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The problem is that SecMod and SCP are both widely divergent.There are just way too many changes in both of them to easily copy all of the fixes from one into the other.
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would move the Secmod_RebirthPatch right above Rebirth just to be sure, and add Secmod_RebirthPatch_RealSG right above that, but looking good otherwise. just make sure to not unpause SCP by accident. also, Rebirth has been updated to 5a, might as well upgrade while at it (delete 5 completely, add 5a).
I'm working on a full game project right now and seriously considering starting others including a game similar to SS2, so I just can't justify maintaining this mod all that much anymore, it's up to you guys now.I'll put up a patch with the latest files I had lying around for the mod, which are some small .gam changes/bugfixes and some updated lighting for Hydro4.https://www.youtube.com/watch?v=HDvOKvD-wzU