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#script "squirrel"
and it's also linux people, but that's pretty much the same thing.
It's been a while since I last tried this mod, probably back when it was either still v1 or v2, far as I remember though was it possible to physically pick up destroyed turrets and have them in your inventory to carry and relocate elsewhere to drop and repair them ? Or perhaps that was some other mod I was browsing years ago.Starting up a new run with this mod so hopefully it'll be a blast. Also are storage/loot items randomized each playthrough ? Wasn't sure since it wasn't mentioned on the main mod page features including how the wrench could be used to open certain containers. Is there a list of all changes and features that I could read up ?
(Update) Sorry I completely didn't even see the wiring circuit that was below. Strange thing was that just by dragging the power cell onto the recharger even when broken would still perform a recharge of the cell.
Stuff like that would probably go into Research, there is already one case where a new organ was added to toxic goo eggs, and when you finish researching it you essentially get a perk that gives you increased efficiency with anti-toxin hypos.
FINGERPRINT{ QVAR "secmod" == 1}
FINGERPRINT{ 1049 [-64 -67 -3] 962 [-66 -144 -22] 1051 [-2 -301 -32] 1107 [34 -450 -32] 1235 [-50 -480 -41] 1263 [-52 -413 -33] 967 [-62 -9 -25] 966 [-70 -9 -25]}