 4 members: Nameless Voice, Marvin, System, hemebond

674087348ad57Just a Number

674087348ada6
Is anybody going to maintain this project any longer? Made such great improvements.

674087348ae38Just a Number

674087348ae83
Is anybody maintaining this project any longer? Made such great improvements to the game.

674087348af31voodoo47

674087348af7e
I'll probably merge all the small patches and fixes available in the first topic and a couple of other posts once TF says he's done with the mod for the time being (and that it's ok to do so).

674087348b229Just a Number

674087348b27e
I'm working on a full game project right now and seriously considering starting others including a game similar to SS2, so I just can't justify maintaining this mod all that much anymore, it's up to you guys now.
I'll put up a patch with the latest files I had lying around for the mod, which are some small .gam changes/bugfixes and some updated lighting for Hydro4.

https://www.youtube.com/watch?v=HDvOKvD-wzU
Here's your permission(:

674087348b339ThiefsieFool

674087348b389
Yeah, you have my permission to do anything with the mod, I guess if people want to make serious balance changes then we can just discuss them here or in PMs, but it's not really a big deal.
Acknowledged by: voodoo47

674087348b454CRACKBABYONDRUGS

674087348b4a2
Great mod, been playing it with hard mode. 8)
Problems with finding the athletics card on the Recreation deck. It was on the body of a crew member on the second level of the crew quarters. This mod wasn't seemingly supposed to change item locations and only keypad codes. If somebody has a hint or answer would be thankful. Been stuck on this one for some time now.

674087348b52dvoodoo47

674087348b57c
you need to post a save if you want us to find its exact location.

674087348b669CRACKBABYONDRUGS

674087348b6b8
What do you exactly mean with that. Should I post a save file?

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
4 Guests are here.
“I'm not sure about the flurry of activity,” she said. “To us, that's a pretty normal day.”
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674087348c6b2