66f83cb82723e

66f83cb827b76
10 Guests are here.
 

Topic: SS2 TF's Secmod 3
Page: « 1 ... 45 [46]
Read 188706 times  

66f83cb828273DoomGaze

66f83cb8282f3
Guys I'm really sorry if this has been answered but I scoured the thread and haven't found anything.

The "Local Feedback Loop" issue on Ops-- am I doing something wrong?  I can't quite get the meter on the wire puzzle all the way to the top, and I have no idea what else to do.  I'm looking around for clues and whatnot, I smashed three computer consoles.  Is there something I'm supposed to be doing that I'm not getting? 

66f83cb8283d3notaavatar

66f83cb828436
it bugs and sometimes even crashes at that part. i recommend saving before ops deck, doing that part first, or having a save before you ever go to ops deck.

you solve puzzle, shoot the thing, and then the doors should open. not necessary for game play but you get access to the broken replicator that is very nice

66f83cb8284fdnotaavatar

66f83cb82854d
but if you just can't solve the puzzle, chances are you are missing a detail. it remind me of polynomial equation with 2 solutions, there seems to be a wrong one that is very close. it will make a noise when you finish the puzzle, but there is a chance after doing it, the trigger will bug. but I only had that on the 3rd playthrough.

66f83cb828654voodoo47

66f83cb8286a0
share crashdumps and logs should that happen.

66f83cb82878bnotaavatar

66f83cb8287d6
the other puzzle that can break is on the ricken backer, also involving the wire puzzle. It happened in the same run through that the local feedback puzzle broke and I had to go back a deck in saves.

on the rickenbacker
when you need to raise the med bed. fortunately you can jump on a large armor to grapple to the next level. its where diego died

66f83cb82890anotaavatar

66f83cb82895e
Another idea for tinker

For all those useless weapons lying on the ship, what if you could combine a weapon and a turret to make a turret of your choice?
laser turret = phaser + turret
rocket turret = grenade launcher + turret
fast machine gun turret = machine gun or smart gun

And of course you could do something even more evil and have turret that use ammo. So you could collect ammo and certain weapons outside of your class range to be able to make turrets of a certain type if you run out of whatever ammo you want.

66f83cb828a0bnotaavatar

66f83cb828a57
and a wrench or saber turret that engages enemies with melee. or pool cue

66f83cb828d87Dark-Star88

  • Company: I freaking wish
66f83cb828de8
notaavatar
Even with NewDark, it would be easier to fix the later levels of the game itself rather than the absolute nightmare of enabling something like that within the limitations of the Dark Engine.

We're pretty lucky to even have turret repair at all.



66f83cb828eb6notaavatar

66f83cb828f0a
who know what kind of stuff a smart person can come up with to fix the game engine, don't fall into old dogma . now there is AI coding tools and all sorts of aids for modders

66f83cb829166sarge945

66f83cb8291ba
Are you implying that the technical limitations of the Dark engine can be overcome by sheer willpower?

I'm pretty sure that's not how software development works. If there's any emotional process involved, progress in software is powered by pain and suffering.

66f83cb829281notaavatar

66f83cb8292cf
I think with engineering its often hard to tell what's what because most of it is negotiated around stable jobs, reasonable pay for possibly unreasonable jobs (difficult jobs come and go but your salary needs to stay constant) and hard projects are not considered unless their framed as being easy to finish.

you can always have hope

66f83cb8293bcZylonBane

66f83cb82940c
It's okay to admit that you have absolutely no idea what you're talking about.

66f83cb829504sarge945

66f83cb82955a
This isn't some organisational problem or mismanagement preventing progress. The Dark Engine is pretty well understood at this point. Some things are hardcoded, some things are not, and there's nothing preventing making any mod to do anything, unless it's hardcoded. A "creatable" turret might actually be possible in some circumstances, but would be a lot of work and may not work and would likely have problems (like enemies trying to path through it). But full-on turret customisation is absolutely impossible. It doesn't matter how much you BELIEVE it's possible, the engine is just the way it is.

66f83cb829679Nameless Voice

66f83cb8296ca
Not so much impossible as it would be a lot of work to make the models, rig everything up, and most of all to make an interface for controlling all of this.

I don't think that would be worth it for a feature that doesn't even sound that useful and which almost no one would use.

66f83cb829824sarge945

66f83cb829880
One feature that would be simpler AND maybe useful, would be if you could use a certain item on a hacked turret to "replace" it with a version of the appropriate type.

This could probably be done with Squirrel, and wouldn't have issues with things like AI pathing.

But honestly, I don't really play Secmod and wouldn't really know much about what's best for the mod gameplay-wise.

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
10 Guests are here.
Kirschblüten und Neonreklamen
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66f83cb82a64d