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few notes;-hydro1 hybrid 1442 set to deaf and silent. this is a bit weird when fighting it, but looks intentional, so leaving alone.-hydro1 rumbler 1242 looks better when its keycard attachment is set to always use joint rotation. will set it so unless there are objections.-ops2 hybrid 74 and 86 set to silent. if the idea is to make them sneaky, they should ideally lose the metaprop once attacked or alerted - fighting silent AIs is weird.also, noticed the use message when trying to yank the rumbler card away, so this had to be done.https://www.youtube.com/watch?v=VJbAb_4ypDcpart of me was tempted to just sneak it into the dml.
NVMetaTrap5On=null; NVMetaTrap5Off="Alertness"; NVMetaTrap5Meta="Silent";
ok, I'll leave the silent AIs alone (but StartAttack does seem to work nicely. tempted to set it up in the gamesys.dml, but don't know, it may be a bit too much to apply it globally. hmm.. as far as I can tell, it could live comfortably on -164, where the timewarp cancel after death fix already resides. the only question is, is NVMetaTrap5 ok to use = no conflicts? //yes, did a full export, NVMetaTrap5 is not used by the Secmod gamesys at all. so if you are ok with this, I'll pop the code to shocksec.gam.dml). the lilies do work properly in vanilla and SCP though. somehow.//oh, I know what's up - Secmod's hydro2 map filename is shydro2.mis, not hydro2.mis, that means the Flora hydro2.mis.dml is not getting applied. will have to be added to the Flora mod to fix. so all's good.
same goes for the thread itself.
Update it all you like, just don't start a new thread for the new version. You'd lose all google fu.
Radboxes display the radiation status (lethal/safe), I've added two to the overhauled Rick torpedo room setup.