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Topic: SS2 TF's Secmod 3
Page: « 1 ... 26 [27] 28 ... 46 »
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EDIT: Also, this is the third time I've registered on this site, do old accounts get deleted or something?
After one year of never logging in you get an email warning about account inactivity which gives you a week to login and prevent account deletion.

674335b905fb7ZylonBane

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well, who wouldn't want all those bugfixes and 32bit lighting?

Secmod hasn't been relit in NewDark yet? I thought it had.

674335b906178voodoo47

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nope. TF did some tweaks to the lighting, and I didn't find the notion of translating those into 32bit too appealing - as you know, relighting to 32bit while keeping the overall aesthetics of the original lighting isn't exactly straightforward.

so for the time being, the latest version is just all the fixes, and some cleanup to make sure no additional tinkering is necessary for mods to work properly.

674335b906283lastmaster

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So.. that made me wonder, what are the benefits of 32bit lighting?

Does it just looks good or is there something more to it?

674335b906391voodoo47

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it looks smooth. not extremely obvious, but try to fire up vanilla after playing with SCP for a while. feels like razorblades in your eyes.
« Last Edit: 30. October 2019, 16:21:19 by voodoo47 »

674335b906670ThiefsieFool

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You can def mess around with the lighting quality, all the tweaks I did are infinitesimal and I don't even remember them.

674335b906797voodoo47

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ok, will mirror the SCP lighting settings next time I'll be messing around Secmod maps (I think I actually forgot to give them unique map id qvars, something that might come in handy in the future, so I'll add that as well while at it).
Acknowledged by: ThiefsieFool

674335b9068ebWanucha

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I cannot find athletic sector card. It's not in the corpse where it's supposed to be and no cheat will help me here. Is it somewhere else or it's a bug?

674335b906ad6Wanucha

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https:// drive.google.com/file/d/1SpSCYVpcVAVkQkaPqIHyTmfyr-i9N4EW/view?usp=sharing

674335b906c52voodoo47

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yep, the key is nowhere to be found, so this may be a genuine bug (perhaps a randomization issue? not sure whether that key is randomized, TF would probably know). also, Secmod should have the lowest priority.

anyway, drop the attached file to your Secmod folder, load that save, open the console and type;
Code: [Select]
summon_obj cheatcard
and it looks like I forgot to fix the Rebirth shard hybrid, daamit. //ok, updated all Secmod addons, everyone should get the newest versions.

also note to self, the oginvshard doesn't seem to have an objname.


[gamesys.dml expired]
« Last Edit: 27. November 2019, 09:08:24 by voodoo47 »

674335b906d9dThiefsieFool

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Should be here


I imagine it's just some confusion over its archetype and it's not really missing.
Might also be time to finally move it to a more obvious place.

674335b906ed4voodoo47

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well drat, I was only checking rec2 and rec3 - for some reason, I was almost sure the Secmod key is there somewhere. and confirming, the card is there (on rec1) when opening the previously shared save, so the cheat I've posted/made is redundant.

it still doesn't have a proper archetype as far as I can tell though.
« Last Edit: 27. November 2019, 14:55:13 by voodoo47 »

674335b907133voodoo47

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before I forget, I don't think you are using the Secmod RebirthPatch - you really should.

I know the addon situation isn't ideal, but no idea how to fix it - perhaps merge the RebirthPatch into Rebirth and activate only for Secmod via dml? TF, any preferred way you would want this handled?


//also, gibbing a shard hybrid will produce pipe hybrid gibs, instead of shotgun hybrid gibs. upon quick check, I was forced to admit I have no idea how the Secmod hybrid gibbing setup works, so no quick dml fix on this one.
« Last Edit: 27. November 2019, 16:36:30 by voodoo47 »

674335b90721cWanucha

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I'm using secmod RebirthPatch RealSG, I thought it contains Secmod RebirthPatch. So you say I need to activate both ?

674335b907368voodoo47

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that is correct, you need both (and do go for the freshly released versions - attached to the first post). as I've said, we are aware this is not optimal, but we'll have to rework things quite significantly to make it less confusing (hopefully soon).

you should notice the improvement right away - the shard hybrid will hold its shard properly.
[secaddons.jpg expired]

674335b9076b2ThiefsieFool

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before I forget, I don't think you are using the Secmod RebirthPatch - you really should.

I know the addon situation isn't ideal, but no idea how to fix it - perhaps merge the RebirthPatch into Rebirth and activate only for Secmod via dml? TF, any preferred way you would want this handled?


//also, gibbing a shard hybrid will produce pipe hybrid gibs, instead of shotgun hybrid gibs. upon quick check, I was forced to admit I have no idea how the Secmod hybrid gibbing setup works, so no quick dml fix on this one.

I'm actually not sure what the best solution is, the DML thing sounds interesting if it works and it's not too big of a pain in the ass.

The gib thing, that's because PipeGibber is created by og-pipe with a stim reaction, and that gets inherited by og-crystal.
Fixing it involves moving og-crystal out so it doesn't inherit from og-pipe, duplicating whatever props from og-pipe that he needs to work normally, then making his stim reactions create ShotgunGibber, that's been put off since it's annoying.

674335b9077davoodoo47

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I'm pretty sure I'll be able to merge the RebirthPatch into Rebirth full without much hassle, as it's essentially just extra stuff that will not do anything without Secmod.

I may try to fix the shard hybrid gibbing as well.
« Last Edit: 29. November 2019, 17:11:44 by voodoo47 »

674335b9078fdvoodoo47

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Secmod_RebirthPatch_1.02 is up - simplified the crystal shard hybrid fix (Olfred fixing the weapon model itself, rather than me moving it around with a dml). visually, no change for the end user, just things working better under the hood. it's ok to update mid-game.

674335b907a95voodoo47

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had a look at the shard hybrid gibbing, and indeed, the issue is annoyingly impossible to fix by a simple/single edit. exported the pipe hybrid props, the shard hybrid props, moved the shard hybrid archetype to not inherit from the pipe hybrid (under once-grunts), loaded the pipe hybrid props onto the shard hybrid first, its own props second, got rid of all the duplicate links, and fixed the gibbing receptrons. gibbing produces proper bits now, and not seeing any other problems, but considering the complexity of the edit, a Secmod veteran (which I ain't) testing this thoroughly and making sure nothing got broken (before I push it as Secmod 3.2.1) would be much appreciated (will probably relight the levels to 32bit and add mission qvars in the meantime).

just overwrite your gamesys with the file from the archive. should be ok to use on a game in progress.
[shocksec3.2.1.7z expired]
« Last Edit: 12. January 2020, 20:32:09 by voodoo47 »

674335b907c43voodoo47

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ok, 3.2.1 is up;

- All levels relit to 32bit.
- Tweaked sizes for various objects. No more tiny wrenches and feet, weapon, ammo, armor, and organ sizes should now match SCP (Secmod already was half the way with some sizes modified).
- Fingerprinted both the levels (QVAR "secmod" == 1), and the gamesys (NAME -4431 Secmod_ND).
- Fixed shard hybrid gibbing, and its Rebirth compatibility.

do not update by dropping the new files into the Secmod 3.2 folder, install 3.2.1 cleanly. new game required, most likely.


//bleh, had to resolve a compatibility issue with vurt's Flora - updated the zip without changing the version. those two people who managed to get it can just add
Code: [Select]
//removing redundant alpha prop
-ObjProp -62 "RenderAlpha"
to their shocksec.gam.dml (if you have downloaded the mod after Feb the 1st 2020, you're good).
« Last Edit: 01. February 2020, 20:22:52 by voodoo47 »
Acknowledged by 3 members: Kolya, ThiefsieFool, hemebond

674335b907d3cvoodoo47

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temp dml fix attached to the first post, prevents some bad things from happening on rick2. proper fix next week - I have been messing around those damned inverted turrets for the last two days trying to get them working properly in vanilla/SCP, and I'm not up for another round with the Secmod ones.
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Hello, I have a problem in hydro levels, so there's a lot of elements that are literally pitch black, like almost no textures, you can't see anything in there, and it makes game very, very annoying to play.
How to fix this? Everything to this point was working perfectly.

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