673fa5074cff4

673fa5074e42c
7 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 42 [43] 44 ... 46 »
Read 212580 times  

673fa5074eac2voodoo47

673fa5074eb33
I'm oldschool, I like to run through medsci to get there. feels like home.
Acknowledged by: ThiefsieFool

673fa5074ee0bThiefsieFool

673fa5074ee7d
Looks like the music added to Where Am I doesn't loop, fixed but this also needs to be included.
[SONG.zip expired]
Acknowledged by: voodoo47

673fa5074ef51voodoo47

673fa5074efa8
extra secmod folder in the update x zip, contains strings, what's up with that?

673fa5074f397ThiefsieFool

673fa5074f3f3
extra secmod folder in the update x zip, contains strings, what's up with that?
My folder structure had that so I updated the strings in there as well going 'better safe than sorry'. They might not be needed.
Acknowledged by: voodoo47

673fa5074f4b4voodoo47

673fa5074f50c
pack rat strength bonus is passive/not helping with minimum requirements intentionally, right? also, that botm ambient only played once (ops ambient?), so something seems to be wonky there.

673fa5074f5dbThiefsieFool

673fa5074f629
Pack Rat will help with minimum requirements, it being a separate bonus makes it more useful in that you will have strength 7 if you max out your strength, and there's no incentive to take the trait very late to save on cyber modules.
I tried it just now and the music keeps paying throughout the whole of the BOTM for me. This "song" stuff is weird.

673fa5074f6d9voodoo47

673fa5074f724
nope, taking pack rat definitely does not seem to be helping with minsysreqs. str3, medium armor, no deal item needs str 4 even after taking the trait. game exe, not the editor.

can you maybe tell me what is supposed to be played in botm?

673fa5074f806ThiefsieFool

673fa5074f862
Works for me, I started a new game and ran to Medsci. Did this behavior somehow change in the latest Newdark? The bonus helping with min reqs is the intended behavior, but it's not really a big deal if it doesn't happen.

The song is the same that is played in HYDRO1.MIS
[dump091.png expired]
[dump094.png expired]

673fa5074f94evoodoo47

673fa5074f9a2
the pic where the armor is equipped shows only the last three squares of inventory as locked, suggesting str4 plus pack rat. which would indeed, allow you to equip the armor even if pack rat is doing nothing for the minsysreqs. something is up.

I'm on 2.48, which is the version distributed by the tool.

673fa5074fbd4voodoo47

673fa5074fc2c
aha, I know what's up - we need to update the tool. I'll make it happen.

//everything is ready to go, once the tool update is live, SECMOD3.2.4d will be attached to the first post.
« Last Edit: 19. February 2023, 15:52:28 by voodoo47 »

673fa5074fd63voodoo47

673fa5074fdb9
SECMOD3.2.4d.7z is up, SS2tool 26feb2023 update is mandatory.

TF, I've thrown in a few tiny dml fixes, mostly things like bad rendertype, but one redoes the light setup in the ops4 prison, and while I'm 99.99% sure this does not break the forcefield trap setup, there might be something wonky going on as the worms didn't seem to spawn - might wanna check that place to make sure it's doing whatever you intended it to do.

//yes, trap 682 sunken too low in level geometry.
« Last Edit: 26. February 2023, 11:53:04 by voodoo47 »

673fa5074fe73Kubrick

673fa5074fed7
Enjoying this incredible modification but I'm stuck. I can't find the Cargo Bay 2 key. The location has been changed, right?

673fa5075015bThiefsieFool

673fa507501cd
Enjoying this incredible modification but I'm stuck. I can't find the Cargo Bay 2 key. The location has been changed, right?
It's at the top floor of cargo bay 1B "data wheel storage".

673fa507503ffXenoSpyro

673fa50750457
SS2tool 26feb2023 update is mandatory.

Where is the Feb2023 version of Tool? The OS skill doesn't work as advertised and the most recent Tool update on its dedicated thread is from 3 years ago.

673fa50750517voodoo47

673fa50750565
it means you have to run the latest version of the tool again if you have applied it before 26feb2023. the tool is the same, but the content it delivers gets updated, so you need to run it again sometimes.

673fa50750612XenoSpyro

673fa5075065f
I ran the tool today before I posted about it because the one I was already using was about 2 years older than that. Then I started a new game, rushed to the first OS, and saw that Pack Rat +Str still wasn't working.

673fa50750705XenoSpyro

673fa5075074f
Okay I discovered the issue. I turned off all my mods one by one and apparently  Pack Rat +strength isn't applied if Quest Note Notifier is enabled. No joke.

673fa50750c09sarge945

673fa50750c63
Okay I discovered the issue. I turned off all my mods one by one and apparently  Pack Rat +strength isn't applied if Quest Note Notifier is enabled. No joke.

This is broken because the latest version of Secmod sets Script Slot 3 on the Player. Quest Note Notifier also sets script slot 3 on the player, making them incompatible.

@ZylonBane and @voodoo47 I suspected this would start to happen as more and more mods were released. Standard practice from now on for all DML mods should probably be to add any extra scripts to a metaproperty, then add that metaproperty to whatever object is being modified (in this case the player). DML mods are meant to be completely standalone and universally compatible, and yet they are fighting over the (very limited) script slots on objects. Adding them via metaprop where available will likely fix compatibility going forward, as long as the modified objects have their "dont inherit" flag set to false.

This is why I recommended in the Coloured Laser Rapiers thread that as many objects as possible should have the Dont Inherit flag set to FALSE where possible (which would require some re-organising of scripts). With enough effort, all objects in the gamesys could have "don't inherit" set to false, which would mean that theoretically ANY mod could add scripts to them in a compatible manner, which would be extremely beneficial to everyone involved.

If we are going to go down the "small minimods that change tiny things" route for modding (which we seem to be going down, and it's by far one of the best things to happen here), then we need to fix this compatibility issue sooner rather than later, as it's only going to get worse over time.

I recommend Quest Note Notifier be updated especially, since it's incompatible with the latest version of secmod.


[slot3.PNG expired]
« Last Edit: 30. May 2023, 03:13:09 by sarge945 »

673fa50750d96ZylonBane

673fa50750de4
I recommend SecMod be updated to use Squirrel so it doesn't have to add TEN scripts to the player object.

673fa50750fdesarge945

673fa50751032
I recommend SecMod be updated to use Squirrel so it doesn't have to add TEN scripts to the player object.

Secmod isn't the same without farter and sharter

But, 10 scripts or 4 scripts, the issue remains. I'd rather fix it permanently for all mods by adopting a standard

673fa507510d5ThiefsieFool

673fa507511bf
Interesting find. Clearly the best solution is to add one more farter and move the NVCreateAndLink and NVSetPropertyTrap5 scripts to it.
Acknowledged by: RoSoDude

673fa5075139fsarge945

673fa507513f5
Interesting find. Clearly the best solution is to add one more farter and move the NVCreateAndLink and NVSetPropertyTrap5 scripts to it.

Add them to a metaprop called "fart enabler" or something (to fit the existing naming scheme), then add it to the player

673fa5075150avoodoo47

673fa50751566
yeah, as discussed earlier (switching small/new mods to use metaprop assigned scripts instead of assigning them directly). this is a limitation we will have to deal with on the fly in one way or another.

either way, edit the gamesys.dml of the Quest Notifier mod with notepad or similar, and change it into this;
Code: [Select]
DML1

#script "squirrel"

CreateArch "Misc Metaprops" "QuestNoteMeta" {
}
+ObjProp "QuestNoteMeta" "Scripts" {
"Script 3" "zbQuestNotifier"
}
+MetaProp "The Player" "QuestNoteMeta"
that will make it Secmod compatible. ZB, fell free to update the mod itself if you want to. I know I know, but it's the lesser evil (vs poking into the inner workings of the behemoth that is Secmod).
Acknowledged by: ThiefsieFool

Your name:
This box must be left blank:

A familiar door code with 3 digits:
7 Guests are here.
Life grows within the womb of these walls, life that has never seen the surface of the Earth.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fa50752847