674007ab20b40

674007ab21c19
6 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 27 [28] 29 ... 46 »
Read 212714 times  

674007ab2249a
It looks like that

https://imgur.com/a/gjM7Ow3

Totally pitch black in random places. I don't think this is how it should looks, game without mod looks normal. Only on Third Hydro level it looks like that. I try changing resolution, and it stays the same.
« Last Edit: 18. March 2020, 19:55:30 by Moderator »

674007ab2256dvoodoo47

674007ab225b9
*sigh*

I was hoping I would get away with this, guess not - to make it short, some things didn't go as planned when I've relit the levels to 32bit. I'll have to think about what to do with this, but it's not something that can be fixed easily, so don't expect a patch anytime soon. you'll just have to tolerate the dark areas for the time being.
674007ab226c1
Well, I deal with worst things in game anyways. Mod works perfectly otherways, and it let me experience my second favorite game of all time in a new way, so thank you for that :)

674007ab227d2ZylonBane

674007ab22822
It looks like you just relit hydro with light brushes filtered out (or not reconstructed, depending on the state of SecMod's version of that map).

674007ab228e7voodoo47

674007ab22936
yeah. and I'm afraid that they have been gone for a while now - the notion of going back to some Secmod2 version of the map is not something I'm looking forward to. //nope, this is almost all on me, fortunately.

as mentioned, will have to dig around to find out what would be the best way out of this.
« Last Edit: 26. March 2020, 20:58:33 by voodoo47 »

674007ab229ceZylonBane

674007ab22a1c
Multibrushes! Copy only the light brushes from a version of the map that still had them.

674007ab22b21voodoo47

674007ab22b6e
I'm aware those exist, but I didn't get to sailing those particular waters just yet.

but it looks like I'll have a lot of free time on my hands soon - I think hiring new people is off the schedule for the next couple of months pretty much everywhere, so an excellent opportunity to dive into all sorts of things.

assuming that little cough I currently have is not going to implode my lungs in the next week or two - considering my secluded (un)lifestyle and general avoidance of everything real people related, I have to admit it would be a hilarious way to go.
674007ab22cbf
If it's a dry cough and you develop a fever, check in the SCP maps you've been working on.
Acknowledged by: Chandlermaki

674007ab22d6cvoodoo47

674007ab22dbe
of course. you're not getting my shoes though.
Acknowledged by: Kolya
674007ab22ef4
Is there any posibility for you to upload previous version of the mod, without that 32bit lighting?

674007ab22ff0voodoo47

674007ab2303e
3.2 is still ok - now attached to the first post again. good news is that means only a small rollback will be required to fix this, so pretty sure I'll get to it in a couple of weeks.

your current playthrough is not salvageable though (theoretically, you could try loading your 3.2.1 save into 3.2, maybe it won't break completely, but this is not recommended), you can either finish the game playing 3.2.1, start a new game now with 3.2, or wait and start a new game with 3.2.2 once it's out.
674007ab23136
Thanks for help, now its working properly, in previous version :)
I have one more question, when I use a grenade from inventory, and also from hotkey, it get consumed instead of thrown. Is there any way to fix this?

674007ab2334cThe Knock

674007ab2339c
Hey, I'm new here so go easy on me.

I tried to use version 3.2 of Secmod but the game just loads up to the main menu without any of the buttons and then crashes to desktop. While version 3.2.1 works fine, the overly dark Hydroponics level just drives me nuts even with the maxed out gamma.

How do I solve this?

674007ab236a9voodoo47

674007ab23710
3.2 of Secmod but the game just loads up to the main menu without any of the buttons and then crashes to desktop
I see no way how this could be happening - are you patched up, and has 3.2 been extracted properly? anyway, grabbing shydro2.mis from 3.2 and using it in 3.2.1 should work. maybe.

going to unscrew this soon, before weekend hopefully (still contemplating whether I should fix those bloody rick2 inverted turrets properly, or just duct tape them to not fall apart and call it good - as with the shard hybrid, the issue is annoyingly impossible to fix without moving a lot of stuff around).

674007ab237d7The Knock

674007ab23830
The only thing in the 3.2 file I got here was a file labeled "intrface". I'm not sure how that works out.

674007ab2390aThe Knock

674007ab2395e
Alright, I realized that I did a goof and something went wonky with unzipping the file. Your fix worked and it's not unbearably dark anymore.

Thanks!

674007ab23a70voodoo47

674007ab23ad0
ok, 3.2.2 is up - everything should be unscrewed as much as possible, meaning it has all the fixes from 3.2.1 (and a few more) and proper 32bit lighting wherever possible (brush lights are already lost on medsci2, eng1 and ops4, those will have to be multibrushed in later). the rick2 inverted turrets turn properly, but will simply blow up when destroyed, leaving no corpse to repair, but not doing anything that would kill the game, so good enough for the time being. to be fixed properly later (curse you, inverted turrets).

3.2.1 saves should work, it also should be ok to unzip 3.2.2 into a 3.2.1 folder and overwrite.

674007ab23bebWitness

674007ab23c3c
I'm really enjoying this mod, it adds a lot to the game.  I did notice a small bug or two.
Laser rapier and Viral Proliferator still say they require 4 weapon skill when they need 3 (BTW I love this change, makes these two so much more useful)
Crystal Shard Hybrids Shards are invisible when they're holding them, and they have no name/description.
Flamer fuel has a nasty habit of getting stuck in the top of the replicators, meaning you can't pick it up.

None of these are hugely serious, but I thought I'd mention them anyway.

674007ab23d23voodoo47

674007ab23d71
first one is a simple string fix, and will check the fuel canister (probably just a question of tweaking its physdims a bit), but do elaborate on the shard hybrid - quickly retested (both vanilla and Rebirth model), and everything seems fine (the shard does not have a description while still attached to the AI model, this is intentional/not a problem).

674007ab23e51Witness

674007ab23eb3
Basically I just see them running around waving an empty hand at me.  They can still hit me, although they seem to whiff a fair amount of the time.  As for mods, I've got all the recommended stuff from the newbie thread, minus SCP and plus Secmod of course.  Maybe a bad install on my part?  I could try and send you a save or something if it would help.

674007ab23f69voodoo47

674007ab23fb6
ok, post your ss2bmm.log and ss2.log (both should be in your SS2 folder).

you are missing the Secmod Rebirth patch, most likely (download attached to the first post).

674007ab240e0Witness

674007ab24130
Okay, here you go.  I do have the rebirth patch in, maybe I put it in the wrong place?

Your name:
This box must be left blank:

Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
6 Guests are here.
I have a request. It's urgent. And dramatic. And stuff...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674007ab24ca5